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			2800 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			2800 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * @author Rich Tibbett / https://github.com/richtr
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								 * @author mrdoob / http://mrdoob.com/
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								 * @author Tony Parisi / http://www.tonyparisi.com/
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								 * @author Takahiro / https://github.com/takahirox
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								 * @author Don McCurdy / https://www.donmccurdy.com
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								 */
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								THREE.GLTFLoader = ( function () {
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									function GLTFLoader( manager ) {
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										this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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										this.dracoLoader = null;
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									}
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									GLTFLoader.prototype = {
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										constructor: GLTFLoader,
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										crossOrigin: 'Anonymous',
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										load: function ( url, onLoad, onProgress, onError ) {
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											var scope = this;
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											var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
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											var loader = new THREE.FileLoader( scope.manager );
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											loader.setResponseType( 'arraybuffer' );
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											loader.load( url, function ( data ) {
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												try {
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													scope.parse( data, path, onLoad, onError );
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												} catch ( e ) {
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													if ( onError !== undefined ) {
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														onError( e );
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													} else {
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														throw e;
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													}
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												}
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											}, onProgress, onError );
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										},
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										setCrossOrigin: function ( value ) {
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											this.crossOrigin = value;
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											return this;
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										},
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										setPath: function ( value ) {
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											this.path = value;
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											return this;
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										},
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										setDRACOLoader: function ( dracoLoader ) {
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											this.dracoLoader = dracoLoader;
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											return this;
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										},
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										parse: function ( data, path, onLoad, onError ) {
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											var content;
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											var extensions = {};
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											if ( typeof data === 'string' ) {
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												content = data;
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											} else {
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												var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
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												if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
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													try {
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														extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
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													} catch ( error ) {
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														if ( onError ) onError( error );
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														return;
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													}
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													content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
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												} else {
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													content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
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												}
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											}
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											var json = JSON.parse( content );
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											if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
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												if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
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												return;
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											}
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											if ( json.extensionsUsed ) {
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												if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
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													extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
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												}
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												if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_UNLIT ) >= 0 ) {
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													extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] = new GLTFMaterialsUnlitExtension( json );
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												}
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												if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
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													extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
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												}
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												if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ) >= 0 ) {
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													extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] = new GLTFDracoMeshCompressionExtension( this.dracoLoader );
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												}
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											}
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											console.time( 'GLTFLoader' );
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											var parser = new GLTFParser( json, extensions, {
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												path: path || this.path || '',
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												crossOrigin: this.crossOrigin,
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												manager: this.manager
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											} );
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											parser.parse( function ( scene, scenes, cameras, animations, asset ) {
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												console.timeEnd( 'GLTFLoader' );
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												var glTF = {
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													scene: scene,
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													scenes: scenes,
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													cameras: cameras,
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													animations: animations,
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													asset: asset
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												};
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												onLoad( glTF );
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											}, onError );
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										}
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									};
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									/* GLTFREGISTRY */
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									function GLTFRegistry() {
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										var objects = {};
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										return	{
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											get: function ( key ) {
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												return objects[ key ];
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											},
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											add: function ( key, object ) {
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												objects[ key ] = object;
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											},
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											remove: function ( key ) {
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												delete objects[ key ];
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											},
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											removeAll: function () {
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												objects = {};
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											}
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										};
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									}
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									/*********************************/
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									/********** EXTENSIONS ***********/
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									/*********************************/
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									var EXTENSIONS = {
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										KHR_BINARY_GLTF: 'KHR_binary_glTF',
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										KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
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										KHR_LIGHTS: 'KHR_lights',
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										KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
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										KHR_MATERIALS_UNLIT: 'KHR_materials_unlit'
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									};
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									/**
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									 * Lights Extension
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									 *
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									 * Specification: PENDING
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									 */
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									function GLTFLightsExtension( json ) {
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										this.name = EXTENSIONS.KHR_LIGHTS;
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										this.lights = {};
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										var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
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										var lights = extension.lights || {};
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										for ( var lightId in lights ) {
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											var light = lights[ lightId ];
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											var lightNode;
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											var color = new THREE.Color().fromArray( light.color );
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											switch ( light.type ) {
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												case 'directional':
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													lightNode = new THREE.DirectionalLight( color );
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													lightNode.position.set( 0, 0, 1 );
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													break;
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												case 'point':
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													lightNode = new THREE.PointLight( color );
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													break;
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												case 'spot':
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													lightNode = new THREE.SpotLight( color );
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													lightNode.position.set( 0, 0, 1 );
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													break;
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												case 'ambient':
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													lightNode = new THREE.AmbientLight( color );
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													break;
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											}
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											if ( lightNode ) {
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												if ( light.constantAttenuation !== undefined ) {
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													lightNode.intensity = light.constantAttenuation;
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												}
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												if ( light.linearAttenuation !== undefined ) {
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													lightNode.distance = 1 / light.linearAttenuation;
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												}
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												if ( light.quadraticAttenuation !== undefined ) {
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													lightNode.decay = light.quadraticAttenuation;
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												}
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							 | 
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								 | 
							
												if ( light.fallOffAngle !== undefined ) {
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| 
								 | 
							
													lightNode.angle = light.fallOffAngle;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( light.fallOffExponent !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lightNode.name = light.name || ( 'light_' + lightId );
							 | 
						||
| 
								 | 
							
												this.lights[ lightId ] = lightNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Unlit Materials Extension (pending)
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * PR: https://github.com/KhronosGroup/glTF/pull/1163
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									function GLTFMaterialsUnlitExtension( json ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return THREE.MeshBasicMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
										materialParams.opacity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var metallicRoughness = material.pbrMetallicRoughness;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( metallicRoughness ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var array = metallicRoughness.baseColorFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.color.fromArray( array );
							 | 
						||
| 
								 | 
							
												materialParams.opacity = array[ 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( metallicRoughness.baseColorTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* BINARY EXTENSION */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
							 | 
						||
| 
								 | 
							
									var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
							 | 
						||
| 
								 | 
							
									var BINARY_EXTENSION_HEADER_LENGTH = 12;
							 | 
						||
| 
								 | 
							
									var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function GLTFBinaryExtension( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.name = EXTENSIONS.KHR_BINARY_GLTF;
							 | 
						||
| 
								 | 
							
										this.content = null;
							 | 
						||
| 
								 | 
							
										this.body = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.header = {
							 | 
						||
| 
								 | 
							
											magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
							 | 
						||
| 
								 | 
							
											version: headerView.getUint32( 4, true ),
							 | 
						||
| 
								 | 
							
											length: headerView.getUint32( 8, true )
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( this.header.version < 2.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
							 | 
						||
| 
								 | 
							
										var chunkIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( chunkIndex < chunkView.byteLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var chunkLength = chunkView.getUint32( chunkIndex, true );
							 | 
						||
| 
								 | 
							
											chunkIndex += 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var chunkType = chunkView.getUint32( chunkIndex, true );
							 | 
						||
| 
								 | 
							
											chunkIndex += 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
							 | 
						||
| 
								 | 
							
												this.content = THREE.LoaderUtils.decodeText( contentArray );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
							 | 
						||
| 
								 | 
							
												this.body = data.slice( byteOffset, byteOffset + chunkLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Clients must ignore chunks with unknown types.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											chunkIndex += chunkLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.content === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * DRACO Mesh Compression Extension
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/pull/874
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									function GLTFDracoMeshCompressionExtension ( dracoLoader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! dracoLoader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
							 | 
						||
| 
								 | 
							
										this.dracoLoader = dracoLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var dracoLoader = this.dracoLoader;
							 | 
						||
| 
								 | 
							
										var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
							 | 
						||
| 
								 | 
							
										var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
							 | 
						||
| 
								 | 
							
										var threeAttributeMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var attributeName in gltfAttributeMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( !( attributeName in ATTRIBUTES ) ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return new Promise( function ( resolve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												dracoLoader.decodeDracoFile( bufferView, resolve, threeAttributeMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specular-Glossiness Extension
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									function GLTFMaterialsPbrSpecularGlossinessExtension() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											specularGlossinessParams: [
							 | 
						||
| 
								 | 
							
