mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			1379 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1379 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								  * @author Kai Salmen / https://kaisalmen.de
							 | 
						||
| 
								 | 
							
								  * Development repository: https://github.com/kaisalmen/WWOBJLoader
							 | 
						||
| 
								 | 
							
								  */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								'use strict';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								if ( THREE.OBJLoader2 === undefined ) { THREE.OBJLoader2 = {} }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								if ( THREE.LoaderSupport === undefined ) console.error( '"THREE.LoaderSupport" is not available. "THREE.OBJLoader2" requires it. Please include "LoaderSupport.js" in your HTML.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Use this class to load OBJ data from files or to parse OBJ data from an arraybuffer
							 | 
						||
| 
								 | 
							
								 * @class
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								THREE.OBJLoader2 = (function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									var OBJLOADER2_VERSION = '2.4.0';
							 | 
						||
| 
								 | 
							
									var Validator = THREE.LoaderSupport.Validator;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function OBJLoader2( manager ) {
							 | 
						||
| 
								 | 
							
										console.info( 'Using THREE.OBJLoader2 version: ' + OBJLOADER2_VERSION );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.manager = Validator.verifyInput( manager, THREE.DefaultLoadingManager );
							 | 
						||
| 
								 | 
							
										this.logging = {
							 | 
						||
| 
								 | 
							
											enabled: true,
							 | 
						||
| 
								 | 
							
											debug: false
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.modelName = '';
							 | 
						||
| 
								 | 
							
										this.instanceNo = 0;
							 | 
						||
| 
								 | 
							
										this.path = '';
							 | 
						||
| 
								 | 
							
										this.useIndices = false;
							 | 
						||
| 
								 | 
							
										this.disregardNormals = false;
							 | 
						||
| 
								 | 
							
										this.materialPerSmoothingGroup = false;
							 | 
						||
| 
								 | 
							
										this.loaderRootNode = new THREE.Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.meshBuilder = new THREE.LoaderSupport.MeshBuilder();
							 | 
						||
| 
								 | 
							
										this.callbacks = new THREE.LoaderSupport.Callbacks();
							 | 
						||
| 
								 | 
							
										this.workerSupport = new THREE.LoaderSupport.WorkerSupport();
							 | 
						||
| 
								 | 
							
										this.terminateWorkerOnLoad = true;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {boolean} enabled True or false.
							 | 
						||
| 
								 | 
							
									 * @param {boolean} debug True or false.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setLogging = function ( enabled, debug ) {
							 | 
						||
| 
								 | 
							
										this.logging.enabled = enabled === true;
							 | 
						||
| 
								 | 
							
										this.logging.debug = debug === true;
							 | 
						||
| 
								 | 
							
										this.meshBuilder.setLogging( this.logging.enabled, this.logging.debug );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set the name of the model.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {string} modelName
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setModelName = function ( modelName ) {
							 | 
						||
| 
								 | 
							
										this.modelName = Validator.verifyInput( modelName, this.modelName );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * The URL of the base path.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {string} path URL
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setPath = function ( path ) {
							 | 
						||
| 
								 | 
							
										this.path = Validator.verifyInput( path, this.path );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set the node where the loaded objects will be attached directly.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setStreamMeshesTo = function ( streamMeshesTo ) {
							 | 
						||
| 
								 | 
							
										this.loaderRootNode = Validator.verifyInput( streamMeshesTo, this.loaderRootNode );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Set materials loaded by MTLLoader or any other supplier of an Array of {@link THREE.Material}.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {THREE.Material[]} materials Array of {@link THREE.Material}
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setMaterials = function ( materials ) {
							 | 
						||
| 
								 | 
							
										this.meshBuilder.setMaterials( materials );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Instructs loaders to create indexed {@link THREE.BufferGeometry}.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {boolean} useIndices=false
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setUseIndices = function ( useIndices ) {
							 | 
						||
| 
								 | 
							
										this.useIndices = useIndices === true;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Tells whether normals should be completely disregarded and regenerated.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {boolean} disregardNormals=false
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setDisregardNormals = function ( disregardNormals ) {
							 | 
						||
| 
								 | 
							
										this.disregardNormals = disregardNormals === true;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Tells whether a material shall be created per smoothing group.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {boolean} materialPerSmoothingGroup=false
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
							 | 
						||
| 
								 | 
							
										this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype._setCallbacks = function ( callbacks ) {
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress );
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter );
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad );
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.meshBuilder._setCallbacks( this.callbacks );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Announce feedback which is give to the registered callbacks.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 * @private
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {string} type The type of event
							 | 
						||
| 
								 | 
							
									 * @param {string} text Textual description of the event
							 | 
						||
| 
								 | 
							
									 * @param {number} numericalValue Numerical value describing the progress
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.onProgress = function ( type, text, numericalValue ) {
							 | 
						||
| 
								 | 
							
										var content = Validator.isValid( text ) ? text: '';
							 | 
						||
| 
								 | 
							
										var event = {
							 | 
						||
| 
								 | 
							
											detail: {
							 | 
						||
| 
								 | 
							
												type: type,
							 | 
						||
| 
								 | 
							
												modelName: this.modelName,
							 | 
						||
| 
								 | 
							
												instanceNo: this.instanceNo,
							 | 
						||
| 
								 | 
							
												text: content,
							 | 
						||
| 
								 | 
							
												numericalValue: numericalValue
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( this.callbacks.onProgress ) ) this.callbacks.onProgress( event );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.logging.enabled && this.logging.debug ) console.debug( content );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype._onError = function ( event ) {
							 | 
						||
| 
								 | 
							
										var output = 'Error occurred while downloading!';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( event.currentTarget && event.currentTarget.statusText !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											output += '\nurl: ' + event.currentTarget.responseURL + '\nstatus: ' + event.currentTarget.statusText;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										this.onProgress( 'error', output, -1 );
							 | 
						||
| 
								 | 
							
										throw output;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Use this convenient method to load a file at the given URL. By default the fileLoader uses an ArrayBuffer.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {string}  url A string containing the path/URL of the file to be loaded.
							 | 
						||
| 
								 | 
							
									 * @param {callback} onLoad A function to be called after loading is successfully completed. The function receives loaded Object3D as an argument.
							 | 
						||
| 
								 | 
							
									 * @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
							 | 
						||
| 
								 | 
							
									 * @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
							 | 
						||
| 
								 | 
							
									 * @param {callback} [onMeshAlter] A function to be called after a new mesh raw data becomes available for alteration.
							 | 
						||
| 
								 | 
							
