2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								    <style>
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								        button{
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								            font-size: 20px;
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								        }
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								    </style>
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								</head>
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								<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
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								    <input id="floor" value="10" type="text">层
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								    <button onclick="initFloor()">生成</button>
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								    <button onclick="openFloorModel()">展开</button>
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								    <button onclick="closeFloorModel()">合并</button>
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <script type="text/javascript">
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											2025-06-07 11:30:00 +00:00
										 
									 
								 
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								        Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIyMjBhMzcxMC0wNjBiLTRmYjItYjY1MC0wMzAwMzMyMGUyMmEiLCJpZCI6MzAzNzc3LCJpYXQiOjE3NDc2Mzk0NTV9.E_90aKtVdzRGlU2z48VwJ4mWvl-uuDkfQBCOO6zbzn4'
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								        const viewer = new Cesium.Viewer('map', {});
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								        viewer.scene.debugShowFramesPerSecond = true;
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								        viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);
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								        viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
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								        viewer.camera.setView({
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								            destination: Cesium.Cartesian3.fromDegrees(114.270556, 30.540943, 97.40),
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								            orientation: {
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								                heading: Cesium.Math.toRadians(291.9),
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								                pitch: Cesium.Math.toRadians(-26.2),
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								                roll: Cesium.Math.toRadians(360),
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								            }
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								        });
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								        let floor = 10;
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								        let x = 114.268997
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								        let y = 30.541476
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								        let floorArr = [];
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								        let arr = [];
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								        initFloor();
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								        function initFloor() {
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								            viewer.entities.removeAll()
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								            floorArr=[]
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								            floor = document.getElementById('floor').value;
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								            for (let i = 0; i < floor; i++) {
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								                var position = Cesium.Cartesian3.fromDegrees(x, y, i * 3);
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								                var entity = viewer.entities.add({
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								                    position: position,
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								                    model: {
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								                        uri: '//data.mars3d.cn/gltf/mars/floor/floor.glb',
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								                        scale: 1,
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								                    }
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								                });
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								                floorArr.push({
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								                    pos: [x, y, i * 3],
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								                    entity: entity
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								                });
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								            }
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								            var position1 = Cesium.Cartesian3.fromDegrees(x, y, floor * 3);
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								            var entity1 = viewer.entities.add({
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								                position: position1,
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								                model: {
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								                    uri: '//data.mars3d.cn/gltf/mars/floor/top.glb',
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								                    scale: 1,
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								                }
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								            });
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								            floorArr.push({
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								                pos: [x, y, floor * 3],
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								                entity: entity1
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								            });
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								        }
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								        function closeFloorModel() {
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								            for (let i = 0; i < floorArr.length; i++) {
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								                const element = floorArr[i];
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								                element.entity.position = Cesium.Cartesian3.fromDegrees(element.pos[0], element.pos[1], element.pos[2]/1);
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								            }
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								        }
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								        function openFloorModel() {
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								            for (let i = 0; i < floorArr.length; i++) {
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								                const element = floorArr[i];
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								                element.entity.position = Cesium.Cartesian3.fromDegrees(element.pos[0], element.pos[1], element.pos[2]*2);
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								            }
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								        }
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								    </script>
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								</body>
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								</html>
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