Cesium-Examples/examples/cesiumEx/skyBoxOnGround.js

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2025-03-11 08:25:45 +00:00
//以下代码复制自Cesium源码的SkyBox然后做了一点点修改。
//SkyBoxOnGround.js
// const Cesium = window.Cesium;
const BoxGeometry = Cesium.BoxGeometry;
const Cartesian3 = Cesium.Cartesian3;
const defaultValue = Cesium.defaultValue;
const defined = Cesium.defined;
const destroyObject = Cesium.destroyObject;
const DeveloperError = Cesium.DeveloperError;
const GeometryPipeline = Cesium.GeometryPipeline;
const Matrix3 = Cesium.Matrix3;
const Matrix4 = Cesium.Matrix4;
const Transforms = Cesium.Transforms;
const VertexFormat = Cesium.VertexFormat;
const BufferUsage = Cesium.BufferUsage;
const CubeMap = Cesium.CubeMap;
const DrawCommand = Cesium.DrawCommand;
const loadCubeMap = Cesium.loadCubeMap;
const RenderState = Cesium.RenderState;
const VertexArray = Cesium.VertexArray;
const BlendingState = Cesium.BlendingState;
const SceneMode = Cesium.SceneMode;
const ShaderProgram = Cesium.ShaderProgram;
const ShaderSource = Cesium.ShaderSource;
const skyboxMatrix3 = new Matrix3();
/**
* @class DEUGlobe.Scene.SkyBoxOnGround
* @category 场景
* @classdesc 近景天空盒
* @param {Object} options - 参数
* @param {Object} options.sources - 近地天空盒来源
*/
class SkyBoxOnGround {
constructor(options) {
/**
* 为了兼容高版本的Cesium因为新版cesium中getRotation被移除
*/
if (!Cesium.defined(Cesium.Matrix4.getRotation)) {
Cesium.Matrix4.getRotation = Cesium.Matrix4.getMatrix3;
}
this.sources = options.sources;
this._sources = undefined;
this.show = defaultValue(options.show, true);
this._command = new DrawCommand({
modelMatrix: Matrix4.clone(Matrix4.IDENTITY),
owner: this,
});
this._cubeMap = undefined;
this._attributeLocations = undefined;
this._useHdr = undefined;
}
update(frameState, useHdr) {
const that = this;
//片元着色器,直接从源码复制
// -------------- requestWebgl1: true,--------------
// const SkyBoxFS =
// "uniform samplerCube u_cubeMap;\n\
// varying vec3 v_texCoord;\n\
// void main()\n\
// {\n\
// vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));\n\
// gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);\n\
// }\n\
// ";
const SkyBoxFS = `precision highp float;
uniform samplerCube u_cubeMap;
in vec3 v_texCoord;
out vec4 fragColor;
void main() {
vec4 color = texture(u_cubeMap, normalize(v_texCoord));
fragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
}`;
//顶点着色器有修改,主要是乘了一个旋转矩阵
// -------------- requestWebgl1: true,--------------
// const SkyBoxVS =
// "attribute vec3 position;\n\
// varying vec3 v_texCoord;\n\
// uniform mat3 u_rotateMatrix;\n\
// void main()\n\
// {\n\
// vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));\n\
// gl_Position = czm_projection * vec4(p, 1.0);\n\
// v_texCoord = position.xyz;\n\
// }\n\
// ";
const SkyBoxVS = `#version 300 es
precision highp float;
in vec3 position;
out vec3 v_texCoord;
uniform mat3 u_rotateMatrix;
void main() {
vec3 p = czm_viewRotation * u_rotateMatrix * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position));
gl_Position = czm_projection * vec4(p, 1.0);
v_texCoord = position;
}
`;
if (!this.show) {
return undefined;
}
if (
frameState.mode !== SceneMode.SCENE3D &&
frameState.mode !== SceneMode.MORPHING
) {
return undefined;
}
if (!frameState.passes.render) {
return undefined;
}
const context = frameState.context;
if (this._sources !== this.sources) {
this._sources = this.sources;
const sources = this.sources;
if (
!defined(sources.positiveX) ||
!defined(sources.negativeX) ||
!defined(sources.positiveY) ||
!defined(sources.negativeY) ||
!defined(sources.positiveZ) ||
!defined(sources.negativeZ)
) {
throw new DeveloperError(
"this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties."
);
}
if (
typeof sources.positiveX !== typeof sources.negativeX ||
typeof sources.positiveX !== typeof sources.positiveY ||
typeof sources.positiveX !== typeof sources.negativeY ||
typeof sources.positiveX !== typeof sources.positiveZ ||
typeof sources.positiveX !== typeof sources.negativeZ
) {
throw new DeveloperError(
"this.sources properties must all be the same type."
);
}
if (typeof sources.positiveX === "string") {
// Given urls for cube-map images. Load them.
loadCubeMap(context, this._sources).then(function (cubeMap) {
that._cubeMap = that._cubeMap && that._cubeMap.destroy();
that._cubeMap = cubeMap;
});
} else {
this._cubeMap = this._cubeMap && this._cubeMap.destroy();
this._cubeMap = new CubeMap({
context: context,
source: sources,
});
}
}
const command = this._command;
command.modelMatrix = Transforms.eastNorthUpToFixedFrame(
frameState.camera._positionWC
);
if (!defined(command.vertexArray)) {
command.uniformMap = {
u_cubeMap: function () {
return that._cubeMap;
},
u_rotateMatrix: function () {
return Matrix4.getRotation(command.modelMatrix, skyboxMatrix3);
},
};
const geometry = BoxGeometry.createGeometry(
BoxGeometry.fromDimensions({
dimensions: new Cartesian3(2.0, 2.0, 2.0),
vertexFormat: VertexFormat.POSITION_ONLY,
})
);
const attributeLocations = (this._attributeLocations =
GeometryPipeline.createAttributeLocations(geometry));
command.vertexArray = VertexArray.fromGeometry({
context: context,
geometry: geometry,
attributeLocations: attributeLocations,
bufferUsage: BufferUsage._DRAW,
});
command.renderState = RenderState.fromCache({
blending: BlendingState.ALPHA_BLEND,
});
}
if (!defined(command.shaderProgram) || this._useHdr !== useHdr) {
const fs = new ShaderSource({
defines: [useHdr ? "HDR" : ""],
sources: [SkyBoxFS],
});
command.shaderProgram = ShaderProgram.fromCache({
context: context,
vertexShaderSource: SkyBoxVS,
fragmentShaderSource: fs,
attributeLocations: this._attributeLocations,
});
this._useHdr = useHdr;
}
if (!defined(this._cubeMap)) {
return undefined;
}
return command;
}
isDestroyed() {
return false;
}
destroy() {
const command = this._command;
command.vertexArray = command.vertexArray && command.vertexArray.destroy();
command.shaderProgram =
command.shaderProgram && command.shaderProgram.destroy();
this._cubeMap = this._cubeMap && this._cubeMap.destroy();
return destroyObject(this);
}
}