									 * @param {boolean} [useAsync] If true, uses async loading with worker, if false loads data synchronously.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.load = function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
							 | 
						||
| 
								 | 
							
										var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'OBJ' );
							 | 
						||
| 
								 | 
							
										this._loadObj( resource, onLoad, onProgress, onError, onMeshAlter, useAsync );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype._loadObj = function ( resource, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
							 | 
						||
| 
								 | 
							
										if ( ! Validator.isValid( onError ) ) onError = this._onError;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// fast-fail
							 | 
						||
| 
								 | 
							
										if ( ! Validator.isValid( resource ) ) onError( 'An invalid ResourceDescriptor was provided. Unable to continue!' );
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var fileLoaderOnLoad = function ( content ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resource.content = content;
							 | 
						||
| 
								 | 
							
											if ( useAsync ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.parseAsync( content, onLoad );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var callbacks = new THREE.LoaderSupport.Callbacks();
							 | 
						||
| 
								 | 
							
												callbacks.setCallbackOnMeshAlter( onMeshAlter );
							 | 
						||
| 
								 | 
							
												scope._setCallbacks( callbacks );
							 | 
						||
| 
								 | 
							
												onLoad(
							 | 
						||
| 
								 | 
							
													{
							 | 
						||
| 
								 | 
							
														detail: {
							 | 
						||
| 
								 | 
							
															loaderRootNode: scope.parse( content ),
							 | 
						||
| 
								 | 
							
															modelName: scope.modelName,
							 | 
						||
| 
								 | 
							
															instanceNo: scope.instanceNo
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// fast-fail
							 | 
						||
| 
								 | 
							
										if ( ! Validator.isValid( resource.url ) || Validator.isValid( resource.content ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											fileLoaderOnLoad( Validator.isValid( resource.content ) ? resource.content : null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! Validator.isValid( onProgress ) ) {
							 | 
						||
| 
								 | 
							
												var numericalValueRef = 0;
							 | 
						||
| 
								 | 
							
												var numericalValue = 0;
							 | 
						||
| 
								 | 
							
												onProgress = function ( event ) {
							 | 
						||
| 
								 | 
							
													if ( ! event.lengthComputable ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													numericalValue = event.loaded / event.total;
							 | 
						||
| 
								 | 
							
													if ( numericalValue > numericalValueRef ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														numericalValueRef = numericalValue;
							 | 
						||
| 
								 | 
							
														var output = 'Download of "' + resource.url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
							 | 
						||
| 
								 | 
							
														scope.onProgress( 'progressLoad', output, numericalValue );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var fileLoader = new THREE.FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
											fileLoader.setPath( this.path );
							 | 
						||
| 
								 | 
							
											fileLoader.setResponseType( 'arraybuffer' );
							 | 
						||
| 
								 | 
							
											fileLoader.load( resource.url, fileLoaderOnLoad, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Run the loader according the provided instructions.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {THREE.LoaderSupport.PrepData} prepData All parameters and resources required for execution
							 | 
						||
| 
								 | 
							
									 * @param {THREE.LoaderSupport.WorkerSupport} [workerSupportExternal] Use pre-existing WorkerSupport
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.run = function ( prepData, workerSupportExternal ) {
							 | 
						||
| 
								 | 
							
										this._applyPrepData( prepData );
							 | 
						||
| 
								 | 
							
										var available = prepData.checkResourceDescriptorFiles( prepData.resources,
							 | 
						||
| 
								 | 
							
											[
							 | 
						||
| 
								 | 
							
												{ ext: "obj", type: "ArrayBuffer", ignore: false },
							 | 
						||
| 
								 | 
							
												{ ext: "mtl", type: "String", ignore: false },
							 | 
						||
| 
								 | 
							
												{ ext: "zip", type: "String", ignore: true }
							 | 
						||
| 
								 | 
							
											]
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( workerSupportExternal ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.terminateWorkerOnLoad = false;
							 | 
						||
| 
								 | 
							
											this.workerSupport = workerSupportExternal;
							 | 
						||
| 
								 | 
							
											this.logging.enabled = this.workerSupport.logging.enabled;
							 | 
						||
| 
								 | 
							
											this.logging.debug = this.workerSupport.logging.debug;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var onMaterialsLoaded = function ( materials ) {
							 | 
						||
| 
								 | 
							
											if ( materials !== null ) scope.meshBuilder.setMaterials( materials );
							 | 
						||
| 
								 | 
							
											scope._loadObj( available.obj, scope.callbacks.onLoad, null, null, scope.callbacks.onMeshAlter, prepData.useAsync );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										this._loadMtl( available.mtl, onMaterialsLoaded, prepData.crossOrigin, prepData.materialOptions );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype._applyPrepData = function ( prepData ) {
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( prepData ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.setLogging( prepData.logging.enabled, prepData.logging.debug );
							 | 
						||
| 
								 | 
							
											this.setModelName( prepData.modelName );
							 | 
						||
| 
								 | 
							
											this.setStreamMeshesTo( prepData.streamMeshesTo );
							 | 
						||
| 
								 | 
							
											this.meshBuilder.setMaterials( prepData.materials );
							 | 
						||
| 
								 | 
							
											this.setUseIndices( prepData.useIndices );
							 | 
						||
| 
								 | 
							
											this.setDisregardNormals( prepData.disregardNormals );
							 | 
						||
| 
								 | 
							
											this.setMaterialPerSmoothingGroup( prepData.materialPerSmoothingGroup );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._setCallbacks( prepData.getCallbacks() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Parses OBJ data synchronously from arraybuffer or string.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {arraybuffer|string} content OBJ data as Uint8Array or String
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.parse = function ( content ) {
							 | 
						||
| 
								 | 
							
										// fast-fail in case of illegal data
							 | 
						||
| 
								 | 
							
										if ( ! Validator.isValid( content ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'Provided content is not a valid ArrayBuffer or String.' );
							 | 
						||
| 
								 | 
							
											return this.loaderRootNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										if ( this.logging.enabled ) console.time( 'OBJLoader2 parse: ' + this.modelName );
							 | 
						||
| 
								 | 
							
										this.meshBuilder.init();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var parser = new Parser();
							 | 
						||
| 
								 | 
							
										parser.setLogging( this.logging.enabled, this.logging.debug );
							 | 
						||
| 
								 | 
							
										parser.setMaterialPerSmoothingGroup( this.materialPerSmoothingGroup );
							 | 
						||
| 
								 | 
							
										parser.setUseIndices( this.useIndices );
							 | 
						||
| 
								 | 
							
										parser.setDisregardNormals( this.disregardNormals );
							 | 
						||
| 
								 | 
							
										// sync code works directly on the material references
							 | 
						||
| 
								 | 
							
										parser.setMaterials( this.meshBuilder.getMaterials() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var onMeshLoaded = function ( payload ) {
							 | 
						||
| 
								 | 
							
											var meshes = scope.meshBuilder.processPayload( payload );
							 | 
						||
| 
								 | 
							
											var mesh;
							 | 
						||
| 
								 | 
							
											for ( var i in meshes ) {
							 | 
						||
| 
								 | 
							
												mesh = meshes[ i ];
							 | 
						||
| 
								 | 
							
												scope.loaderRootNode.add( mesh );
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										parser.setCallbackMeshBuilder( onMeshLoaded );
							 | 
						||
| 
								 | 
							
										var onProgressScoped = function ( text, numericalValue ) {
							 | 
						||
| 
								 | 
							
											scope.onProgress( 'progressParse', text, numericalValue );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										parser.setCallbackProgress( onProgressScoped );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( content instanceof ArrayBuffer || content instanceof Uint8Array ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.info( 'Parsing arrayBuffer...' );
							 | 
						||
| 
								 | 
							
											parser.parse( content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( typeof( content ) === 'string' || content instanceof String ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.info( 'Parsing text...' );
							 | 
						||
| 
								 | 
							
											parser.parseText( content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw 'Provided content was neither of type String nor Uint8Array! Aborting...';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2 parse: ' + this.modelName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.loaderRootNode;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Parses OBJ content asynchronously from arraybuffer.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {arraybuffer} content OBJ data as Uint8Array
							 | 
						||
| 
								 | 
							
