mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			192 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			192 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
								 | 
							
								/**
							 | 
						|||
| 
								 | 
							
								 * https://github.com/gre/bezier-easing
							 | 
						|||
| 
								 | 
							
								 * BezierEasing - use bezier curve for transition easing function
							 | 
						|||
| 
								 | 
							
								 * by Gaëtan Renaudeau 2014 - 2015 – MIT License
							 | 
						|||
| 
								 | 
							
								 *
							 | 
						|||
| 
								 | 
							
								 * https://github.com/manubb/Leaflet.PixiOverlay
							 | 
						|||
| 
								 | 
							
								 */
							 | 
						|||
| 
								 | 
							
								(function(f) {
							 | 
						|||
| 
								 | 
							
								  if (typeof exports === 'object' && typeof module !== 'undefined') {
							 | 
						|||
| 
								 | 
							
								    module.exports = f();
							 | 
						|||
| 
								 | 
							
								  } else if (typeof define === 'function' && define.amd) {
							 | 
						|||
| 
								 | 
							
								    define([], f);
							 | 
						|||
| 
								 | 
							
								  } else {
							 | 
						|||
| 
								 | 
							
								    var g;
							 | 
						|||
| 
								 | 
							
								    if (typeof window !== 'undefined') {
							 | 
						|||
| 
								 | 
							
								      g = window;
							 | 
						|||
| 
								 | 
							
								    } else if (typeof global !== 'undefined') {
							 | 
						|||
| 
								 | 
							
								      g = global;
							 | 
						|||
| 
								 | 
							
								    } else if (typeof self !== 'undefined') {
							 | 
						|||
| 
								 | 
							
								      g = self;
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								      g = this;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    g.BezierEasing = f();
							 | 
						|||
| 
								 | 
							
								  }
							 | 
						|||
| 
								 | 
							
								})(function() {
							 | 
						|||
| 
								 | 
							
								  var define, module, exports;
							 | 
						|||
| 
								 | 
							
								  return (function() {
							 | 
						|||
| 
								 | 
							
								    function r(e, n, t) {
							 | 
						|||
| 
								 | 
							
								      function o(i, f) {
							 | 
						|||
| 
								 | 
							
								        if (!n[i]) {
							 | 
						|||
| 
								 | 
							
								          if (!e[i]) {
							 | 
						|||
| 
								 | 
							
								            var c = 'function' == typeof require && require;
							 | 
						|||
| 
								 | 
							
								            if (!f && c) return c(i, !0);
							 | 
						|||
| 
								 | 
							
								            if (u) return u(i, !0);
							 | 
						|||
| 
								 | 
							
								            var a = new Error("Cannot find module '" + i + "'");
							 | 
						|||
| 
								 | 
							
								            throw ((a.code = 'MODULE_NOT_FOUND'), a);
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								          var p = (n[i] = { exports: {} });
							 | 
						|||
| 
								 | 
							
								          e[i][0].call(
							 | 
						|||
| 
								 | 
							
								            p.exports,
							 | 
						|||
| 
								 | 
							
								            function(r) {
							 | 
						|||
| 
								 | 
							
								              var n = e[i][1][r];
							 | 
						|||
| 
								 | 
							
								              return o(n || r);
							 | 
						|||
| 
								 | 
							
								            },
							 | 
						|||
| 
								 | 
							
								            p,
							 | 
						|||
| 
								 | 
							
								            p.exports,
							 | 
						|||
| 
								 | 
							
								            r,
							 | 
						|||
| 
								 | 
							
								            e,
							 | 
						|||
| 
								 | 
							
								            n,
							 | 
						|||
| 
								 | 
							
								            t
							 | 
						|||
| 
								 | 
							
								          );
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								        return n[i].exports;
							 | 
						|||
| 
								 | 
							
								      }
							 | 
						|||
| 
								 | 
							
								      for (var u = 'function' == typeof require && require, i = 0; i < t.length; i++) o(t[i]);
							 | 
						|||
| 
								 | 
							
								      return o;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    return r;
							 | 
						|||
| 
								 | 
							
								  })()(
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								      1: [
							 | 
						|||
| 
								 | 
							
								        function(require, module, exports) {
							 | 
						|||
| 
								 | 
							
								          /**
							 | 
						|||
| 
								 | 
							
								           * https://github.com/gre/bezier-easing
							 | 
						|||
| 
								 | 
							
								           * BezierEasing - use bezier curve for transition easing function
							 | 
						|||
| 
								 | 
							