												'color',
							 | 
						||
| 
								 | 
							
												'map',
							 | 
						||
| 
								 | 
							
												'lightMap',
							 | 
						||
| 
								 | 
							
												'lightMapIntensity',
							 | 
						||
| 
								 | 
							
												'aoMap',
							 | 
						||
| 
								 | 
							
												'aoMapIntensity',
							 | 
						||
| 
								 | 
							
												'emissive',
							 | 
						||
| 
								 | 
							
												'emissiveIntensity',
							 | 
						||
| 
								 | 
							
												'emissiveMap',
							 | 
						||
| 
								 | 
							
												'bumpMap',
							 | 
						||
| 
								 | 
							
												'bumpScale',
							 | 
						||
| 
								 | 
							
												'normalMap',
							 | 
						||
| 
								 | 
							
												'displacementMap',
							 | 
						||
| 
								 | 
							
												'displacementScale',
							 | 
						||
| 
								 | 
							
												'displacementBias',
							 | 
						||
| 
								 | 
							
												'specularMap',
							 | 
						||
| 
								 | 
							
												'specular',
							 | 
						||
| 
								 | 
							
												'glossinessMap',
							 | 
						||
| 
								 | 
							
												'glossiness',
							 | 
						||
| 
								 | 
							
												'alphaMap',
							 | 
						||
| 
								 | 
							
												'envMap',
							 | 
						||
| 
								 | 
							
												'envMapIntensity',
							 | 
						||
| 
								 | 
							
												'refractionRatio',
							 | 
						||
| 
								 | 
							
											],
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											getMaterialType: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return THREE.ShaderMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											extendParams: function ( params, material, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var pbrSpecularGlossiness = material.extensions[ this.name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var shader = THREE.ShaderLib[ 'standard' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var specularMapParsFragmentChunk = [
							 | 
						||
| 
								 | 
							
													'#ifdef USE_SPECULARMAP',
							 | 
						||
| 
								 | 
							
													'	uniform sampler2D specularMap;',
							 | 
						||
| 
								 | 
							
													'#endif'
							 | 
						||
| 
								 | 
							
												].join( '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var glossinessMapParsFragmentChunk = [
							 | 
						||
| 
								 | 
							
													'#ifdef USE_GLOSSINESSMAP',
							 | 
						||
| 
								 | 
							
													'	uniform sampler2D glossinessMap;',
							 | 
						||
| 
								 | 
							
													'#endif'
							 | 
						||
| 
								 | 
							
												].join( '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var specularMapFragmentChunk = [
							 | 
						||
| 
								 | 
							
													'vec3 specularFactor = specular;',
							 | 
						||
| 
								 | 
							
													'#ifdef USE_SPECULARMAP',
							 | 
						||
| 
								 | 
							
													'	vec4 texelSpecular = texture2D( specularMap, vUv );',
							 | 
						||
| 
								 | 
							
													'	texelSpecular = sRGBToLinear( texelSpecular );',
							 | 
						||
| 
								 | 
							
													'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
							 | 
						||
| 
								 | 
							
													'	specularFactor *= texelSpecular.rgb;',
							 | 
						||
| 
								 | 
							
													'#endif'
							 | 
						||
| 
								 | 
							
												].join( '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var glossinessMapFragmentChunk = [
							 | 
						||
| 
								 | 
							
													'float glossinessFactor = glossiness;',
							 | 
						||
| 
								 | 
							
													'#ifdef USE_GLOSSINESSMAP',
							 | 
						||
| 
								 | 
							
													'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
							 | 
						||
| 
								 | 
							
													'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
							 | 
						||
| 
								 | 
							
													'	glossinessFactor *= texelGlossiness.a;',
							 | 
						||
| 
								 | 
							
													'#endif'
							 | 
						||
| 
								 | 
							
												].join( '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var lightPhysicalFragmentChunk = [
							 | 
						||
| 
								 | 
							
													'PhysicalMaterial material;',
							 | 
						||
| 
								 | 
							
													'material.diffuseColor = diffuseColor.rgb;',
							 | 
						||
| 
								 | 
							
													'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
							 | 
						||
| 
								 | 
							
													'material.specularColor = specularFactor.rgb;',
							 | 
						||
| 
								 | 
							
												].join( '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var fragmentShader = shader.fragmentShader
							 | 
						||
| 
								 | 
							
													.replace( '#include <specularmap_fragment>', '' )
							 | 
						||
| 
								 | 
							
													.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
							 | 
						||
| 
								 | 
							
													.replace( 'uniform float metalness;', 'uniform float glossiness;' )
							 | 
						||
| 
								 | 
							
													.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
							 | 
						||
| 
								 | 
							
													.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
							 | 
						||
| 
								 | 
							
													.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
							 | 
						||
| 
								 | 
							
													.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
							 | 
						||
| 
								 | 
							
													.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												delete uniforms.roughness;
							 | 
						||
| 
								 | 
							
												delete uniforms.metalness;
							 | 
						||
| 
								 | 
							
												delete uniforms.roughnessMap;
							 | 
						||
| 
								 | 
							
												delete uniforms.metalnessMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
							 | 
						||
| 
								 | 
							
												uniforms.glossiness = { value: 0.5 };
							 | 
						||
| 
								 | 
							
												uniforms.specularMap = { value: null };
							 | 
						||
| 
								 | 
							
												uniforms.glossinessMap = { value: null };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.vertexShader = shader.vertexShader;
							 | 
						||
| 
								 | 
							
												params.fragmentShader = fragmentShader;
							 | 
						||
| 
								 | 
							
												params.uniforms = uniforms;
							 | 
						||
| 
								 | 
							
												params.defines = { 'STANDARD': '' };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.color = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
												params.opacity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var array = pbrSpecularGlossiness.diffuseFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													params.color.fromArray( array );
							 | 
						||
| 
								 | 
							
													params.opacity = array[ 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
							 | 
						||
| 
								 | 
							
												params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
							 | 
						||
| 
								 | 
							
												params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											createMaterial: function ( params ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// setup material properties based on MeshStandardMaterial for Specular-Glossiness
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var material = new THREE.ShaderMaterial( {
							 | 
						||
| 
								 | 
							
													defines: params.defines,
							 | 
						||
| 
								 | 
							
													vertexShader: params.vertexShader,
							 | 
						||
| 
								 | 
							
													fragmentShader: params.fragmentShader,
							 | 
						||
| 
								 | 
							
													uniforms: params.uniforms,
							 | 
						||
| 
								 | 
							
													fog: true,
							 | 
						||
| 
								 | 
							
													lights: true,
							 | 
						||
| 
								 | 
							
													opacity: params.opacity,
							 | 
						||
| 
								 | 
							
													transparent: params.transparent
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.isGLTFSpecularGlossinessMaterial = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.color = params.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.map = params.map === undefined ? null : params.map;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.lightMap = null;
							 | 
						||
| 
								 | 
							
												material.lightMapIntensity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.aoMap = params.aoMap === undefined ? null : params.aoMap;
							 | 
						||
| 
								 | 
							
												material.aoMapIntensity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.emissive = params.emissive;
							 | 
						||
| 
								 | 
							
												material.emissiveIntensity = 1.0;
							 | 
						||
| 
								 | 
							
												material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
							 | 
						||
| 
								 | 
							
												material.bumpScale = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.normalMap = params.normalMap === undefined ? null : params.normalMap;
							 | 
						||
| 
								 | 
							
												if ( params.normalScale ) material.normalScale = params.normalScale;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.displacementMap = null;
							 | 
						||
| 
								 | 
							
												material.displacementScale = 1;
							 | 
						||
| 
								 | 
							
												material.displacementBias = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.specularMap = params.specularMap === undefined ? null : params.specularMap;
							 | 
						||
| 
								 | 
							
												material.specular = params.specular;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
							 | 
						||
| 
								 | 
							
												material.glossiness = params.glossiness;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.alphaMap = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.envMap = params.envMap === undefined ? null : params.envMap;
							 | 
						||
| 
								 | 
							
												material.envMapIntensity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.refractionRatio = 0.98;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.extensions.derivatives = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											/**
							 | 
						||
| 
								 | 
							
											 * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
							 | 
						||
| 
								 | 
							
											 * copy only properties it knows about or inherits, and misses many properties that would
							 | 
						||
| 
								 | 
							
											 * normally be defined by MeshStandardMaterial.
							 | 
						||
| 
								 | 
							
											 *
							 | 
						||
| 
								 | 
							
											 * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
							 | 
						||
| 
								 | 
							
											 * loading a glTF model, but cloning later (e.g. by the user) would require these changes
							 | 
						||
| 
								 | 
							
											 * AND also updating `.onBeforeRender` on the parent mesh.
							 | 
						||
| 
								 | 
							