									 * @param {callback} onLoad Called after worker successfully completed loading
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.parseAsync = function ( content, onLoad ) {
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var measureTime = false;
							 | 
						||
| 
								 | 
							
										var scopedOnLoad = function () {
							 | 
						||
| 
								 | 
							
											onLoad(
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													detail: {
							 | 
						||
| 
								 | 
							
														loaderRootNode: scope.loaderRootNode,
							 | 
						||
| 
								 | 
							
														modelName: scope.modelName,
							 | 
						||
| 
								 | 
							
														instanceNo: scope.instanceNo
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
											if ( measureTime && scope.logging.enabled ) console.timeEnd( 'OBJLoader2 parseAsync: ' + scope.modelName );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										// fast-fail in case of illegal data
							 | 
						||
| 
								 | 
							
										if ( ! Validator.isValid( content ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'Provided content is not a valid ArrayBuffer.' );
							 | 
						||
| 
								 | 
							
											scopedOnLoad()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											measureTime = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										if ( measureTime && this.logging.enabled ) console.time( 'OBJLoader2 parseAsync: ' + this.modelName );
							 | 
						||
| 
								 | 
							
										this.meshBuilder.init();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var scopedOnMeshLoaded = function ( payload ) {
							 | 
						||
| 
								 | 
							
											var meshes = scope.meshBuilder.processPayload( payload );
							 | 
						||
| 
								 | 
							
											var mesh;
							 | 
						||
| 
								 | 
							
											for ( var i in meshes ) {
							 | 
						||
| 
								 | 
							
												mesh = meshes[ i ];
							 | 
						||
| 
								 | 
							
												scope.loaderRootNode.add( mesh );
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										var buildCode = function ( funcBuildObject, funcBuildSingleton ) {
							 | 
						||
| 
								 | 
							
											var workerCode = '';
							 | 
						||
| 
								 | 
							
											workerCode += '/**\n';
							 | 
						||
| 
								 | 
							
											workerCode += '  * This code was constructed by OBJLoader2 buildCode.\n';
							 | 
						||
| 
								 | 
							
											workerCode += '  */\n\n';
							 | 
						||
| 
								 | 
							
											workerCode += 'THREE = { LoaderSupport: {} };\n\n';
							 | 
						||
| 
								 | 
							
											workerCode += funcBuildObject( 'THREE.LoaderSupport.Validator', Validator );
							 | 
						||
| 
								 | 
							
											workerCode += funcBuildSingleton( 'Parser', Parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return workerCode;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										this.workerSupport.validate( buildCode, 'Parser' );
							 | 
						||
| 
								 | 
							
										this.workerSupport.setCallbacks( scopedOnMeshLoaded, scopedOnLoad );
							 | 
						||
| 
								 | 
							
										if ( scope.terminateWorkerOnLoad ) this.workerSupport.setTerminateRequested( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var materialNames = {};
							 | 
						||
| 
								 | 
							
										var materials = this.meshBuilder.getMaterials();
							 | 
						||
| 
								 | 
							
										for ( var materialName in materials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialNames[ materialName ] = materialName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										this.workerSupport.run(
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												params: {
							 | 
						||
| 
								 | 
							
													useAsync: true,
							 | 
						||
| 
								 | 
							
													materialPerSmoothingGroup: this.materialPerSmoothingGroup,
							 | 
						||
| 
								 | 
							
													useIndices: this.useIndices,
							 | 
						||
| 
								 | 
							
													disregardNormals: this.disregardNormals
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												logging: {
							 | 
						||
| 
								 | 
							
													enabled: this.logging.enabled,
							 | 
						||
| 
								 | 
							
													debug: this.logging.debug
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												materials: {
							 | 
						||
| 
								 | 
							
													// in async case only material names are supplied to parser
							 | 
						||
| 
								 | 
							
													materials: materialNames
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												data: {
							 | 
						||
| 
								 | 
							
													input: content,
							 | 
						||
| 
								 | 
							
													options: null
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Parse OBJ data either from ArrayBuffer or string
							 | 
						||
| 
								 | 
							
									 * @class
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									var Parser = (function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function Parser() {
							 | 
						||
| 
								 | 
							
											this.callbackProgress = null;
							 | 
						||
| 
								 | 
							
											this.callbackMeshBuilder = null;
							 | 
						||
| 
								 | 
							
											this.contentRef = null;
							 | 
						||
| 
								 | 
							
											this.legacyMode = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.materials = {};
							 | 
						||
| 
								 | 
							
											this.useAsync = false;
							 | 
						||
| 
								 | 
							
											this.materialPerSmoothingGroup = false;
							 | 
						||
| 
								 | 
							
											this.useIndices = false;
							 | 
						||
| 
								 | 
							
											this.disregardNormals = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.vertices = [];
							 | 
						||
| 
								 | 
							
											this.colors = [];
							 | 
						||
| 
								 | 
							
											this.normals = [];
							 | 
						||
| 
								 | 
							
											this.uvs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.rawMesh = {
							 | 
						||
| 
								 | 
							
												objectName: '',
							 | 
						||
| 
								 | 
							
												groupName: '',
							 | 
						||
| 
								 | 
							
												activeMtlName: '',
							 | 
						||
| 
								 | 
							
												mtllibName: '',
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// reset with new mesh
							 | 
						||
| 
								 | 
							
												faceType: -1,
							 | 
						||
| 
								 | 
							
												subGroups: [],
							 | 
						||
| 
								 | 
							
												subGroupInUse: null,
							 | 
						||
| 
								 | 
							
												smoothingGroup: {
							 | 
						||
| 
								 | 
							
													splitMaterials: false,
							 | 
						||
| 
								 | 
							
													normalized: -1,
							 | 
						||
| 
								 | 
							
													real: -1
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												counts: {
							 | 
						||
| 
								 | 
							
													doubleIndicesCount: 0,
							 | 
						||
| 
								 | 
							
													faceCount: 0,
							 | 
						||
| 
								 | 
							
													mtlCount: 0,
							 | 
						||
| 
								 | 
							
													smoothingGroupCount: 0
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.inputObjectCount = 1;
							 | 
						||
| 
								 | 
							
											this.outputObjectCount = 1;
							 | 
						||
| 
								 | 
							
											this.globalCounts = {
							 | 
						||
| 
								 | 
							
												vertices: 0,
							 | 
						||
| 
								 | 
							
												faces: 0,
							 | 
						||
| 
								 | 
							
												doubleIndicesCount: 0,
							 | 
						||
| 
								 | 
							
												lineByte: 0,
							 | 
						||
| 
								 | 
							
												currentByte: 0,
							 | 
						||
| 
								 | 
							
												totalBytes: 0
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.logging = {
							 | 
						||
| 
								 | 
							
												enabled: true,
							 | 
						||
| 
								 | 
							
												debug: false
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.resetRawMesh = function () {
							 | 
						||
| 
								 | 
							
