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			554 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			554 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * Loads a Wavefront .mtl file specifying materials
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								 *
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								 * @author angelxuanchang
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								 */
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								THREE.MTLLoader = function ( manager ) {
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									this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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								};
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								THREE.MTLLoader.prototype = {
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									constructor: THREE.MTLLoader,
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									/**
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									 * Loads and parses a MTL asset from a URL.
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									 *
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									 * @param {String} url - URL to the MTL file.
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									 * @param {Function} [onLoad] - Callback invoked with the loaded object.
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									 * @param {Function} [onProgress] - Callback for download progress.
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									 * @param {Function} [onError] - Callback for download errors.
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									 *
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									 * @see setPath setTexturePath
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									 *
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									 * @note In order for relative texture references to resolve correctly
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									 * you must call setPath and/or setTexturePath explicitly prior to load.
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									 */
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									load: function ( url, onLoad, onProgress, onError ) {
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										var scope = this;
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										var loader = new THREE.FileLoader( this.manager );
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										loader.setPath( this.path );
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										loader.load( url, function ( text ) {
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											onLoad( scope.parse( text ) );
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										}, onProgress, onError );
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									},
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									/**
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									 * Set base path for resolving references.
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									 * If set this path will be prepended to each loaded and found reference.
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									 *
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									 * @see setTexturePath
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									 * @param {String} path
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									 *
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									 * @example
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									 *     mtlLoader.setPath( 'assets/obj/' );
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									 *     mtlLoader.load( 'my.mtl', ... );
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									 */
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									setPath: function ( path ) {
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										this.path = path;
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									},
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									/**
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									 * Set base path for resolving texture references.
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									 * If set this path will be prepended found texture reference.
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									 * If not set and setPath is, it will be used as texture base path.
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									 *
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									 * @see setPath
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									 * @param {String} path
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									 *
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									 * @example
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									 *     mtlLoader.setPath( 'assets/obj/' );
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									 *     mtlLoader.setTexturePath( 'assets/textures/' );
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									 *     mtlLoader.load( 'my.mtl', ... );
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									 */
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									setTexturePath: function ( path ) {
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										this.texturePath = path;
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									},
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									setBaseUrl: function ( path ) {
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										console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
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										this.setTexturePath( path );
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									},
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									setCrossOrigin: function ( value ) {
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										this.crossOrigin = value;
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									},
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									setMaterialOptions: function ( value ) {
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										this.materialOptions = value;
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									},
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									/**
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									 * Parses a MTL file.
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									 *
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									 * @param {String} text - Content of MTL file
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									 * @return {THREE.MTLLoader.MaterialCreator}
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									 *
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									 * @see setPath setTexturePath
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									 *
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									 * @note In order for relative texture references to resolve correctly
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									 * you must call setPath and/or setTexturePath explicitly prior to parse.
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									 */
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									parse: function ( text ) {
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										var lines = text.split( '\n' );
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										var info = {};
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										var delimiter_pattern = /\s+/;
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										var materialsInfo = {};
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										for ( var i = 0; i < lines.length; i ++ ) {
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											var line = lines[ i ];
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											line = line.trim();
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											if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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												// Blank line or comment ignore
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												continue;
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											}
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											var pos = line.indexOf( ' ' );
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											var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
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											key = key.toLowerCase();
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											var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
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											value = value.trim();
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											if ( key === 'newmtl' ) {
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												// New material
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												info = { name: value };
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												materialsInfo[ value ] = info;
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											} else if ( info ) {
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												if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
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													var ss = value.split( delimiter_pattern, 3 );
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													info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
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												} else {
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													info[ key ] = value;
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												}
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											}
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										}
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										var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
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										materialCreator.setCrossOrigin( this.crossOrigin );
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										materialCreator.setManager( this.manager );
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										materialCreator.setMaterials( materialsInfo );
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										return materialCreator;
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									}
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								};
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								/**
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								 * Create a new THREE-MTLLoader.MaterialCreator
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								 * @param baseUrl - Url relative to which textures are loaded
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								 * @param options - Set of options on how to construct the materials
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								 *                  side: Which side to apply the material
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								 *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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								 *                  wrap: What type of wrapping to apply for textures
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								 *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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								 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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								 *                                Default: false, assumed to be already normalized
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								 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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								 *                                  Default: false
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								 * @constructor
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								 */
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								THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
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									this.baseUrl = baseUrl || '';
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									this.options = options;
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									this.materialsInfo = {};
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									this.materials = {};
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									this.materialsArray = [];
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									this.nameLookup = {};
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									this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
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									this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
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								};
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								THREE.MTLLoader.MaterialCreator.prototype = {
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									constructor: THREE.MTLLoader.MaterialCreator,
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									crossOrigin: 'Anonymous',
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									setCrossOrigin: function ( value ) {
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										this.crossOrigin = value;
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									},
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									setManager: function ( value ) {
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										this.manager = value;
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									},
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									setMaterials: function ( materialsInfo ) {
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										this.materialsInfo = this.convert( materialsInfo );
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										this.materials = {};
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										this.materialsArray = [];
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										this.nameLookup = {};
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									},
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									convert: function ( materialsInfo ) {
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										if ( ! this.options ) return materialsInfo;
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										var converted = {};
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										for ( var mn in materialsInfo ) {
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											// Convert materials info into normalized form based on options
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											var mat = materialsInfo[ mn ];
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											var covmat = {};
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											converted[ mn ] = covmat;
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											for ( var prop in mat ) {
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												var save = true;
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												var value = mat[ prop ];
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												var lprop = prop.toLowerCase();
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												switch ( lprop ) {
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													case 'kd':
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													case 'ka':
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													case 'ks':
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														// Diffuse color (color under white light) using RGB values
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														if ( this.options && this.options.normalizeRGB ) {
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															value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
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														}
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														if ( this.options && this.options.ignoreZeroRGBs ) {
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															if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
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																// ignore
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																save = false;
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															}
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														}
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														break;
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													default:
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														break;
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												}
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												if ( save ) {
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													covmat[ lprop ] = value;
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												}
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						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return converted;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									preload: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var mn in this.materialsInfo ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.create( mn );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getIndex: function ( materialName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.nameLookup[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getAsArray: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var index = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var mn in this.materialsInfo ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.materialsArray[ index ] = this.create( mn );
							 | 
						||
| 
								 | 
							
