2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="UTF-8" />
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								    <link
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								      rel="stylesheet"
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								      href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css"
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								    />
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								    <script
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								      type="text/javascript"
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								      src="./../../libs/cesium/Cesium1.98/Cesium.js"
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								    ></script>
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								  </head>
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								  <body
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								    style="
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								      margin: 0;
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								      overflow: hidden;
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								      background: #fff;
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								      width: 100%;
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								      height: 100%;
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								      position: absolute;
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								      top: 0;
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								    "
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								  >
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <script type="text/javascript">
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								      Cesium.Ion.defaultAccessToken =
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								        "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJjM2EzNGJmNy02N2RmLTQ0MDMtYjI2MS1hZTJiMTIwZGYwMTYiLCJpZCI6MzA0MzEyLCJpYXQiOjE3NDc3MjM3MTV9.ePQNhuoVuDsi_z00lTm5W26wyW1Adcr1AWetGM6WSXI";
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								      const viewer = new Cesium.Viewer("map", {});
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								      // 开启帧率
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								      viewer.scene.debugShowFramesPerSecond = true;
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								      // 深度监测
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								      viewer.scene.globe.depthTestAgainstTerrain = true;
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								      viewer.scene.globe.depthTestAgainstTerrain = false;
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								      var waterFace = [
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								        90.0, 30.0, 0, 91.0, 30.0, 0, 91.0, 29.0, 0, 90.0, 29.0, 0,
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								      ];
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								      var waterPrimitive = new Cesium.Primitive({
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								        show: true, // 默认隐藏
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								        allowPicking: false,
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								        geometryInstances: new Cesium.GeometryInstance({
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								          geometry: new Cesium.PolygonGeometry({
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								            polygonHierarchy: new Cesium.PolygonHierarchy(
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								              Cesium.Cartesian3.fromDegreesArrayHeights(waterFace)
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								            ),
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								          }),
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								        }),
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								        // 可以设置内置的水面shader
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								        appearance: new Cesium.EllipsoidSurfaceAppearance({
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								          material: new Cesium.Material({
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								            fabric: {
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								              type: "Water",
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								              uniforms: {
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								                normalMap: Cesium.buildModuleUrl(
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								                  "Assets/Textures/waterNormals.jpg"
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								                ),
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								                frequency: 1000.0,
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								                animationSpeed: 0.01,
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								                amplitude: 10.0,
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								              },
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								            },
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								          }),
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								        }),
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								      });
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								      viewer.scene.primitives.add(waterPrimitive);
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								      viewer.camera.flyTo({
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								        destination: Cesium.Cartesian3.fromDegrees(90.5, 29.5, 60000.0),
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								        orientation: {
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								          heading: Cesium.Math.toRadians(0.0), //默认朝北0度,顺时针方向,东是90度
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								          pitch: Cesium.Math.toRadians(-90), //默认朝下看-90,0为水平看,
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								          roll: Cesium.Math.toRadians(0), //默认0
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								        },
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								      });
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								    </script>
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								  </body>
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								</html>
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