											// faces are stored according combined index of group, material and smoothingGroup (0 or not)
							 | 
						||
| 
								 | 
							
											this.rawMesh.subGroups = [];
							 | 
						||
| 
								 | 
							
											this.rawMesh.subGroupInUse = null;
							 | 
						||
| 
								 | 
							
											this.rawMesh.smoothingGroup.normalized = -1;
							 | 
						||
| 
								 | 
							
											this.rawMesh.smoothingGroup.real = -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// this default index is required as it is possible to define faces without 'g' or 'usemtl'
							 | 
						||
| 
								 | 
							
											this.pushSmoothingGroup( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.rawMesh.counts.doubleIndicesCount = 0;
							 | 
						||
| 
								 | 
							
											this.rawMesh.counts.faceCount = 0;
							 | 
						||
| 
								 | 
							
											this.rawMesh.counts.mtlCount = 0;
							 | 
						||
| 
								 | 
							
											this.rawMesh.counts.smoothingGroupCount = 0;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setUseAsync = function ( useAsync ) {
							 | 
						||
| 
								 | 
							
											this.useAsync = useAsync;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
							 | 
						||
| 
								 | 
							
											this.materialPerSmoothingGroup = materialPerSmoothingGroup;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setUseIndices = function ( useIndices ) {
							 | 
						||
| 
								 | 
							
											this.useIndices = useIndices;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setDisregardNormals = function ( disregardNormals ) {
							 | 
						||
| 
								 | 
							
											this.disregardNormals = disregardNormals;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setMaterials = function ( materials ) {
							 | 
						||
| 
								 | 
							
											this.materials = THREE.LoaderSupport.Validator.verifyInput( materials, this.materials );
							 | 
						||
| 
								 | 
							
											this.materials = THREE.LoaderSupport.Validator.verifyInput( this.materials, {} );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setCallbackMeshBuilder = function ( callbackMeshBuilder ) {
							 | 
						||
| 
								 | 
							
											if ( ! THREE.LoaderSupport.Validator.isValid( callbackMeshBuilder ) ) throw 'Unable to run as no "MeshBuilder" callback is set.';
							 | 
						||
| 
								 | 
							
											this.callbackMeshBuilder = callbackMeshBuilder;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setCallbackProgress = function ( callbackProgress ) {
							 | 
						||
| 
								 | 
							
											this.callbackProgress = callbackProgress;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.setLogging = function ( enabled, debug ) {
							 | 
						||
| 
								 | 
							
											this.logging.enabled = enabled === true;
							 | 
						||
| 
								 | 
							
											this.logging.debug = debug === true;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.configure = function () {
							 | 
						||
| 
								 | 
							
											this.pushSmoothingGroup( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var matKeys = Object.keys( this.materials );
							 | 
						||
| 
								 | 
							
												var matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
							 | 
						||
| 
								 | 
							
												var printedConfig = 'OBJLoader2.Parser configuration:'
							 | 
						||
| 
								 | 
							
													+ matNames
							 | 
						||
| 
								 | 
							
													+ '\n\tuseAsync: ' + this.useAsync
							 | 
						||
| 
								 | 
							
													+ '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
							 | 
						||
| 
								 | 
							
													+ '\n\tuseIndices: ' + this.useIndices
							 | 
						||
| 
								 | 
							
													+ '\n\tdisregardNormals: ' + this.disregardNormals
							 | 
						||
| 
								 | 
							
													+ '\n\tcallbackMeshBuilderName: ' + this.callbackMeshBuilder.name
							 | 
						||
| 
								 | 
							
													+ '\n\tcallbackProgressName: ' + this.callbackProgress.name;
							 | 
						||
| 
								 | 
							
												console.info( printedConfig );
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * Parse the provided arraybuffer
							 | 
						||
| 
								 | 
							
										 * @memberOf Parser
							 | 
						||
| 
								 | 
							
										 *
							 | 
						||
| 
								 | 
							
										 * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
										Parser.prototype.parse = function ( arrayBuffer ) {
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.time( 'OBJLoader2.Parser.parse' );
							 | 
						||
| 
								 | 
							
											this.configure();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var arrayBufferView = new Uint8Array( arrayBuffer );
							 | 
						||
| 
								 | 
							
											this.contentRef = arrayBufferView;
							 | 
						||
| 
								 | 
							
											var length = arrayBufferView.byteLength;
							 | 
						||
| 
								 | 
							
											this.globalCounts.totalBytes = length;
							 | 
						||
| 
								 | 
							
											var buffer = new Array( 128 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var code, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												code = arrayBufferView[ i ];
							 | 
						||
| 
								 | 
							
												switch ( code ) {
							 | 
						||
| 
								 | 
							
													// space
							 | 
						||
| 
								 | 
							
													case 32:
							 | 
						||
| 
								 | 
							
														if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
							 | 
						||
| 
								 | 
							
														word = '';
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													// slash
							 | 
						||
| 
								 | 
							
													case 47:
							 | 
						||
| 
								 | 
							
														if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
							 | 
						||
| 
								 | 
							
														slashesCount++;
							 | 
						||
| 
								 | 
							
														word = '';
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// LF
							 | 
						||
| 
								 | 
							
													case 10:
							 | 
						||
| 
								 | 
							
														if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
							 | 
						||
| 
								 | 
							
														word = '';
							 | 
						||
| 
								 | 
							
														this.globalCounts.lineByte = this.globalCounts.currentByte;
							 | 
						||
| 
								 | 
							
														this.globalCounts.currentByte = i;
							 | 
						||
| 
								 | 
							
														this.processLine( buffer, bufferPointer, slashesCount );
							 | 
						||
| 
								 | 
							
														bufferPointer = 0;
							 | 
						||
| 
								 | 
							
														slashesCount = 0;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// CR
							 | 
						||
| 
								 | 
							
													case 13:
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														word += String.fromCharCode( code );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											this.finalizeParsing();
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.timeEnd(  'OBJLoader2.Parser.parse' );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * Parse the provided text
							 | 
						||
| 
								 | 
							
										 * @memberOf Parser
							 | 
						||
| 
								 | 
							
										 *
							 | 
						||
| 
								 | 
							
										 * @param {string} text OBJ data as string
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
										Parser.prototype.parseText = function ( text ) {
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.time(  'OBJLoader2.Parser.parseText' );
							 | 
						||
| 
								 | 
							
											this.configure();
							 | 
						||
| 
								 | 
							
											this.legacyMode = true;
							 | 
						||
| 
								 | 
							
											this.contentRef = text;
							 | 
						||
| 
								 | 
							
											var length = text.length;
							 | 
						||
| 
								 | 
							
											this.globalCounts.totalBytes = length;
							 | 
						||
| 
								 | 
							
											var buffer = new Array( 128 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( var char, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												char = text[ i ];
							 | 
						||
| 
								 | 
							
												switch ( char ) {
							 | 
						||
| 
								 | 
							
													case ' ':
							 | 
						||
| 
								 | 
							
														if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
							 | 
						||
| 
								 | 
							
														word = '';
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case '/':
							 | 
						||
| 
								 | 
							
														if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
							 | 
						||
| 
								 | 
							
														slashesCount++;
							 | 
						||
| 
								 | 
							
														word = '';
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case '\n':
							 | 
						||
| 
								 | 
							
														if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
							 | 
						||
| 
								 | 
							
														word = '';
							 | 
						||
| 
								 | 
							
														this.globalCounts.lineByte = this.globalCounts.currentByte;
							 | 
						||
| 
								 | 
							
														this.globalCounts.currentByte = i;
							 | 
						||
| 
								 | 
							
														this.processLine( buffer, bufferPointer, slashesCount );
							 | 
						||
| 
								 | 
							
														bufferPointer = 0;
							 | 
						||
| 
								 | 
							
														slashesCount = 0;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case '\r':
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														word += char;
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											this.finalizeParsing();
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.timeEnd( 'OBJLoader2.Parser.parseText' );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.processLine = function ( buffer, bufferPointer, slashesCount ) {
							 | 
						||
| 
								 | 
							
											if ( bufferPointer < 1 ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var reconstructString = function ( content, legacyMode, start, stop ) {
							 | 
						||
| 
								 | 
							
												var line = '';
							 | 
						||
| 
								 | 
							
												if ( stop > start ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var i;
							 | 
						||
| 
								 | 
							
													if ( legacyMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( i = start; i < stop; i++ ) line += content[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( i = start; i < stop; i++ ) line += String.fromCharCode( content[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													line = line.trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												return line;
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var bufferLength, length, i, lineDesignation;
							 | 
						||
| 
								 | 
							