											 *
							 | 
						||
| 
								 | 
							
											 * @param  {THREE.ShaderMaterial} source
							 | 
						||
| 
								 | 
							
											 * @return {THREE.ShaderMaterial}
							 | 
						||
| 
								 | 
							
											 */
							 | 
						||
| 
								 | 
							
											cloneMaterial: function ( source ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var target = source.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												target.isGLTFSpecularGlossinessMaterial = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var params = this.specularGlossinessParams;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var i = 0, il = params.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													target[ params[ i ] ] = source[ params[ i ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return target;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
							 | 
						||
| 
								 | 
							
											refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var uniforms = material.uniforms;
							 | 
						||
| 
								 | 
							
												var defines = material.defines;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.opacity.value = material.opacity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.diffuse.value.copy( material.color );
							 | 
						||
| 
								 | 
							
												uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.map.value = material.map;
							 | 
						||
| 
								 | 
							
												uniforms.specularMap.value = material.specularMap;
							 | 
						||
| 
								 | 
							
												uniforms.alphaMap.value = material.alphaMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.lightMap.value = material.lightMap;
							 | 
						||
| 
								 | 
							
												uniforms.lightMapIntensity.value = material.lightMapIntensity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.aoMap.value = material.aoMap;
							 | 
						||
| 
								 | 
							
												uniforms.aoMapIntensity.value = material.aoMapIntensity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// uv repeat and offset setting priorities
							 | 
						||
| 
								 | 
							
												// 1. color map
							 | 
						||
| 
								 | 
							
												// 2. specular map
							 | 
						||
| 
								 | 
							
												// 3. normal map
							 | 
						||
| 
								 | 
							
												// 4. bump map
							 | 
						||
| 
								 | 
							
												// 5. alpha map
							 | 
						||
| 
								 | 
							
												// 6. emissive map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var uvScaleMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material.map ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.map;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.specularMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.specularMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.displacementMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.displacementMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.normalMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.normalMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.bumpMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.bumpMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.glossinessMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.glossinessMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.alphaMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.alphaMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( material.emissiveMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvScaleMap = material.emissiveMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( uvScaleMap !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// backwards compatibility
							 | 
						||
| 
								 | 
							
													if ( uvScaleMap.isWebGLRenderTarget ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uvScaleMap = uvScaleMap.texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var offset;
							 | 
						||
| 
								 | 
							
													var repeat;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( uvScaleMap.matrix !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// > r88.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( uvScaleMap.matrixAutoUpdate === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															offset = uvScaleMap.offset;
							 | 
						||
| 
								 | 
							
															repeat = uvScaleMap.repeat;
							 | 
						||
| 
								 | 
							
															var rotation = uvScaleMap.rotation;
							 | 
						||
| 
								 | 
							
															var center = uvScaleMap.center;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uniforms.uvTransform.value.copy( uvScaleMap.matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// <= r87. Remove when reasonable.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														offset = uvScaleMap.offset;
							 | 
						||
| 
								 | 
							
														repeat = uvScaleMap.repeat;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.envMap.value = material.envMap;
							 | 
						||
| 
								 | 
							
												uniforms.envMapIntensity.value = material.envMapIntensity;
							 | 
						||
| 
								 | 
							
												uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.refractionRatio.value = material.refractionRatio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.specular.value.copy( material.specular );
							 | 
						||
| 
								 | 
							
												uniforms.glossiness.value = material.glossiness;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.glossinessMap.value = material.glossinessMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.emissiveMap.value = material.emissiveMap;
							 | 
						||
| 
								 | 
							
												uniforms.bumpMap.value = material.bumpMap;
							 | 
						||
| 
								 | 
							
												uniforms.normalMap.value = material.normalMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uniforms.displacementMap.value = material.displacementMap;
							 | 
						||
| 
								 | 
							
												uniforms.displacementScale.value = material.displacementScale;
							 | 
						||
| 
								 | 
							
												uniforms.displacementBias.value = material.displacementBias;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													defines.USE_GLOSSINESSMAP = '';
							 | 
						||
| 
								 | 
							
													// set USE_ROUGHNESSMAP to enable vUv
							 | 
						||
| 
								 | 
							
													defines.USE_ROUGHNESSMAP = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													delete defines.USE_GLOSSINESSMAP;
							 | 
						||
| 
								 | 
							
													delete defines.USE_ROUGHNESSMAP;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
									/********** INTERPOLATION ********/
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Spline Interpolation
							 | 
						||
| 
								 | 
							
									// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
							 | 
						||
| 
								 | 
							
									function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
							 | 
						||
| 
								 | 
							
									GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var result = this.resultBuffer;
							 | 
						||
| 
								 | 
							
										var values = this.sampleValues;
							 | 
						||
| 
								 | 
							
										var stride = this.valueSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var stride2 = stride * 2;
							 | 
						||
| 
								 | 
							
										var stride3 = stride * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var td = t1 - t0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var p = ( t - t0 ) / td;
							 | 
						||
| 
								 | 
							
										var pp = p * p;
							 | 
						||
| 
								 | 
							
										var ppp = pp * p;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var offset1 = i1 * stride3;
							 | 
						||
| 
								 | 
							
										var offset0 = offset1 - stride3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var s0 = 2 * ppp - 3 * pp + 1;
							 | 
						||
| 
								 | 
							
										var s1 = ppp - 2 * pp + p;
							 | 
						||
| 
								 | 
							
										var s2 = - 2 * ppp + 3 * pp;
							 | 
						||
| 
								 | 
							
										var s3 = ppp - pp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Layout of keyframe output values for CUBICSPLINE animations:
							 | 
						||
| 
								 | 
							
										//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
							 | 
						||
| 
								 | 
							
										for ( var i = 0; i !== stride; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var p0 = values[ offset0 + i + stride ];        // splineVertex_k
							 | 
						||
| 
								 | 
							
											var m0 = values[ offset0 + i + stride2 ] * td;  // outTangent_k * (t_k+1 - t_k)
							 | 
						||
| 
								 | 
							
											var p1 = values[ offset1 + i + stride ];        // splineVertex_k+1
							 | 
						||
| 
								 | 
							
											var m1 = values[ offset1 + i ] * td;            // inTangent_k+1 * (t_k+1 - t_k)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
									/********** INTERNALS ************/
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* CONSTANTS */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_CONSTANTS = {
							 | 
						||
| 
								 | 
							
										FLOAT: 5126,
							 | 
						||
| 
								 | 
							
										//FLOAT_MAT2: 35674,
							 | 
						||
| 
								 | 
							
										FLOAT_MAT3: 35675,
							 | 
						||
| 
								 | 
							
										FLOAT_MAT4: 35676,
							 | 
						||
| 
								 | 
							
										FLOAT_VEC2: 35664,
							 | 
						||
| 
								 | 
							
										FLOAT_VEC3: 35665,
							 | 
						||
| 
								 | 
							
										FLOAT_VEC4: 35666,
							 | 
						||
| 
								 | 
							
										LINEAR: 9729,
							 | 
						||
| 
								 | 
							
										REPEAT: 10497,
							 | 
						||
| 
								 | 
							
										SAMPLER_2D: 35678,
							 | 
						||
| 
								 | 
							
										POINTS: 0,
							 | 
						||
| 
								 | 
							
										LINES: 1,
							 | 
						||
| 
								 | 
							
										LINE_LOOP: 2,
							 | 
						||
| 
								 | 
							
										LINE_STRIP: 3,
							 | 
						||
| 
								 | 
							
										TRIANGLES: 4,
							 | 
						||
| 
								 | 
							
										TRIANGLE_STRIP: 5,
							 | 
						||
| 
								 | 
							
										TRIANGLE_FAN: 6,
							 | 
						||
| 
								 | 
							
										UNSIGNED_BYTE: 5121,
							 | 
						||
| 
								 | 
							
										UNSIGNED_SHORT: 5123
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_TYPE = {
							 | 
						||
| 
								 | 
							
										5126: Number,
							 | 
						||
| 
								 | 
							
										//35674: THREE.Matrix2,
							 | 
						||
| 
								 | 
							
										35675: THREE.Matrix3,
							 | 
						||
| 
								 | 
							
										35676: THREE.Matrix4,
							 | 
						||
| 
								 | 
							
										35664: THREE.Vector2,
							 | 
						||
| 
								 | 
							
										35665: THREE.Vector3,
							 | 
						||
| 
								 | 
							
										35666: THREE.Vector4,
							 | 
						||
| 
								 | 
							
										35678: THREE.Texture
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_COMPONENT_TYPES = {
							 | 
						||
| 
								 | 
							
