Cesium-Examples/examples/threeEx/1.1.9、几何体.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
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"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
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}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
// 场景
const scene = new THREE.Scene();// 创建场景
//BoxGeometry长方体
const geometry1 = new THREE.BoxGeometry(10, 10, 10);
// SphereGeometry球体
const geometry2 = new THREE.SphereGeometry(10);
// CylinderGeometry圆柱
const geometry3 = new THREE.CylinderGeometry(10, 10, 100);
// PlaneGeometry矩形平面
const geometry4 = new THREE.PlaneGeometry(10, 50);
// CircleGeometry圆形平面
const geometry5 = new THREE.CircleGeometry(10);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 }); //材质
const mesh1 = new THREE.Mesh(geometry1, material);
mesh1.position.set(0, 0, 0);
const mesh2 = new THREE.Mesh(geometry2, material);
mesh2.position.set(0, 0, 30);
const mesh3 = new THREE.Mesh(geometry3, material);
mesh3.position.set(0, 0, 60);
const mesh4 = new THREE.Mesh(geometry4, material);
mesh4.position.set(0, 0, 90);
const mesh5 = new THREE.Mesh(geometry5, material);
mesh5.position.set(0, 0, 120);
scene.add(mesh1);
scene.add(mesh2);
scene.add(mesh3);
scene.add(mesh4);
scene.add(mesh5);
// AxesHelper
const axesHelper = new THREE.AxesHelper(150);
scene.add(axesHelper);
// 相机
const camera = new THREE.PerspectiveCamera(); //相机
camera.position.set(400, 300, 500); //相机位置
camera.lookAt(0, 50, 40); //相机观察位置
// 渲染器
const renderer = new THREE.WebGLRenderer(); // 创建渲染器
renderer.setSize(window.innerWidth, window.innerHeight); //渲染区域
renderer.render(scene, camera); //执行渲染
document.body.appendChild(renderer.domElement);
// 设置相机控件轨道控制器OrbitControls
const controls = new OrbitControls(camera, renderer.domElement);
// 如果OrbitControls改变了相机参数重新调用渲染器渲染三维场景
controls.addEventListener('change', function () {
renderer.render(scene, camera); //执行渲染操作
console.log(camera.position)
});//监听鼠标、键盘事件
</script>
</body>
</html>