											lineDesignation = buffer [ 0 ];
							 | 
						||
| 
								 | 
							
											switch ( lineDesignation ) {
							 | 
						||
| 
								 | 
							
												case 'v':
							 | 
						||
| 
								 | 
							
													this.vertices.push( parseFloat( buffer[ 1 ] ) );
							 | 
						||
| 
								 | 
							
													this.vertices.push( parseFloat( buffer[ 2 ] ) );
							 | 
						||
| 
								 | 
							
													this.vertices.push( parseFloat( buffer[ 3 ] ) );
							 | 
						||
| 
								 | 
							
													if ( bufferPointer > 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.colors.push( parseFloat( buffer[ 4 ] ) );
							 | 
						||
| 
								 | 
							
														this.colors.push( parseFloat( buffer[ 5 ] ) );
							 | 
						||
| 
								 | 
							
														this.colors.push( parseFloat( buffer[ 6 ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'vt':
							 | 
						||
| 
								 | 
							
													this.uvs.push( parseFloat( buffer[ 1 ] ) );
							 | 
						||
| 
								 | 
							
													this.uvs.push( parseFloat( buffer[ 2 ] ) );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'vn':
							 | 
						||
| 
								 | 
							
													this.normals.push( parseFloat( buffer[ 1 ] ) );
							 | 
						||
| 
								 | 
							
													this.normals.push( parseFloat( buffer[ 2 ] ) );
							 | 
						||
| 
								 | 
							
													this.normals.push( parseFloat( buffer[ 3 ] ) );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'f':
							 | 
						||
| 
								 | 
							
													bufferLength = bufferPointer - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// "f vertex ..."
							 | 
						||
| 
								 | 
							
													if ( slashesCount === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.checkFaceType( 0 );
							 | 
						||
| 
								 | 
							
														for ( i = 2, length = bufferLength; i < length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ 1 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// "f vertex/uv ..."
							 | 
						||
| 
								 | 
							
													} else if  ( bufferLength === slashesCount * 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.checkFaceType( 1 );
							 | 
						||
| 
								 | 
							
														for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ 1 ], buffer[ 2 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i ], buffer[ i + 1 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// "f vertex/uv/normal ..."
							 | 
						||
| 
								 | 
							
													} else if  ( bufferLength * 2 === slashesCount * 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.checkFaceType( 2 );
							 | 
						||
| 
								 | 
							
														for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// "f vertex//normal ..."
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.checkFaceType( 3 );
							 | 
						||
| 
								 | 
							
														for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
							 | 
						||
| 
								 | 
							
															this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'l':
							 | 
						||
| 
								 | 
							
												case 'p':
							 | 
						||
| 
								 | 
							
													bufferLength = bufferPointer - 1;
							 | 
						||
| 
								 | 
							
													if ( bufferLength === slashesCount * 2 )  {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.checkFaceType( 4 );
							 | 
						||
| 
								 | 
							
														for ( i = 1, length = bufferLength + 1; i < length; i += 2 ) this.buildFace( buffer[ i ], buffer[ i + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.checkFaceType( ( lineDesignation === 'l' ) ? 5 : 6  );
							 | 
						||
| 
								 | 
							
														for ( i = 1, length = bufferLength + 1; i < length; i ++ ) this.buildFace( buffer[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 's':
							 | 
						||
| 
								 | 
							
													this.pushSmoothingGroup( buffer[ 1 ] );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'g':
							 | 
						||
| 
								 | 
							
													// 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
							 | 
						||
| 
								 | 
							
													this.processCompletedMesh();
							 | 
						||
| 
								 | 
							
													this.rawMesh.groupName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'o':
							 | 
						||
| 
								 | 
							
													// 'o' is pure meta-information and does not result in creation of new meshes
							 | 
						||
| 
								 | 
							
													this.rawMesh.objectName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'mtllib':
							 | 
						||
| 
								 | 
							
													this.rawMesh.mtllibName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'usemtl':
							 | 
						||
| 
								 | 
							
													var mtlName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
							 | 
						||
| 
								 | 
							
													if ( mtlName !== '' && this.rawMesh.activeMtlName !== mtlName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														this.rawMesh.activeMtlName = mtlName;
							 | 
						||
| 
								 | 
							
														this.rawMesh.counts.mtlCount++;
							 | 
						||
| 
								 | 
							
														this.checkSubGroup();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.pushSmoothingGroup = function ( smoothingGroup ) {
							 | 
						||
| 
								 | 
							
											var smoothingGroupInt = parseInt( smoothingGroup );
							 | 
						||
| 
								 | 
							
											if ( isNaN( smoothingGroupInt ) ) {
							 | 
						||
| 
								 | 
							
												smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var smoothCheck = this.rawMesh.smoothingGroup.normalized;
							 | 
						||
| 
								 | 
							
											this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
							 | 
						||
| 
								 | 
							
											this.rawMesh.smoothingGroup.real = smoothingGroupInt;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( smoothCheck !== smoothingGroupInt ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.rawMesh.counts.smoothingGroupCount++;
							 | 
						||
| 
								 | 
							
												this.checkSubGroup();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * Expanded faceTypes include all four face types, both line types and the point type
							 | 
						||
| 
								 | 
							
										 * faceType = 0: "f vertex ..."
							 | 
						||
| 
								 | 
							
										 * faceType = 1: "f vertex/uv ..."
							 | 
						||
| 
								 | 
							
										 * faceType = 2: "f vertex/uv/normal ..."
							 | 
						||
| 
								 | 
							
										 * faceType = 3: "f vertex//normal ..."
							 | 
						||
| 
								 | 
							
										 * faceType = 4: "l vertex/uv ..." or "l vertex ..."
							 | 
						||
| 
								 | 
							
										 * faceType = 5: "l vertex ..."
							 | 
						||
| 
								 | 
							
										 * faceType = 6: "p vertex ..."
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
										Parser.prototype.checkFaceType = function ( faceType ) {
							 | 
						||
| 
								 | 
							
											if ( this.rawMesh.faceType !== faceType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.processCompletedMesh();
							 | 
						||
| 
								 | 
							
												this.rawMesh.faceType = faceType;
							 | 
						||
| 
								 | 
							
												this.checkSubGroup();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.checkSubGroup = function () {
							 | 
						||
| 
								 | 
							
											var index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
							 | 
						||
| 
								 | 
							
											this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! THREE.LoaderSupport.Validator.isValid( this.rawMesh.subGroupInUse ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.rawMesh.subGroupInUse = {
							 | 
						||
| 
								 | 
							
													index: index,
							 | 
						||
| 
								 | 
							
													objectName: this.rawMesh.objectName,
							 | 
						||
| 
								 | 
							
													groupName: this.rawMesh.groupName,
							 | 
						||
| 
								 | 
							
													materialName: this.rawMesh.activeMtlName,
							 | 
						||
| 
								 | 
							
													smoothingGroup: this.rawMesh.smoothingGroup.normalized,
							 | 
						||
| 
								 | 
							
													vertices: [],
							 | 
						||
| 
								 | 
							
													indexMappingsCount: 0,
							 | 
						||
| 
								 | 
							
													indexMappings: [],
							 | 
						||
| 
								 | 
							
													indices: [],
							 | 
						||
| 
								 | 
							
													colors: [],
							 | 
						||
| 
								 | 
							
													uvs: [],
							 | 
						||
| 
								 | 
							
													normals: []
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
												this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.buildFace = function ( faceIndexV, faceIndexU, faceIndexN ) {
							 | 
						||
| 
								 | 
							