										5120: Int8Array,
							 | 
						||
| 
								 | 
							
										5121: Uint8Array,
							 | 
						||
| 
								 | 
							
										5122: Int16Array,
							 | 
						||
| 
								 | 
							
										5123: Uint16Array,
							 | 
						||
| 
								 | 
							
										5125: Uint32Array,
							 | 
						||
| 
								 | 
							
										5126: Float32Array
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_FILTERS = {
							 | 
						||
| 
								 | 
							
										9728: THREE.NearestFilter,
							 | 
						||
| 
								 | 
							
										9729: THREE.LinearFilter,
							 | 
						||
| 
								 | 
							
										9984: THREE.NearestMipMapNearestFilter,
							 | 
						||
| 
								 | 
							
										9985: THREE.LinearMipMapNearestFilter,
							 | 
						||
| 
								 | 
							
										9986: THREE.NearestMipMapLinearFilter,
							 | 
						||
| 
								 | 
							
										9987: THREE.LinearMipMapLinearFilter
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_WRAPPINGS = {
							 | 
						||
| 
								 | 
							
										33071: THREE.ClampToEdgeWrapping,
							 | 
						||
| 
								 | 
							
										33648: THREE.MirroredRepeatWrapping,
							 | 
						||
| 
								 | 
							
										10497: THREE.RepeatWrapping
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_TEXTURE_FORMATS = {
							 | 
						||
| 
								 | 
							
										6406: THREE.AlphaFormat,
							 | 
						||
| 
								 | 
							
										6407: THREE.RGBFormat,
							 | 
						||
| 
								 | 
							
										6408: THREE.RGBAFormat,
							 | 
						||
| 
								 | 
							
										6409: THREE.LuminanceFormat,
							 | 
						||
| 
								 | 
							
										6410: THREE.LuminanceAlphaFormat
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_TEXTURE_DATATYPES = {
							 | 
						||
| 
								 | 
							
										5121: THREE.UnsignedByteType,
							 | 
						||
| 
								 | 
							
										32819: THREE.UnsignedShort4444Type,
							 | 
						||
| 
								 | 
							
										32820: THREE.UnsignedShort5551Type,
							 | 
						||
| 
								 | 
							
										33635: THREE.UnsignedShort565Type
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_SIDES = {
							 | 
						||
| 
								 | 
							
										1028: THREE.BackSide, // Culling front
							 | 
						||
| 
								 | 
							
										1029: THREE.FrontSide // Culling back
							 | 
						||
| 
								 | 
							
										//1032: THREE.NoSide   // Culling front and back, what to do?
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_DEPTH_FUNCS = {
							 | 
						||
| 
								 | 
							
										512: THREE.NeverDepth,
							 | 
						||
| 
								 | 
							
										513: THREE.LessDepth,
							 | 
						||
| 
								 | 
							
										514: THREE.EqualDepth,
							 | 
						||
| 
								 | 
							
										515: THREE.LessEqualDepth,
							 | 
						||
| 
								 | 
							
										516: THREE.GreaterEqualDepth,
							 | 
						||
| 
								 | 
							
										517: THREE.NotEqualDepth,
							 | 
						||
| 
								 | 
							
										518: THREE.GreaterEqualDepth,
							 | 
						||
| 
								 | 
							
										519: THREE.AlwaysDepth
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_BLEND_EQUATIONS = {
							 | 
						||
| 
								 | 
							
										32774: THREE.AddEquation,
							 | 
						||
| 
								 | 
							
										32778: THREE.SubtractEquation,
							 | 
						||
| 
								 | 
							
										32779: THREE.ReverseSubtractEquation
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_BLEND_FUNCS = {
							 | 
						||
| 
								 | 
							
										0: THREE.ZeroFactor,
							 | 
						||
| 
								 | 
							
										1: THREE.OneFactor,
							 | 
						||
| 
								 | 
							
										768: THREE.SrcColorFactor,
							 | 
						||
| 
								 | 
							
										769: THREE.OneMinusSrcColorFactor,
							 | 
						||
| 
								 | 
							
										770: THREE.SrcAlphaFactor,
							 | 
						||
| 
								 | 
							
										771: THREE.OneMinusSrcAlphaFactor,
							 | 
						||
| 
								 | 
							
										772: THREE.DstAlphaFactor,
							 | 
						||
| 
								 | 
							
										773: THREE.OneMinusDstAlphaFactor,
							 | 
						||
| 
								 | 
							
										774: THREE.DstColorFactor,
							 | 
						||
| 
								 | 
							
										775: THREE.OneMinusDstColorFactor,
							 | 
						||
| 
								 | 
							
										776: THREE.SrcAlphaSaturateFactor
							 | 
						||
| 
								 | 
							
										// The followings are not supported by Three.js yet
							 | 
						||
| 
								 | 
							
										//32769: CONSTANT_COLOR,
							 | 
						||
| 
								 | 
							
										//32770: ONE_MINUS_CONSTANT_COLOR,
							 | 
						||
| 
								 | 
							
										//32771: CONSTANT_ALPHA,
							 | 
						||
| 
								 | 
							
										//32772: ONE_MINUS_CONSTANT_COLOR
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var WEBGL_TYPE_SIZES = {
							 | 
						||
| 
								 | 
							
										'SCALAR': 1,
							 | 
						||
| 
								 | 
							
										'VEC2': 2,
							 | 
						||
| 
								 | 
							
										'VEC3': 3,
							 | 
						||
| 
								 | 
							
										'VEC4': 4,
							 | 
						||
| 
								 | 
							
										'MAT2': 4,
							 | 
						||
| 
								 | 
							
										'MAT3': 9,
							 | 
						||
| 
								 | 
							
										'MAT4': 16
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var ATTRIBUTES = {
							 | 
						||
| 
								 | 
							
										POSITION: 'position',
							 | 
						||
| 
								 | 
							
										NORMAL: 'normal',
							 | 
						||
| 
								 | 
							
										TEXCOORD_0: 'uv',
							 | 
						||
| 
								 | 
							
										TEXCOORD0: 'uv', // deprecated
							 | 
						||
| 
								 | 
							
										TEXCOORD: 'uv', // deprecated
							 | 
						||
| 
								 | 
							
										TEXCOORD_1: 'uv2',
							 | 
						||
| 
								 | 
							
										COLOR_0: 'color',
							 | 
						||
| 
								 | 
							
										COLOR0: 'color', // deprecated
							 | 
						||
| 
								 | 
							
										COLOR: 'color', // deprecated
							 | 
						||
| 
								 | 
							
										WEIGHTS_0: 'skinWeight',
							 | 
						||
| 
								 | 
							
										WEIGHT: 'skinWeight', // deprecated
							 | 
						||
| 
								 | 
							
										JOINTS_0: 'skinIndex',
							 | 
						||
| 
								 | 
							
										JOINT: 'skinIndex' // deprecated
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var PATH_PROPERTIES = {
							 | 
						||
| 
								 | 
							
										scale: 'scale',
							 | 
						||
| 
								 | 
							
										translation: 'position',
							 | 
						||
| 
								 | 
							
										rotation: 'quaternion',
							 | 
						||
| 
								 | 
							
										weights: 'morphTargetInfluences'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var INTERPOLATION = {
							 | 
						||
| 
								 | 
							
										CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
							 | 
						||
| 
								 | 
							
										                                      // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
							 | 
						||
| 
								 | 
							
										                                      // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
							 | 
						||
| 
								 | 
							
										                                      // See KeyframeTrack.optimize() for the detail.
							 | 
						||
| 
								 | 
							
										LINEAR: THREE.InterpolateLinear,
							 | 
						||
| 
								 | 
							
										STEP: THREE.InterpolateDiscrete
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var STATES_ENABLES = {
							 | 
						||
| 
								 | 
							
										2884: 'CULL_FACE',
							 | 
						||
| 
								 | 
							
										2929: 'DEPTH_TEST',
							 | 
						||
| 
								 | 
							
										3042: 'BLEND',
							 | 
						||
| 
								 | 
							
										3089: 'SCISSOR_TEST',
							 | 
						||
| 
								 | 
							
										32823: 'POLYGON_OFFSET_FILL',
							 | 
						||
| 
								 | 
							
										32926: 'SAMPLE_ALPHA_TO_COVERAGE'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var ALPHA_MODES = {
							 | 
						||
| 
								 | 
							
