2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <div id="webgl" style="margin-top: 200px;margin-left: 100px;"></div>
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								    <script type="importmap">
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								        {
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								            "imports": {
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								                "three": "./../../libs/three/build/three.module.js"
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three';
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								        // 1、影响哪些材质
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								        //     不影响:MeshBasicMaterial(基础)
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								        //     影像:  MeshLambertMaterial(漫反射)、MeshPhongMaterial(高光)、MeshPhysicalMaterial(物理)、MeshStandardMaterial(物理)
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								        // 2、光源(分类、颜色、强度、衰减、位置)
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								        //     PointLight(点光源)、SpotLight(聚光灯)、DirectionalLight(平行光)、AmbientLight(环境光)
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								        // 场景
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								        const scene = new THREE.Scene();// 创建场景
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								        const geometry = new THREE.BoxGeometry(100, 100, 100); //几何体
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								        const material = new THREE.MeshLambertMaterial(); //材质 
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								        const mesh = new THREE.Mesh(geometry, material); //网格模型
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								        mesh.position.set(0, 10, 0); //网格模型位置
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								        scene.add(mesh);  //场景添加网格模型
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								        // AxesHelper
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								        const axesHelper = new THREE.AxesHelper(150);
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								        scene.add(axesHelper);
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								        // ---------光源-----------
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								        const directionalLight = new THREE.DirectionalLight(0xff00ff, 1.0); //颜色、强度
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								        directionalLight.position.set(100, 0, 200);   //位置
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								        scene.add(directionalLight); //点光源添加到场景中
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								        // -----------光源参考线-----------
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								        const dirLightHelper = new THREE.DirectionalLightHelper(directionalLight, 5, 0xff0000);
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								        scene.add(dirLightHelper);
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								        // 相机
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								        const camera = new THREE.PerspectiveCamera();  //相机
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								        camera.position.set(200, 200, 200); //相机位置
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								        camera.lookAt(0, 10, 0);   //相机观察位置
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								        // 渲染器
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								        const renderer = new THREE.WebGLRenderer(); // 创建渲染器
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								        renderer.setSize(800, 500); //渲染区域
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								        renderer.render(scene, camera); //执行渲染
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								        document.getElementById('webgl').appendChild(renderer.domElement);
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								    </script>
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								</body>
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								</html>
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