											if ( this.disregardNormals ) faceIndexN = undefined;
							 | 
						||
| 
								 | 
							
											var scope = this;
							 | 
						||
| 
								 | 
							
											var updateSubGroupInUse = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var faceIndexVi = parseInt( faceIndexV );
							 | 
						||
| 
								 | 
							
												var indexPointerV = 3 * ( faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var vertices = scope.rawMesh.subGroupInUse.vertices;
							 | 
						||
| 
								 | 
							
												vertices.push( scope.vertices[ indexPointerV++ ] );
							 | 
						||
| 
								 | 
							
												vertices.push( scope.vertices[ indexPointerV++ ] );
							 | 
						||
| 
								 | 
							
												vertices.push( scope.vertices[ indexPointerV ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
							 | 
						||
| 
								 | 
							
												if ( indexPointerC !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var colors = scope.rawMesh.subGroupInUse.colors;
							 | 
						||
| 
								 | 
							
													colors.push( scope.colors[ indexPointerC++ ] );
							 | 
						||
| 
								 | 
							
													colors.push( scope.colors[ indexPointerC++ ] );
							 | 
						||
| 
								 | 
							
													colors.push( scope.colors[ indexPointerC ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												if ( faceIndexU ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var faceIndexUi = parseInt( faceIndexU );
							 | 
						||
| 
								 | 
							
													var indexPointerU = 2 * ( faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2 );
							 | 
						||
| 
								 | 
							
													var uvs = scope.rawMesh.subGroupInUse.uvs;
							 | 
						||
| 
								 | 
							
													uvs.push( scope.uvs[ indexPointerU++ ] );
							 | 
						||
| 
								 | 
							
													uvs.push( scope.uvs[ indexPointerU ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												if ( faceIndexN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var faceIndexNi = parseInt( faceIndexN );
							 | 
						||
| 
								 | 
							
													var indexPointerN = 3 * ( faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3 );
							 | 
						||
| 
								 | 
							
													var normals = scope.rawMesh.subGroupInUse.normals;
							 | 
						||
| 
								 | 
							
													normals.push( scope.normals[ indexPointerN++ ] );
							 | 
						||
| 
								 | 
							
													normals.push( scope.normals[ indexPointerN++ ] );
							 | 
						||
| 
								 | 
							
													normals.push( scope.normals[ indexPointerN ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.useIndices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
							 | 
						||
| 
								 | 
							
												var indicesPointer = this.rawMesh.subGroupInUse.indexMappings[ mappingName ];
							 | 
						||
| 
								 | 
							
												if ( THREE.LoaderSupport.Validator.isValid( indicesPointer ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.rawMesh.counts.doubleIndicesCount++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
							 | 
						||
| 
								 | 
							
													updateSubGroupInUse();
							 | 
						||
| 
								 | 
							
													this.rawMesh.subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
							 | 
						||
| 
								 | 
							
													this.rawMesh.subGroupInUse.indexMappingsCount++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												this.rawMesh.subGroupInUse.indices.push( indicesPointer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												updateSubGroupInUse();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											this.rawMesh.counts.faceCount++;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.createRawMeshReport = function ( inputObjectCount ) {
							 | 
						||
| 
								 | 
							
											return 'Input Object number: ' + inputObjectCount +
							 | 
						||
| 
								 | 
							
												'\n\tObject name: ' + this.rawMesh.objectName +
							 | 
						||
| 
								 | 
							
												'\n\tGroup name: ' + this.rawMesh.groupName +
							 | 
						||
| 
								 | 
							
												'\n\tMtllib name: ' + this.rawMesh.mtllibName +
							 | 
						||
| 
								 | 
							
												'\n\tVertex count: ' + this.vertices.length / 3 +
							 | 
						||
| 
								 | 
							
												'\n\tNormal count: ' + this.normals.length / 3 +
							 | 
						||
| 
								 | 
							
												'\n\tUV count: ' + this.uvs.length / 2 +
							 | 
						||
| 
								 | 
							
												'\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
							 | 
						||
| 
								 | 
							
												'\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
							 | 
						||
| 
								 | 
							
												'\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
										Parser.prototype.finalizeRawMesh = function () {
							 | 
						||
| 
								 | 
							
											var meshOutputGroupTemp = [];
							 | 
						||
| 
								 | 
							
											var meshOutputGroup;
							 | 
						||
| 
								 | 
							
											var absoluteVertexCount = 0;
							 | 
						||
| 
								 | 
							
											var absoluteIndexMappingsCount = 0;
							 | 
						||
| 
								 | 
							
											var absoluteIndexCount = 0;
							 | 
						||
| 
								 | 
							
											var absoluteColorCount = 0;
							 | 
						||
| 
								 | 
							
											var absoluteNormalCount = 0;
							 | 
						||
| 
								 | 
							
											var absoluteUvCount = 0;
							 | 
						||
| 
								 | 
							
											var indices;
							 | 
						||
| 
								 | 
							
											for ( var name in this.rawMesh.subGroups ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												meshOutputGroup = this.rawMesh.subGroups[ name ];
							 | 
						||
| 
								 | 
							
												if ( meshOutputGroup.vertices.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices = meshOutputGroup.indices;
							 | 
						||
| 
								 | 
							
													if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( var i in indices ) indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													meshOutputGroupTemp.push( meshOutputGroup );
							 | 
						||
| 
								 | 
							
													absoluteVertexCount += meshOutputGroup.vertices.length;
							 | 
						||
| 
								 | 
							
													absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
							 | 
						||
| 
								 | 
							
													absoluteIndexCount += meshOutputGroup.indices.length;
							 | 
						||
| 
								 | 
							
													absoluteColorCount += meshOutputGroup.colors.length;
							 | 
						||
| 
								 | 
							
													absoluteUvCount += meshOutputGroup.uvs.length;
							 | 
						||
| 
								 | 
							
													absoluteNormalCount += meshOutputGroup.normals.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// do not continue if no result
							 | 
						||
| 
								 | 
							
											var result = null;
							 | 
						||
| 
								 | 
							
											if ( meshOutputGroupTemp.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												result = {
							 | 
						||
| 
								 | 
							
													name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
							 | 
						||
| 
								 | 
							
													subGroups: meshOutputGroupTemp,
							 | 
						||
| 
								 | 
							
													absoluteVertexCount: absoluteVertexCount,
							 | 
						||
| 
								 | 
							
													absoluteIndexCount: absoluteIndexCount,
							 | 
						||
| 
								 | 
							
													absoluteColorCount: absoluteColorCount,
							 | 
						||
| 
								 | 
							
													absoluteNormalCount: absoluteNormalCount,
							 | 
						||
| 
								 | 
							
													absoluteUvCount: absoluteUvCount,
							 | 
						||
| 
								 | 
							
													faceCount: this.rawMesh.counts.faceCount,
							 | 
						||
| 
								 | 
							
													doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											return result;
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.processCompletedMesh = function () {
							 | 
						||
| 
								 | 
							
											var result = this.finalizeRawMesh();
							 | 
						||
| 
								 | 
							
											if ( THREE.LoaderSupport.Validator.isValid( result ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throw 'Vertex Colors were detected, but vertex count and color count do not match!';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												if ( this.logging.enabled && this.logging.debug ) console.debug( this.createRawMeshReport( this.inputObjectCount ) );
							 | 
						||
| 
								 | 
							
												this.inputObjectCount++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.buildMesh( result );
							 | 
						||
| 
								 | 
							
												var progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
							 | 
						||
| 
								 | 
							
												this.callbackProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%', progressBytesPercent );
							 | 
						||
| 
								 | 
							
												this.resetRawMesh();
							 | 
						||
| 
								 | 
							
												return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return false;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
										 * SubGroups are transformed to too intermediate format that is forwarded to the MeshBuilder.
							 | 
						||
| 
								 | 
							
