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https://github.com/jiawanlong/Cesium-Examples.git
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78 lines
1.9 KiB
JavaScript
78 lines
1.9 KiB
JavaScript
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import TempNode from '../core/TempNode.js';
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import { texture } from '../accessors/TextureNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { uv } from '../accessors/UVNode.js';
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import { normalView } from '../accessors/NormalNode.js';
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import { positionView } from '../accessors/PositionNode.js';
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import { faceDirection } from './FrontFacingNode.js';
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import { tslFn, nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
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// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
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// https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
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// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
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const dHdxy_fwd = tslFn( ( { bumpTexture, bumpScale } ) => {
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const uvNode = uv();
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const Hll = texture( bumpTexture, uvNode ).x;
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return vec2(
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texture( bumpTexture, uvNode.add( uvNode.dFdx() ) ).x.sub( Hll ),
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texture( bumpTexture, uvNode.add( uvNode.dFdy() ) ).x.sub( Hll )
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).mul( bumpScale );
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} );
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const perturbNormalArb = tslFn( ( inputs ) => {
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const { surf_pos, surf_norm, dHdxy } = inputs;
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const vSigmaX = surf_pos.dFdx();
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const vSigmaY = surf_pos.dFdy();
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const vN = surf_norm; // normalized
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const R1 = vSigmaY.cross( vN );
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const R2 = vN.cross( vSigmaX );
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const fDet = vSigmaX.dot( R1 ).mul( faceDirection );
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const vGrad = fDet.sign().mul( dHdxy.x.mul( R1 ).add( dHdxy.y.mul( R2 ) ) );
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return fDet.abs().mul( surf_norm ).sub( vGrad ).normalize();
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} );
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class BumpMapNode extends TempNode {
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constructor( texture, scaleNode = null ) {
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super( 'vec3' );
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this.texture = texture;
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this.scaleNode = scaleNode;
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}
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construct() {
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const bumpScale = this.scaleNode !== null ? this.scaleNode : 1;
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const dHdxy = dHdxy_fwd( { bumpTexture: this.texture, bumpScale } );
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return perturbNormalArb( {
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surf_pos: positionView.negate(),
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surf_norm: normalView,
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dHdxy
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} );
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}
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}
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export default BumpMapNode;
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export const bumpMap = nodeProxy( BumpMapNode );
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addNodeClass( BumpMapNode );
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