										OPAQUE: 'OPAQUE',
							 | 
						||
| 
								 | 
							
										MASK: 'MASK',
							 | 
						||
| 
								 | 
							
										BLEND: 'BLEND'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* UTILITY FUNCTIONS */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function resolveURL( url, path ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Invalid URL
							 | 
						||
| 
								 | 
							
										if ( typeof url !== 'string' || url === '' ) return '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Absolute URL http://,https://,//
							 | 
						||
| 
								 | 
							
										if ( /^(https?:)?\/\//i.test( url ) ) return url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Data URI
							 | 
						||
| 
								 | 
							
										if ( /^data:.*,.*$/i.test( url ) ) return url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Blob URL
							 | 
						||
| 
								 | 
							
										if ( /^blob:.*$/i.test( url ) ) return url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Relative URL
							 | 
						||
| 
								 | 
							
										return path + url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									function createDefaultMaterial() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new THREE.MeshStandardMaterial( {
							 | 
						||
| 
								 | 
							
											color: 0xFFFFFF,
							 | 
						||
| 
								 | 
							
											emissive: 0x000000,
							 | 
						||
| 
								 | 
							
											metalness: 1,
							 | 
						||
| 
								 | 
							
											roughness: 1,
							 | 
						||
| 
								 | 
							
											transparent: false,
							 | 
						||
| 
								 | 
							
											depthTest: true,
							 | 
						||
| 
								 | 
							
											side: THREE.FrontSide
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {THREE.Mesh} mesh
							 | 
						||
| 
								 | 
							
									 * @param {GLTF.Mesh} meshDef
							 | 
						||
| 
								 | 
							
									 * @param {GLTF.Primitive} primitiveDef
							 | 
						||
| 
								 | 
							
									 * @param {Array<THREE.BufferAttribute>} accessors
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var geometry = mesh.geometry;
							 | 
						||
| 
								 | 
							
										var material = mesh.material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var targets = primitiveDef.targets;
							 | 
						||
| 
								 | 
							
										var morphAttributes = geometry.morphAttributes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										morphAttributes.position = [];
							 | 
						||
| 
								 | 
							
										morphAttributes.normal = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										material.morphTargets = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var i = 0, il = targets.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var target = targets[ i ];
							 | 
						||
| 
								 | 
							
											var attributeName = 'morphTarget' + i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var positionAttribute, normalAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( target.POSITION !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Three.js morph formula is
							 | 
						||
| 
								 | 
							
												//   position
							 | 
						||
| 
								 | 
							
												//     + weight0 * ( morphTarget0 - position )
							 | 
						||
| 
								 | 
							
												//     + weight1 * ( morphTarget1 - position )
							 | 
						||
| 
								 | 
							
												//     ...
							 | 
						||
| 
								 | 
							
												// while the glTF one is
							 | 
						||
| 
								 | 
							
												//   position
							 | 
						||
| 
								 | 
							
												//     + weight0 * morphTarget0
							 | 
						||
| 
								 | 
							
												//     + weight1 * morphTarget1
							 | 
						||
| 
								 | 
							
												//     ...
							 | 
						||
| 
								 | 
							
												// then adding position to morphTarget.
							 | 
						||
| 
								 | 
							
												// So morphTarget value will depend on mesh's position, then cloning attribute
							 | 
						||
| 
								 | 
							
												// for the case if attribute is shared among two or more meshes.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
							 | 
						||
| 
								 | 
							
												var position = geometry.attributes.position;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													positionAttribute.setXYZ(
							 | 
						||
| 
								 | 
							
														j,
							 | 
						||
| 
								 | 
							
														positionAttribute.getX( j ) + position.getX( j ),
							 | 
						||
| 
								 | 
							
														positionAttribute.getY( j ) + position.getY( j ),
							 | 
						||
| 
								 | 
							
														positionAttribute.getZ( j ) + position.getZ( j )
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( geometry.attributes.position ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Copying the original position not to affect the final position.
							 | 
						||
| 
								 | 
							
												// See the formula above.
							 | 
						||
| 
								 | 
							
												positionAttribute = cloneBufferAttribute( geometry.attributes.position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( positionAttribute !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionAttribute.name = attributeName;
							 | 
						||
| 
								 | 
							
												morphAttributes.position.push( positionAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( target.NORMAL !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.morphNormals = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// see target.POSITION's comment
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
							 | 
						||
| 
								 | 
							
												var normal = geometry.attributes.normal;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													normalAttribute.setXYZ(
							 | 
						||
| 
								 | 
							
														j,
							 | 
						||
| 
								 | 
							
														normalAttribute.getX( j ) + normal.getX( j ),
							 | 
						||
| 
								 | 
							
														normalAttribute.getY( j ) + normal.getY( j ),
							 | 
						||
| 
								 | 
							
														normalAttribute.getZ( j ) + normal.getZ( j )
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( geometry.attributes.normal !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												normalAttribute = cloneBufferAttribute( geometry.attributes.normal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( normalAttribute !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												normalAttribute.name = attributeName;
							 | 
						||
| 
								 | 
							
												morphAttributes.normal.push( normalAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										mesh.updateMorphTargets();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( meshDef.weights !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// .extras has user-defined data, so check that .extras.targetNames is an array.
							 | 
						||
| 
								 | 
							
										if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var i = 0, il = meshDef.extras.targetNames.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.morphTargetDictionary[ meshDef.extras.targetNames[ i ] ] = i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function isPrimitiveEqual( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( a.indices !== b.indices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var attribA = a.attributes || {};
							 | 
						||
| 
								 | 
							
										var attribB = b.attributes || {};
							 | 
						||
| 
								 | 
							
										var keysA = Object.keys( attribA );
							 | 
						||
| 
								 | 
							
										var keysB = Object.keys( attribB );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( keysA.length !== keysB.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var i = 0, il = keysA.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var key = keysA[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attribA[ key ] !== attribB[ key ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function getCachedGeometry( cache, newPrimitive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var i = 0, il = cache.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var cached = cache[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return cached.promise;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function cloneBufferAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attribute.isInterleavedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var count = attribute.count;
							 | 
						||
| 
								 | 
							
											var itemSize = attribute.itemSize;
							 | 
						||
| 
								 | 
							
											var array = attribute.array.slice( 0, count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var i = 0; i < count; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												array[ i ] = attribute.getX( i );
							 | 
						||
| 
								 | 
							
												if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
							 | 
						||
| 
								 | 
							
												if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
							 | 
						||
| 
								 | 
							
												if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return attribute.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* GLTF PARSER */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function GLTFParser( json, extensions, options ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.json = json || {};
							 | 
						||
| 
								 | 
							
										this.extensions = extensions || {};
							 | 
						||
| 
								 | 
							
										this.options = options || {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// loader object cache
							 | 
						||
| 
								 | 
							
										this.cache = new GLTFRegistry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// BufferGeometry caching
							 | 
						||
| 
								 | 
							
										this.primitiveCache = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureLoader = new THREE.TextureLoader( this.options.manager );
							 | 
						||
| 
								 | 
							
										this.textureLoader.setCrossOrigin( this.options.crossOrigin );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.fileLoader = new THREE.FileLoader( this.options.manager );
							 | 
						||
| 
								 | 
							
										this.fileLoader.setResponseType( 'arraybuffer' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.parse = function ( onLoad, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Clear the loader cache
							 | 
						||
| 
								 | 
							
										this.cache.removeAll();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Mark the special nodes/meshes in json for efficient parse
							 | 
						||
| 
								 | 
							
										this.markDefs();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Fire the callback on complete
							 | 
						||
| 
								 | 
							
										this.getMultiDependencies( [
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											'scene',
							 | 
						||
| 
								 | 
							
											'animation',
							 | 
						||
| 
								 | 
							
											'camera'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										] ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var scenes = dependencies.scenes || [];
							 | 
						||
| 
								 | 
							
											var scene = scenes[ json.scene || 0 ];
							 | 
						||
| 
								 | 
							
											var animations = dependencies.animations || [];
							 | 
						||
| 
								 | 
							
											var asset = json.asset;
							 | 
						||
| 
								 | 
							
											var cameras = dependencies.cameras || [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											onLoad( scene, scenes, cameras, animations, asset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} ).catch( onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Marks the special nodes/meshes in json for efficient parse.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.markDefs = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var nodeDefs = this.json.nodes || [];
							 | 
						||
| 
								 | 
							
										var skinDefs = this.json.skins || [];
							 | 
						||
| 
								 | 
							
										var meshDefs = this.json.meshes || [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var meshReferences = {};
							 | 
						||
| 
								 | 
							
										var meshUses = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Nothing in the node definition indicates whether it is a Bone or an
							 | 
						||
| 
								 | 
							