										 * It is ensured that SubGroups only contain objects with vertices (no need to check).
							 | 
						||
| 
								 | 
							
										 *
							 | 
						||
| 
								 | 
							
										 * @param result
							 | 
						||
| 
								 | 
							
										 */
							 | 
						||
| 
								 | 
							
										Parser.prototype.buildMesh = function ( result ) {
							 | 
						||
| 
								 | 
							
											var meshOutputGroups = result.subGroups;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var vertexFA = new Float32Array( result.absoluteVertexCount );
							 | 
						||
| 
								 | 
							
											this.globalCounts.vertices += result.absoluteVertexCount / 3;
							 | 
						||
| 
								 | 
							
											this.globalCounts.faces += result.faceCount;
							 | 
						||
| 
								 | 
							
											this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
							 | 
						||
| 
								 | 
							
											var indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
							 | 
						||
| 
								 | 
							
											var colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
							 | 
						||
| 
								 | 
							
											var normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
							 | 
						||
| 
								 | 
							
											var uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
							 | 
						||
| 
								 | 
							
											var haveVertexColors = THREE.LoaderSupport.Validator.isValid( colorFA );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var meshOutputGroup;
							 | 
						||
| 
								 | 
							
											var materialNames = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var createMultiMaterial = ( meshOutputGroups.length > 1 );
							 | 
						||
| 
								 | 
							
											var materialIndex = 0;
							 | 
						||
| 
								 | 
							
											var materialIndexMapping = [];
							 | 
						||
| 
								 | 
							
											var selectedMaterialIndex;
							 | 
						||
| 
								 | 
							
											var materialGroup;
							 | 
						||
| 
								 | 
							
											var materialGroups = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var vertexFAOffset = 0;
							 | 
						||
| 
								 | 
							
											var indexUAOffset = 0;
							 | 
						||
| 
								 | 
							
											var colorFAOffset = 0;
							 | 
						||
| 
								 | 
							
											var normalFAOffset = 0;
							 | 
						||
| 
								 | 
							
											var uvFAOffset = 0;
							 | 
						||
| 
								 | 
							
											var materialGroupOffset = 0;
							 | 
						||
| 
								 | 
							
											var materialGroupLength = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var materialOrg, material, materialName, materialNameOrg;
							 | 
						||
| 
								 | 
							
											// only one specific face type
							 | 
						||
| 
								 | 
							
											for ( var oodIndex in meshOutputGroups ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
							 | 
						||
| 
								 | 
							
												meshOutputGroup = meshOutputGroups[ oodIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialNameOrg = meshOutputGroup.materialName;
							 | 
						||
| 
								 | 
							
												if ( this.rawMesh.faceType < 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( meshOutputGroup.smoothingGroup === 0 ? '_flat' : '' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												materialOrg = this.materials[ materialNameOrg ];
							 | 
						||
| 
								 | 
							
												material = this.materials[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// both original and derived names do not lead to an existing material => need to use a default material
							 | 
						||
| 
								 | 
							
												if ( ! THREE.LoaderSupport.Validator.isValid( materialOrg ) && ! THREE.LoaderSupport.Validator.isValid( material ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var defaultMaterialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
							 | 
						||
| 
								 | 
							
													materialOrg = this.materials[ defaultMaterialName ];
							 | 
						||
| 
								 | 
							
													if ( this.logging.enabled ) console.warn( 'object_group "' + meshOutputGroup.objectName + '_' +
							 | 
						||
| 
								 | 
							
														meshOutputGroup.groupName + '" was defined with unresolvable material "' +
							 | 
						||
| 
								 | 
							
														materialNameOrg + '"! Assigning "' + defaultMaterialName + '".' );
							 | 
						||
| 
								 | 
							
													materialNameOrg = defaultMaterialName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// if names are identical then there is no need for later manipulation
							 | 
						||
| 
								 | 
							
													if ( materialNameOrg === materialName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														material = materialOrg;
							 | 
						||
| 
								 | 
							
														materialName = defaultMaterialName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												if ( ! THREE.LoaderSupport.Validator.isValid( material ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													var materialCloneInstructions = {
							 | 
						||
| 
								 | 
							
														materialNameOrg: materialNameOrg,
							 | 
						||
| 
								 | 
							
														materialName: materialName,
							 | 
						||
| 
								 | 
							
														materialProperties: {
							 | 
						||
| 
								 | 
							
															vertexColors: haveVertexColors ? 2 : 0,
							 | 
						||
| 
								 | 
							
															flatShading: meshOutputGroup.smoothingGroup === 0
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
													var payload = {
							 | 
						||
| 
								 | 
							
														cmd: 'materialData',
							 | 
						||
| 
								 | 
							
														materials: {
							 | 
						||
| 
								 | 
							
															materialCloneInstructions: materialCloneInstructions
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
													this.callbackMeshBuilder( payload );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// fake entry for async; sync Parser always works on material references (Builder update directly visible here)
							 | 
						||
| 
								 | 
							
													if ( this.useAsync ) this.materials[ materialName ] = materialCloneInstructions;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( createMultiMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// re-use material if already used before. Reduces materials array size and eliminates duplicates
							 | 
						||
| 
								 | 
							
													selectedMaterialIndex = materialIndexMapping[ materialName ];
							 | 
						||
| 
								 | 
							
													if ( ! selectedMaterialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														selectedMaterialIndex = materialIndex;
							 | 
						||
| 
								 | 
							
														materialIndexMapping[ materialName ] = materialIndex;
							 | 
						||
| 
								 | 
							
														materialNames.push( materialName );
							 | 
						||
| 
								 | 
							
														materialIndex++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
													materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
							 | 
						||
| 
								 | 
							
													materialGroup = {
							 | 
						||
| 
								 | 
							
														start: materialGroupOffset,
							 | 
						||
| 
								 | 
							
														count: materialGroupLength,
							 | 
						||
| 
								 | 
							
														index: selectedMaterialIndex
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
													materialGroups.push( materialGroup );
							 | 
						||
| 
								 | 
							
													materialGroupOffset += materialGroupLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialNames.push( materialName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
							 | 
						||
| 
								 | 
							
												vertexFAOffset += meshOutputGroup.vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( indexUA ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indexUA.set( meshOutputGroup.indices, indexUAOffset );
							 | 
						||
| 
								 | 
							
													indexUAOffset += meshOutputGroup.indices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( colorFA ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorFA.set( meshOutputGroup.colors, colorFAOffset );
							 | 
						||
| 
								 | 
							
													colorFAOffset += meshOutputGroup.colors.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( normalFA ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													normalFA.set( meshOutputGroup.normals, normalFAOffset );
							 | 
						||
| 
								 | 
							
													normalFAOffset += meshOutputGroup.normals.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
												if ( uvFA ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvFA.set( meshOutputGroup.uvs, uvFAOffset );
							 | 
						||
| 
								 | 
							
													uvFAOffset += meshOutputGroup.uvs.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.logging.enabled && this.logging.debug ) {
							 | 
						||
| 
								 | 
							
													var materialIndexLine = THREE.LoaderSupport.Validator.isValid( selectedMaterialIndex ) ? '\n\t\tmaterialIndex: ' + selectedMaterialIndex : '';
							 | 
						||
| 
								 | 
							
													var createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
							 | 
						||
| 
								 | 
							
