2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								    <script src="./latlng.js"></script>
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								    <script src="./cesium.map.min.js"></script>
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								    <script src="./../libs/dat-gui/0.7.6/dat.gui.min.js"></script>
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								</head>
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								<body style="
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								      margin: 0;
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								      overflow: hidden;
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								      background: #fff;
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								      width: 100%;
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								      height: 100%;
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								      position: absolute;
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								      top: 0;
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								    ">
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <!-- ./video.mp4 -->
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								    <script type="text/javascript">
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								        Cesium.Ion.defaultAccessToken =
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											2025-05-18 11:30:00 +00:00
										 
									 
								 
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								            "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJjM2EzNGJmNy02N2RmLTQ0MDMtYjI2MS1hZTJiMTIwZGYwMTYiLCJpZCI6MzA0MzEyLCJpYXQiOjE3NDc3MjM3MTV9.ePQNhuoVuDsi_z00lTm5W26wyW1Adcr1AWetGM6WSXI";
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								        const viewer = new Cesium.Viewer("map", {
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								            // 添加这两行,就不会找烦人的defaultAccessToken了,也不会找在线底图了
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								            imageryProvider: false,
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								            baseLayerPicker: false,
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								        });
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								        viewer.scene.debugShowFramesPerSecond = true;
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								        viewer.scene.globe.depthTestAgainstTerrain = true;
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								        var options = {
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								            style: "img", // style: img、elec、cva
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								            crs: "WGS84", // 使用84坐标系,默认为:GCJ02
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								        };
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								        viewer.imageryLayers.add(
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								            new Cesium.ImageryLayer(new Cesium.AMapImageryProvider(options))
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								        );
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								        const gui = new dat.GUI();
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								        gui.domElement.style = 'position:absolute;top:10px;left:10px;'
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								        viewer.camera.setView({
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								            destination: Cesium.Cartesian3.fromDegrees(120, 30, 20000),
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								        });
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								        let primitive, primitive1;
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								        const obj = {
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								            x: 120,
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								            y: 30,
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								            z: 2000,
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								            heading: 0,
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								            pitch: 180,
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								            roll: 0,
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								            fov: 30,
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								            near: 10,
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								            far: 3000,
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								            aspectRatio: 1.4,
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								        };
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								        var position = Cesium.Cartesian3.fromDegrees(obj.x, obj.y, obj.z);
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								        var heading = Cesium.Math.toRadians(obj.heading);
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								        var pitch = Cesium.Math.toRadians(obj.pitch);
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								        var roll = Cesium.Math.toRadians(obj.roll);
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								        var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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								        var orientation = Cesium.Transforms.headingPitchRollQuaternion(
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								            position,
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								            hpr
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								        );
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								        gui.add(obj, 'x', -180, 180).name('经度').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'y', -90, 90).name('纬度').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'z', 100, 10000).name('高度').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'heading', 0, 360).name('偏航角-水平').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'pitch', 0, 360).name('俯仰角-上下').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'roll', 0, 360).name('翻滚角-侧向').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'fov', 0, 180).name('上下角度').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'near', 0, 1000).name('近距').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'far', 0, 5000).name('远距').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        gui.add(obj, 'aspectRatio', 0, 3).name('横向比例').onChange(function (value) {
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								            updateFrustum();
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								        });
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								        function updateFrustum() {
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								            viewer.scene.primitives.remove(primitive);
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								            viewer.scene.primitives.remove(primitive1);
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								            var position = Cesium.Cartesian3.fromDegrees(obj.x, obj.y, obj.z);
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								            var heading = Cesium.Math.toRadians(obj.heading);
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								            var pitch = Cesium.Math.toRadians(obj.pitch);
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								            var roll = Cesium.Math.toRadians(obj.roll);
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								            var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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								            var orientation = Cesium.Transforms.headingPitchRollQuaternion(
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								                position,
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								                hpr
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								            );
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								            addFrustum(
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								                position,
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								                orientation,
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								                obj.fov,
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                obj.near,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                obj.far,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                obj.aspectRatio
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            );
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        // 绘制
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        addFrustum(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            position,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            orientation,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            obj.fov,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            obj.near,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            obj.far,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            obj.aspectRatio
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        // 创建视锥体及轮廓线
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        function addFrustum(position, orientation, fov, near, far, aspectRatio) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            let frustum = new Cesium.PerspectiveFrustum({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								                // 查看的视场角,绕Z轴旋转,以弧度方式输入
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                fov: Cesium.Math.toRadians(fov),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                // 视锥体的宽度/高度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                aspectRatio: aspectRatio,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                // 近面距视点的距离
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                near: near,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                // 远面距视点的距离
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                far: far,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            let instanceGeo = new Cesium.GeometryInstance({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                geometry: new Cesium.FrustumGeometry({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    frustum: frustum,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    origin: position,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    orientation: orientation,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    vertexFormat: Cesium.VertexFormat.POSITION_ONLY,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                attributes: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    color: Cesium.ColorGeometryInstanceAttribute.fromColor(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        new Cesium.Color(1.0, 0.0, 0.0, 0.3)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    ),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            let instanceGeoLine = new Cesium.GeometryInstance({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                geometry: new Cesium.FrustumOutlineGeometry({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    frustum: frustum,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    origin: position,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    orientation: orientation,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                attributes: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    color: Cesium.ColorGeometryInstanceAttribute.fromColor(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        new Cesium.Color(1.0, 1.0, 1.0, 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    ),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            primitive = new Cesium.Primitive({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                geometryInstances: [instanceGeo],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                appearance: new Cesium.PerInstanceColorAppearance({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    closed: true,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    flat: true,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                asynchronous: false,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            primitive1 = new Cesium.Primitive({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                geometryInstances: [instanceGeoLine],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                appearance: new Cesium.PerInstanceColorAppearance({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    closed: true,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    flat: true,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                asynchronous: false,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            viewer.scene.primitives.add(primitive);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            viewer.scene.primitives.add(primitive1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // --------------------------获取顶点坐标---------------------------------------------------------
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            let zb = Cesium.FrustumOutlineGeometry.createGeometry(instanceGeo.geometry)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            const positions = zb.attributes.position.values;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // console.log(positions)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            const temp = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            for (let i = 0; i < positions.length; i += 3) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                temp.push(positions.slice(i, i + 3));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // console.log(temp)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            const result = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            temp.forEach(function (chunk) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                result.push(latlng.formatPositon(new Cesium.Cartesian3(chunk[0], chunk[1], chunk[2])));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // console.log(result)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            // --------------------------获取顶点坐标---------------------------------------------------------
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
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								 | 
							
							
								
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							| 
								
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							 | 
							
								
									
								 | 
							
							
								        }
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								    </script>
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							 | 
							
								
									
								 | 
							
							
								</body>
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								</html>
							 |