										// Object3D. Use the skins' joint references to mark bones.
							 | 
						||
| 
								 | 
							
										for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var joints = skinDefs[ skinIndex ].joints;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var i = 0, il = joints.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												nodeDefs[ joints[ i ] ].isBone = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
							 | 
						||
| 
								 | 
							
										// avoid having more than one THREE.Mesh with the same name, count
							 | 
						||
| 
								 | 
							
										// references and rename instances below.
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
										// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
							 | 
						||
| 
								 | 
							
										for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var nodeDef = nodeDefs[ nodeIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.mesh !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( meshReferences[ nodeDef.mesh ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												meshReferences[ nodeDef.mesh ] ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Nothing in the mesh definition indicates whether it is
							 | 
						||
| 
								 | 
							
												// a SkinnedMesh or Mesh. Use the node's mesh reference
							 | 
						||
| 
								 | 
							
												// to mark SkinnedMesh if node has skin.
							 | 
						||
| 
								 | 
							
												if ( nodeDef.skin !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.json.meshReferences = meshReferences;
							 | 
						||
| 
								 | 
							
										this.json.meshUses = meshUses;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Requests the specified dependency asynchronously, with caching.
							 | 
						||
| 
								 | 
							
									 * @param {string} type
							 | 
						||
| 
								 | 
							
									 * @param {number} index
							 | 
						||
| 
								 | 
							
									 * @return {Promise<Object>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.getDependency = function ( type, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var cacheKey = type + ':' + index;
							 | 
						||
| 
								 | 
							
										var dependency = this.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! dependency ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
							 | 
						||
| 
								 | 
							
											dependency = this[ fnName ]( index );
							 | 
						||
| 
								 | 
							
											this.cache.add( cacheKey, dependency );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return dependency;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Requests all dependencies of the specified type asynchronously, with caching.
							 | 
						||
| 
								 | 
							
									 * @param {string} type
							 | 
						||
| 
								 | 
							
									 * @return {Promise<Array<Object>>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.getDependencies = function ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var dependencies = this.cache.get( type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var parser = this;
							 | 
						||
| 
								 | 
							
											var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											dependencies = Promise.all( defs.map( function ( def, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return parser.getDependency( type, index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.cache.add( type, dependencies );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return dependencies;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Requests all multiple dependencies of the specified types asynchronously, with caching.
							 | 
						||
| 
								 | 
							
									 * @param {Array<string>} types
							 | 
						||
| 
								 | 
							
									 * @return {Promise<Object<Array<Object>>>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.getMultiDependencies = function ( types ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var results = {};
							 | 
						||
| 
								 | 
							
										var pendings = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var i = 0, il = types.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var type = types[ i ];
							 | 
						||
| 
								 | 
							
											var value = this.getDependencies( type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											value = value.then( function ( key, value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												results[ key ] = value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pendings.push( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.all( pendings ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return results;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
							 | 
						||
| 
								 | 
							
									 * @param {number} bufferIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<ArrayBuffer>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var bufferDef = this.json.buffers[ bufferIndex ];
							 | 
						||
| 
								 | 
							
										var loader = this.fileLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// If present, GLB container is required to be the first buffer.
							 | 
						||
| 
								 | 
							
										if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var options = this.options;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new Promise( function ( resolve, reject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
							 | 
						||
| 
								 | 
							
									 * @param {number} bufferViewIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<ArrayBuffer>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var byteLength = bufferViewDef.byteLength || 0;
							 | 
						||
| 
								 | 
							
											var byteOffset = bufferViewDef.byteOffset || 0;
							 | 
						||
| 
								 | 
							
											return buffer.slice( byteOffset, byteOffset + byteLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
							 | 
						||
| 
								 | 
							
									 * @param {number} accessorIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var parser = this;
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var accessorDef = this.json.accessors[ accessorIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Ignore empty accessors, which may be used to declare runtime
							 | 
						||
| 
								 | 
							
											// information about attributes coming from another source (e.g. Draco
							 | 
						||
| 
								 | 
							
											// compression extension).
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var pendingBufferViews = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( accessorDef.bufferView !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pendingBufferViews.push( null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( accessorDef.sparse !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
							 | 
						||
| 
								 | 
							
											pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var bufferView = bufferViews[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
							 | 
						||
| 
								 | 
							
											var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
							 | 
						||
| 
								 | 
							
											var elementBytes = TypedArray.BYTES_PER_ELEMENT;
							 | 
						||
| 
								 | 
							
											var itemBytes = elementBytes * itemSize;
							 | 
						||
| 
								 | 
							
											var byteOffset = accessorDef.byteOffset || 0;
							 | 
						||
| 
								 | 
							
											var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
							 | 
						||
| 
								 | 
							
											var normalized = accessorDef.normalized === true;
							 | 
						||
| 
								 | 
							
											var array, bufferAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// The buffer is not interleaved if the stride is the item size in bytes.
							 | 
						||
| 
								 | 
							
											if ( byteStride && byteStride !== itemBytes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
							 | 
						||
| 
								 | 
							
												var ib = parser.cache.get( ibCacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! ib ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Use the full buffer if it's interleaved.
							 | 
						||
| 
								 | 
							
													array = new TypedArray( bufferView );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Integer parameters to IB/IBA are in array elements, not bytes.
							 | 
						||
| 
								 | 
							
													ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													parser.cache.add( ibCacheKey, ib );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( bufferView === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													array = new TypedArray( accessorDef.count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
							 | 
						||
| 
								 | 
							
											if ( accessorDef.sparse !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
							 | 
						||
| 
								 | 
							
												var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
							 | 
						||
| 
								 | 
							
												var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
							 | 
						||
| 
								 | 
							
												var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( bufferView !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
							 | 
						||
| 
								 | 
							
													bufferAttribute.setArray( bufferAttribute.array.slice() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var index = sparseIndices[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
							 | 
						||
| 
								 | 
							
													if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
							 | 
						||
| 
								 | 
							
													if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
							 | 
						||
| 
								 | 
							
													if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
							 | 
						||
| 
								 | 
							
													if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return bufferAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
							 | 
						||
| 
								 | 
							
									 * @param {number} textureIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.Texture>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadTexture = function ( textureIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var parser = this;
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
										var options = this.options;
							 | 
						||
| 
								 | 
							
										var textureLoader = this.textureLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var URL = window.URL || window.webkitURL;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var textureDef = json.textures[ textureIndex ];
							 | 
						||
| 
								 | 
							
										var source = json.images[ textureDef.source ];
							 | 
						||
| 
								 | 
							
										var sourceURI = source.uri;
							 | 
						||
| 
								 | 
							
										var isObjectURL = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( source.bufferView !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Load binary image data from bufferView, if provided.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												isObjectURL = true;
							 | 
						||
| 
								 | 
							
												var blob = new Blob( [ bufferView ], { type: source.mimeType } );
							 | 
						||
| 
								 | 
							
												sourceURI = URL.createObjectURL( blob );
							 | 
						||
| 
								 | 
							
												return sourceURI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Load Texture resource.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return new Promise( function ( resolve, reject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} ).then( function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Clean up resources and configure Texture.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isObjectURL === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												URL.revokeObjectURL( sourceURI );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.flipY = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( textureDef.name !== undefined ) texture.name = textureDef.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
							 | 
						||
| 
								 | 
							
																			'internalFormat will be forced to be the same value as format.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var samplers = json.samplers || {};
							 | 
						||
| 
								 | 
							
											var sampler = samplers[ textureDef.sampler ] || {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
							 | 
						||
| 
								 | 
							
											texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
							 | 
						||
| 
								 | 
							
											texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
											texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Asynchronously assigns a texture to the given material parameters.
							 | 
						||
| 
								 | 
							
									 * @param {Object} materialParams
							 | 
						||
| 
								 | 
							
									 * @param {string} textureName
							 | 
						||
| 
								 | 
							
									 * @param {number} textureIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams[ textureName ] = texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
							 | 
						||
| 
								 | 
							