														'\n\t\tgroupName: ' + meshOutputGroup.groupName +
							 | 
						||
| 
								 | 
							
														'\n\t\tIndex: ' + meshOutputGroup.index +
							 | 
						||
| 
								 | 
							
														'\n\t\tfaceType: ' + this.rawMesh.faceType +
							 | 
						||
| 
								 | 
							
														'\n\t\tmaterialName: ' + meshOutputGroup.materialName +
							 | 
						||
| 
								 | 
							
														'\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
							 | 
						||
| 
								 | 
							
														materialIndexLine +
							 | 
						||
| 
								 | 
							
														'\n\t\tobjectName: ' + meshOutputGroup.objectName +
							 | 
						||
| 
								 | 
							
														'\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
							 | 
						||
| 
								 | 
							
														'\n\t\t#indices: ' + meshOutputGroup.indices.length +
							 | 
						||
| 
								 | 
							
														'\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
							 | 
						||
| 
								 | 
							
														'\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
							 | 
						||
| 
								 | 
							
														'\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
							 | 
						||
| 
								 | 
							
													console.debug( createdReport );
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.outputObjectCount++;
							 | 
						||
| 
								 | 
							
											this.callbackMeshBuilder(
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													cmd: 'meshData',
							 | 
						||
| 
								 | 
							
													progress: {
							 | 
						||
| 
								 | 
							
														numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													params: {
							 | 
						||
| 
								 | 
							
														meshName: result.name
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													materials: {
							 | 
						||
| 
								 | 
							
														multiMaterial: createMultiMaterial,
							 | 
						||
| 
								 | 
							
														materialNames: materialNames,
							 | 
						||
| 
								 | 
							
														materialGroups: materialGroups
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													buffers: {
							 | 
						||
| 
								 | 
							
														vertices: vertexFA,
							 | 
						||
| 
								 | 
							
														indices: indexUA,
							 | 
						||
| 
								 | 
							
														colors: colorFA,
							 | 
						||
| 
								 | 
							
														normals: normalFA,
							 | 
						||
| 
								 | 
							
														uvs: uvFA
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													// 0: mesh, 1: line, 2: point
							 | 
						||
| 
								 | 
							
													geometryType: this.rawMesh.faceType < 4 ? 0 : ( this.rawMesh.faceType === 6 ) ? 2 : 1
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												[ vertexFA.buffer ],
							 | 
						||
| 
								 | 
							
												THREE.LoaderSupport.Validator.isValid( indexUA ) ? [ indexUA.buffer ] : null,
							 | 
						||
| 
								 | 
							
												THREE.LoaderSupport.Validator.isValid( colorFA ) ? [ colorFA.buffer ] : null,
							 | 
						||
| 
								 | 
							
												THREE.LoaderSupport.Validator.isValid( normalFA ) ? [ normalFA.buffer ] : null,
							 | 
						||
| 
								 | 
							
												THREE.LoaderSupport.Validator.isValid( uvFA ) ? [ uvFA.buffer ] : null
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Parser.prototype.finalizeParsing = function () {
							 | 
						||
| 
								 | 
							
											if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.outputObjectCount );
							 | 
						||
| 
								 | 
							
											if ( this.processCompletedMesh() && this.logging.enabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var parserFinalReport = 'Overall counts: ' +
							 | 
						||
| 
								 | 
							
													'\n\tVertices: ' + this.globalCounts.vertices +
							 | 
						||
| 
								 | 
							
													'\n\tFaces: ' + this.globalCounts.faces +
							 | 
						||
| 
								 | 
							
													'\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
							 | 
						||
| 
								 | 
							
												console.info( parserFinalReport );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Parser;
							 | 
						||
| 
								 | 
							
									})();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Utility method for loading an mtl file according resource description. Provide url or content.
							 | 
						||
| 
								 | 
							
									 * @memberOf THREE.OBJLoader2
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @param {string} url URL to the file
							 | 
						||
| 
								 | 
							
									 * @param {Object} content The file content as arraybuffer or text
							 | 
						||
| 
								 | 
							
									 * @param {function} callbackOnLoad Callback to be called after successful load
							 | 
						||
| 
								 | 
							
									 * @param {string} [crossOrigin] CORS value
							 | 
						||
| 
								 | 
							
								 	 * @param {Object} [materialOptions] Set material loading options for MTLLoader
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype.loadMtl = function ( url, content, callbackOnLoad, crossOrigin, materialOptions ) {
							 | 
						||
| 
								 | 
							
										var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'MTL' );
							 | 
						||
| 
								 | 
							
										resource.setContent( content );
							 | 
						||
| 
								 | 
							
										this._loadMtl( resource, callbackOnLoad, crossOrigin, materialOptions );
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									OBJLoader2.prototype._loadMtl = function ( resource, callbackOnLoad, crossOrigin, materialOptions ) {
							 | 
						||
| 
								 | 
							
										if ( THREE.MTLLoader === undefined ) console.error( '"THREE.MTLLoader" is not available. "THREE.OBJLoader2" requires it for loading MTL files.' );
							 | 
						||
| 
								 | 
							
										if ( Validator.isValid( resource ) && this.logging.enabled ) console.time( 'Loading MTL: ' + resource.name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										var materials = [];
							 | 
						||
| 
								 | 
							
										var scope = this;
							 | 
						||
| 
								 | 
							
										var processMaterials = function ( materialCreator ) {
							 | 
						||
| 
								 | 
							
											var materialCreatorMaterials = [];
							 | 
						||
| 
								 | 
							
											if ( Validator.isValid( materialCreator ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialCreator.preload();
							 | 
						||
| 
								 | 
							
												materialCreatorMaterials = materialCreator.materials;
							 | 
						||
| 
								 | 
							
												for ( var materialName in materialCreatorMaterials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( materialCreatorMaterials.hasOwnProperty( materialName ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														materials[ materialName ] = materialCreatorMaterials[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Validator.isValid( resource ) && scope.logging.enabled ) console.timeEnd( 'Loading MTL: ' + resource.name );
							 | 
						||
| 
								 | 
							
											callbackOnLoad( materials, materialCreator );
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// fast-fail
							 | 
						||
| 
								 | 
							
										if ( ! Validator.isValid( resource ) || ( ! Validator.isValid( resource.content ) && ! Validator.isValid( resource.url ) ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											processMaterials();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											var mtlLoader = new THREE.MTLLoader( this.manager );
							 | 
						||
| 
								 | 
							
											crossOrigin = Validator.verifyInput( crossOrigin, 'anonymous' );
							 | 
						||
| 
								 | 
							
											mtlLoader.setCrossOrigin( crossOrigin );
							 | 
						||
| 
								 | 
							
											mtlLoader.setPath( resource.path );
							 | 
						||
| 
								 | 
							
											if ( Validator.isValid( materialOptions ) ) mtlLoader.setMaterialOptions( materialOptions );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Validator.isValid( resource.content ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												processMaterials( Validator.isValid( resource.content ) ? mtlLoader.parse( resource.content ) : null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( Validator.isValid( resource.url ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												var fileLoader = new THREE.FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
												fileLoader.load( resource.url, function ( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													resource.content = text;
							 | 
						||
| 
								 | 
							
													processMaterials( mtlLoader.parse( text ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}, this._onProgress, this._onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return OBJLoader2;
							 | 
						||
| 
								 | 
							
								})();
							 |