											this.nameLookup[ mn ] = index;
							 | 
						||
| 
								 | 
							
											index ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.materialsArray;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									create: function ( materialName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.materials[ materialName ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.createMaterial_( materialName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.materials[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createMaterial_: function ( materialName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var mat = this.materialsInfo[ materialName ];
							 | 
						||
| 
								 | 
							
										var params = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											name: materialName,
							 | 
						||
| 
								 | 
							
											side: this.side
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function resolveURL( baseUrl, url ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof url !== 'string' || url === '' )
							 | 
						||
| 
								 | 
							
												return '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Absolute URL
							 | 
						||
| 
								 | 
							
											if ( /^https?:\/\//i.test( url ) ) return url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return baseUrl + url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function setMapForType( mapType, value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( params[ mapType ] ) return; // Keep the first encountered texture
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var texParams = scope.getTextureParams( value, params );
							 | 
						||
| 
								 | 
							
											var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											map.repeat.copy( texParams.scale );
							 | 
						||
| 
								 | 
							
											map.offset.copy( texParams.offset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											map.wrapS = scope.wrap;
							 | 
						||
| 
								 | 
							
											map.wrapT = scope.wrap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params[ mapType ] = map;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( var prop in mat ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var value = mat[ prop ];
							 | 
						||
| 
								 | 
							
											var n;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( value === '' ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( prop.toLowerCase() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Ns is material specular exponent
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'kd':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Diffuse color (color under white light) using RGB values
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													params.color = new THREE.Color().fromArray( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ks':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Specular color (color when light is reflected from shiny surface) using RGB values
							 | 
						||
| 
								 | 
							
													params.specular = new THREE.Color().fromArray( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_kd':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Diffuse texture map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( "map", value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_ks':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Specular map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( "specularMap", value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'norm':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( "normalMap", value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_bump':
							 | 
						||
| 
								 | 
							
												case 'bump':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Bump texture map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( "bumpMap", value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ns':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// The specular exponent (defines the focus of the specular highlight)
							 | 
						||
| 
								 | 
							
													// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													params.shininess = parseFloat( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'd':
							 | 
						||
| 
								 | 
							
													n = parseFloat( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( n < 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														params.opacity = n;
							 | 
						||
| 
								 | 
							
														params.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'tr':
							 | 
						||
| 
								 | 
							
													n = parseFloat( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.options && this.options.invertTrProperty ) n = 1 - n;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( n < 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														params.opacity = n;
							 | 
						||
| 
								 | 
							
														params.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
							 | 
						||
| 
								 | 
							
										return this.materials[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getTextureParams: function ( value, matParams ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var texParams = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scale: new THREE.Vector2( 1, 1 ),
							 | 
						||
| 
								 | 
							
											offset: new THREE.Vector2( 0, 0 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										 };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var items = value.split( /\s+/ );
							 | 
						||
| 
								 | 
							
										var pos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										pos = items.indexOf( '-bm' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( pos >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											matParams.bumpScale = parseFloat( items[ pos + 1 ] );
							 | 
						||
| 
								 | 
							
											items.splice( pos, 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										pos = items.indexOf( '-s' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( pos >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
							 | 
						||
| 
								 | 
							
											items.splice( pos, 4 ); // we expect 3 parameters here!
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										pos = items.indexOf( '-o' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( pos >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
							 | 
						||
| 
								 | 
							
											items.splice( pos, 4 ); // we expect 3 parameters here!
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										texParams.url = items.join( ' ' ).trim();
							 | 
						||
| 
								 | 
							
										return texParams;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var texture;
							 | 
						||
| 
								 | 
							
										var loader = THREE.Loader.Handlers.get( url );
							 | 
						||
| 
								 | 
							
										var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( loader === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											loader = new THREE.TextureLoader( manager );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
							 | 
						||
| 
								 | 
							
										texture = loader.load( url, onLoad, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mapping !== undefined ) texture.mapping = mapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 |