									 * @param {number} materialIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.Material>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var parser = this;
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
										var extensions = this.extensions;
							 | 
						||
| 
								 | 
							
										var materialDef = this.json.materials[ materialIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var materialType;
							 | 
						||
| 
								 | 
							
										var materialParams = {};
							 | 
						||
| 
								 | 
							
										var materialExtensions = materialDef.extensions || {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
							 | 
						||
| 
								 | 
							
											materialType = sgExtension.getMaterialType( materialDef );
							 | 
						||
| 
								 | 
							
											pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
							 | 
						||
| 
								 | 
							
											materialType = kmuExtension.getMaterialType( materialDef );
							 | 
						||
| 
								 | 
							
											pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( materialDef.pbrMetallicRoughness !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Specification:
							 | 
						||
| 
								 | 
							
											// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialType = THREE.MeshStandardMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var metallicRoughness = materialDef.pbrMetallicRoughness;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
											materialParams.opacity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var array = metallicRoughness.baseColorFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.color.fromArray( array );
							 | 
						||
| 
								 | 
							
												materialParams.opacity = array[ 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( metallicRoughness.baseColorTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
							 | 
						||
| 
								 | 
							
											materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialType = THREE.MeshPhongMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialDef.doubleSided === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.side = THREE.DoubleSide;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( alphaMode === ALPHA_MODES.BLEND ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.transparent = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( alphaMode === ALPHA_MODES.MASK ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.normalScale = new THREE.Vector2( 1, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.normalTexture.scale !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.occlusionTexture.strength !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.all( pending ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialType === THREE.ShaderMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new materialType( materialParams );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.name !== undefined ) material.name = materialDef.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Normal map textures use OpenGL conventions:
							 | 
						||
| 
								 | 
							
											// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
							 | 
						||
| 
								 | 
							
											if ( material.normalScale ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.normalScale.x = - material.normalScale.x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// emissiveTexture and baseColorTexture use sRGB encoding.
							 | 
						||
| 
								 | 
							
											if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
											if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.extras ) material.userData = materialDef.extras;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * @param  {THREE.BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
									 * @param  {GLTF.Primitive} primitiveDef
							 | 
						||
| 
								 | 
							
									 * @param  {Array<THREE.BufferAttribute>} accessors
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									function addPrimitiveAttributes ( geometry, primitiveDef, accessors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var attributes = primitiveDef.attributes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var gltfAttributeName in attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
							 | 
						||
| 
								 | 
							
											var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Skip attributes already provided by e.g. Draco extension.
							 | 
						||
| 
								 | 
							
											if ( !threeAttributeName ) continue;
							 | 
						||
| 
								 | 
							
											if ( threeAttributeName in geometry.attributes ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.addAttribute( threeAttributeName, bufferAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( primitiveDef.indices !== undefined && !geometry.index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.setIndex( accessors[ primitiveDef.indices ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
							 | 
						||
| 
								 | 
							
									 * @param {Array<Object>} primitives
							 | 
						||
| 
								 | 
							
									 * @return {Promise<Array<THREE.BufferGeometry>>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadGeometries = function ( primitives ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var parser = this;
							 | 
						||
| 
								 | 
							
										var extensions = this.extensions;
							 | 
						||
| 
								 | 
							
										var cache = this.primitiveCache;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getDependencies( 'accessor' ).then( function ( accessors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var geometries = [];
							 | 
						||
| 
								 | 
							
											var pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var i = 0, il = primitives.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var primitive = primitives[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// See if we've already created this geometry
							 | 
						||
| 
								 | 
							
												var cached = getCachedGeometry( cache, primitive );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( cached ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Use the cached geometry if it exists
							 | 
						||
| 
								 | 
							
													pending.push( cached.then( function ( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														geometries.push( geometry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Use DRACO geometry if available
							 | 
						||
| 
								 | 
							
													var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
							 | 
						||
| 
								 | 
							
														.decodePrimitive( primitive, parser )
							 | 
						||
| 
								 | 
							
														.then( function ( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															addPrimitiveAttributes( geometry, primitive, accessors );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															geometries.push( geometry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													cache.push( { primitive: primitive, promise: geometryPromise  } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( geometryPromise );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else  {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Otherwise create a new geometry
							 | 
						||
| 
								 | 
							
													geometry = new THREE.BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													addPrimitiveAttributes( geometry, primitive, accessors );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Cache this geometry
							 | 
						||
| 
								 | 
							
													cache.push( {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														primitive: primitive,
							 | 
						||
| 
								 | 
							
														promise: Promise.resolve( geometry )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geometries.push( geometry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return geometries;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
							 | 
						||
| 
								 | 
							
									 * @param {number} meshIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadMesh = function ( meshIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
										var extensions = this.extensions;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var meshDef = this.json.meshes[ meshIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getMultiDependencies( [
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											'accessor',
							 | 
						||
| 
								 | 
							
											'material'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										] ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var group = new THREE.Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var primitives = meshDef.primitives;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return scope.loadGeometries( primitives ).then( function ( geometries ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var i = 0, il = primitives.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var primitive = primitives[ i ];
							 | 
						||
| 
								 | 
							
													var geometry = geometries[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var material = primitive.material === undefined
							 | 
						||
| 
								 | 
							
														? createDefaultMaterial()
							 | 
						||
| 
								 | 
							
														: dependencies.materials[ primitive.material ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( material.aoMap
							 | 
						||
| 
								 | 
							
															&& geometry.attributes.uv2 === undefined
							 | 
						||
| 
								 | 
							
															&& geometry.attributes.uv !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
							 | 
						||
| 
								 | 
							
														geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// If the material will be modified later on, clone it now.
							 | 
						||
| 
								 | 
							
													var useVertexColors = geometry.attributes.color !== undefined;
							 | 
						||
| 
								 | 
							
													var useFlatShading = geometry.attributes.normal === undefined;
							 | 
						||
| 
								 | 
							
													var useSkinning = meshDef.isSkinnedMesh === true;
							 | 
						||
| 
								 | 
							
													var useMorphTargets = primitive.targets !== undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( material.isGLTFSpecularGlossinessMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
							 | 
						||
| 
								 | 
							
															material = specGlossExtension.cloneMaterial( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															material = material.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( useVertexColors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material.vertexColors = THREE.VertexColors;
							 | 
						||
| 
								 | 
							
														material.needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( useFlatShading ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material.flatShading = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
							 | 
						||
| 
								 | 
							
														primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
							 | 
						||
| 
								 | 
							
														primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
							 | 
						||
| 
								 | 
							
														primitive.mode === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( useSkinning ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.SkinnedMesh( geometry, material );
							 | 
						||
| 
								 | 
							
															material.skinning = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh.drawMode = THREE.TriangleStripDrawMode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh.drawMode = THREE.TriangleFanDrawMode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
							 | 
						||
| 
								 | 
							
														primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
							 | 
						||
| 
								 | 
							
														primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var cacheKey = 'LineBasicMaterial:' + material.uuid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var lineMaterial = scope.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ! lineMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															lineMaterial = new THREE.LineBasicMaterial();
							 | 
						||
| 
								 | 
							
															THREE.Material.prototype.copy.call( lineMaterial, material );
							 | 
						||
| 
								 | 
							
															lineMaterial.color.copy( material.color );
							 | 
						||
| 
								 | 
							
															lineMaterial.lights = false;  // LineBasicMaterial doesn't support lights yet
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															scope.cache.add( cacheKey, lineMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material = lineMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.LineSegments( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.Line( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.LineLoop( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var cacheKey = 'PointsMaterial:' + material.uuid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var pointsMaterial = scope.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ! pointsMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															pointsMaterial = new THREE.PointsMaterial();
							 | 
						||
| 
								 | 
							
															THREE.Material.prototype.copy.call( pointsMaterial, material );
							 | 
						||
| 
								 | 
							
															pointsMaterial.color.copy( material.color );
							 | 
						||
| 
								 | 
							
															pointsMaterial.map = material.map;
							 | 
						||
| 
								 | 
							
															pointsMaterial.lights = false;  // PointsMaterial doesn't support lights yet
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															scope.cache.add( cacheKey, pointsMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material = pointsMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new THREE.Points( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( useMorphTargets ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
							 | 
						||
| 
								 | 
							
													if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// for Specular-Glossiness.
							 | 
						||
| 
								 | 
							
													if ( material.isGLTFSpecularGlossinessMaterial === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( primitives.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh.name += '_' + i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														group.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
							 | 
						||
| 
								 | 
							
									 * @param {number} cameraIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.Camera>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var camera;
							 | 
						||
| 
								 | 
							
										var cameraDef = this.json.cameras[ cameraIndex ];
							 | 
						||
| 
								 | 
							
										var params = cameraDef[ cameraDef.type ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! params ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
							 | 
						||
| 
								 | 
							
											return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( cameraDef.type === 'perspective' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var aspectRatio = params.aspectRatio || 1;
							 | 
						||
| 
								 | 
							
											var xfov = params.yfov * aspectRatio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( cameraDef.type === 'orthographic' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
							 | 
						||
| 
								 | 
							
										if ( cameraDef.extras ) camera.userData = cameraDef.extras;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.resolve( camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
							 | 
						||
| 
								 | 
							
									 * @param {number} skinIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<Object>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadSkin = function ( skinIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var skinDef = this.json.skins[ skinIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var skinEntry = { joints: skinDef.joints };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( skinDef.inverseBindMatrices === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.resolve( skinEntry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											skinEntry.inverseBindMatrices = accessor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return skinEntry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
							 | 
						||
| 
								 | 
							
									 * @param {number} animationIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.AnimationClip>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var animationDef = this.json.animations[ animationIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getMultiDependencies( [
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											'accessor',
							 | 
						||
| 
								 | 
							
											'node'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										] ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var channel = animationDef.channels[ i ];
							 | 
						||
| 
								 | 
							
												var sampler = animationDef.samplers[ channel.sampler ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( sampler ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var target = channel.target;
							 | 
						||
| 
								 | 
							
													var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
							 | 
						||
| 
								 | 
							
													var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
							 | 
						||
| 
								 | 
							
													var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var inputAccessor = dependencies.accessors[ input ];
							 | 
						||
| 
								 | 
							
													var outputAccessor = dependencies.accessors[ output ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var node = dependencies.nodes[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														node.updateMatrix();
							 | 
						||
| 
								 | 
							
														node.matrixAutoUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var TypedKeyframeTrack;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														switch ( PATH_PROPERTIES[ target.path ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case PATH_PROPERTIES.weights:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																TypedKeyframeTrack = THREE.NumberKeyframeTrack;
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case PATH_PROPERTIES.rotation:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															case PATH_PROPERTIES.position:
							 | 
						||
| 
								 | 
							
															case PATH_PROPERTIES.scale:
							 | 
						||
| 
								 | 
							
															default:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																TypedKeyframeTrack = THREE.VectorKeyframeTrack;
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var targetName = node.name ? node.name : node.uuid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var targetNames = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// node should be THREE.Group here but
							 | 
						||
| 
								 | 
							
															// PATH_PROPERTIES.weights(morphTargetInfluences) should be
							 | 
						||
| 
								 | 
							
															// the property of a mesh object under node.
							 | 
						||
| 
								 | 
							
															// So finding targets here.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															node.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( object.isMesh === true && object.material.morphTargets === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	targetNames.push( object.name ? object.name : object.uuid );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															targetNames.push( targetName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// KeyframeTrack.optimize() will modify given 'times' and 'values'
							 | 
						||
| 
								 | 
							
														// buffers before creating a truncated copy to keep. Because buffers may
							 | 
						||
| 
								 | 
							
														// be reused by other tracks, make copies here.
							 | 
						||
| 
								 | 
							
														for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															var track = new TypedKeyframeTrack(
							 | 
						||
| 
								 | 
							
																targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
							 | 
						||
| 
								 | 
							
																THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
							 | 
						||
| 
								 | 
							
																THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
							 | 
						||
| 
								 | 
							
																interpolation
							 | 
						||
| 
								 | 
							
															);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Here is the trick to enable custom interpolation.
							 | 
						||
| 
								 | 
							
															// Overrides .createInterpolant in a factory method which creates custom interpolation.
							 | 
						||
| 
								 | 
							
															if ( sampler.interpolation === 'CUBICSPLINE' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// A CUBICSPLINE keyframe in glTF has three output values for each input value,
							 | 
						||
| 
								 | 
							
																	// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
							 | 
						||
| 
								 | 
							
																	// must be divided by three to get the interpolant's sampleSize argument.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
							 | 
						||
| 
								 | 
							
																// track.getInterpolation() doesn't return valid value for custom interpolant.
							 | 
						||
| 
								 | 
							
																track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															tracks.push( track );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return new THREE.AnimationClip( name, undefined, tracks );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
							 | 
						||
| 
								 | 
							
									 * @param {number} nodeIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.Object3D>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadNode = function ( nodeIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var json = this.json;
							 | 
						||
| 
								 | 
							
										var extensions = this.extensions;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var meshReferences = this.json.meshReferences;
							 | 
						||
| 
								 | 
							
										var meshUses = this.json.meshUses;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var nodeDef = this.json.nodes[ nodeIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.getMultiDependencies( [
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											'mesh',
							 | 
						||
| 
								 | 
							
											'skin',
							 | 
						||
| 
								 | 
							
											'camera'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										] ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.isBone === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node = new THREE.Bone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( nodeDef.mesh !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var mesh = dependencies.meshes[ nodeDef.mesh ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node = mesh.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// for Specular-Glossiness
							 | 
						||
| 
								 | 
							
												if ( mesh.isGroup === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var child = mesh.children[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															node.children[ i ].onBeforeRender = child.onBeforeRender;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														node.onBeforeRender = mesh.onBeforeRender;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( meshReferences[ nodeDef.mesh ] > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( nodeDef.camera !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node = dependencies.cameras[ nodeDef.camera ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( nodeDef.extensions
							 | 
						||
| 
								 | 
							
													 && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
							 | 
						||
| 
								 | 
							
													 && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
							 | 
						||
| 
								 | 
							
												node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node = new THREE.Object3D();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.name !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.extras ) node.userData = nodeDef.extras;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.matrix !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var matrix = new THREE.Matrix4();
							 | 
						||
| 
								 | 
							
												matrix.fromArray( nodeDef.matrix );
							 | 
						||
| 
								 | 
							
												node.applyMatrix( matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.translation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.position.fromArray( nodeDef.translation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.rotation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.quaternion.fromArray( nodeDef.rotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.scale !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.scale.fromArray( nodeDef.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
							 | 
						||
| 
								 | 
							
									 * @param {number} sceneIndex
							 | 
						||
| 
								 | 
							
									 * @return {Promise<THREE.Scene>}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									GLTFParser.prototype.loadScene = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// scene node hierachy builder
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var node = allNodes[ nodeId ];
							 | 
						||
| 
								 | 
							
											var nodeDef = json.nodes[ nodeId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// build skeleton here as well
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.skin !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var meshes = node.isGroup === true ? node.children : [ node ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var i = 0, il = meshes.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var mesh = meshes[ i ];
							 | 
						||
| 
								 | 
							
													var skinEntry = skins[ nodeDef.skin ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var bones = [];
							 | 
						||
| 
								 | 
							
													var boneInverses = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														var jointId = skinEntry.joints[ j ];
							 | 
						||
| 
								 | 
							
														var jointNode = allNodes[ jointId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( jointNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															bones.push( jointNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															var mat = new THREE.Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( skinEntry.inverseBindMatrices !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															boneInverses.push( mat );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// build node hierachy
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parentObject.add( node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.children ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var children = nodeDef.children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var i = 0, il = children.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var child = children[ i ];
							 | 
						||
| 
								 | 
							
													buildNodeHierachy( child, node, json, allNodes, skins );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return function loadScene( sceneIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var json = this.json;
							 | 
						||
| 
								 | 
							
											var extensions = this.extensions;
							 | 
						||
| 
								 | 
							
											var sceneDef = this.json.scenes[ sceneIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.getMultiDependencies( [
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												'node',
							 | 
						||
| 
								 | 
							
												'skin'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											] ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
												if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( sceneDef.extras ) scene.userData = sceneDef.extras;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var nodeIds = sceneDef.nodes || [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Ambient lighting, if present, is always attached to the scene root.
							 | 
						||
| 
								 | 
							
												if ( sceneDef.extensions
							 | 
						||
| 
								 | 
							
														 && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
							 | 
						||
| 
								 | 
							
														 && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
							 | 
						||
| 
								 | 
							
													scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return scene;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return GLTFLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} )();
							 |