								           * by Gaëtan Renaudeau 2014 - 2015 – MIT License
							 | 
						|||
| 
								 | 
							
								           */
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          // These values are established by empiricism with tests (tradeoff: performance VS precision)
							 | 
						|||
| 
								 | 
							
								          var NEWTON_ITERATIONS = 4;
							 | 
						|||
| 
								 | 
							
								          var NEWTON_MIN_SLOPE = 0.001;
							 | 
						|||
| 
								 | 
							
								          var SUBDIVISION_PRECISION = 0.0000001;
							 | 
						|||
| 
								 | 
							
								          var SUBDIVISION_MAX_ITERATIONS = 10;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          var kSplineTableSize = 11;
							 | 
						|||
| 
								 | 
							
								          var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          var float32ArraySupported = typeof Float32Array === 'function';
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          function A(aA1, aA2) {
							 | 
						|||
| 
								 | 
							
								            return 1.0 - 3.0 * aA2 + 3.0 * aA1;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								          function B(aA1, aA2) {
							 | 
						|||
| 
								 | 
							
								            return 3.0 * aA2 - 6.0 * aA1;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								          function C(aA1) {
							 | 
						|||
| 
								 | 
							
								            return 3.0 * aA1;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
							 | 
						|||
| 
								 | 
							
								          function calcBezier(aT, aA1, aA2) {
							 | 
						|||
| 
								 | 
							
								            return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
							 | 
						|||
| 
								 | 
							
								          function getSlope(aT, aA1, aA2) {
							 | 
						|||
| 
								 | 
							
								            return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          function binarySubdivide(aX, aA, aB, mX1, mX2) {
							 | 
						|||
| 
								 | 
							
								            var currentX,
							 | 
						|||
| 
								 | 
							
								              currentT,
							 | 
						|||
| 
								 | 
							
								              i = 0;
							 | 
						|||
| 
								 | 
							
								            do {
							 | 
						|||
| 
								 | 
							
								              currentT = aA + (aB - aA) / 2.0;
							 | 
						|||
| 
								 | 
							
								              currentX = calcBezier(currentT, mX1, mX2) - aX;
							 | 
						|||
| 
								 | 
							
								              if (currentX > 0.0) {
							 | 
						|||
| 
								 | 
							
								                aB = currentT;
							 | 
						|||
| 
								 | 
							
								              } else {
							 | 
						|||
| 
								 | 
							
								                aA = currentT;
							 | 
						|||
| 
								 | 
							
								              }
							 | 
						|||
| 
								 | 
							
								            } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
							 | 
						|||
| 
								 | 
							
								            return currentT;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
							 | 
						|||
| 
								 | 
							
								            for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
							 | 
						|||
| 
								 | 
							
								              var currentSlope = getSlope(aGuessT, mX1, mX2);
							 | 
						|||
| 
								 | 
							
								              if (currentSlope === 0.0) {
							 | 
						|||
| 
								 | 
							
								                return aGuessT;
							 | 
						|||
| 
								 | 
							
								              }
							 | 
						|||
| 
								 | 
							
								              var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
							 | 
						|||
| 
								 | 
							
								              aGuessT -= currentX / currentSlope;
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            return aGuessT;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          function LinearEasing(x) {
							 | 
						|||
| 
								 | 
							
								            return x;
							 | 
						|||
| 
								 | 
							
								          }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								          module.exports = function bezier(mX1, mY1, mX2, mY2) {
							 | 
						|||
| 
								 | 
							
								            if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
							 | 
						|||
| 
								 | 
							
								              throw new Error('bezier x values must be in [0, 1] range');
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								            if (mX1 === mY1 && mX2 === mY2) {
							 | 
						|||
| 
								 | 
							
								              return LinearEasing;
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								            // Precompute samples table
							 | 
						|||
| 
								 | 
							
								            var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
							 | 
						|||
| 
								 | 
							
								            for (var i = 0; i < kSplineTableSize; ++i) {
							 | 
						|||
| 
								 | 
							
								              sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								            function getTForX(aX) {
							 | 
						|||
| 
								 | 
							
								              var intervalStart = 0.0;
							 | 
						|||
| 
								 | 
							
								              var currentSample = 1;
							 | 
						|||
| 
								 | 
							
								              var lastSample = kSplineTableSize - 1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								              for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
							 | 
						|||
| 
								 | 
							
								                intervalStart += kSampleStepSize;
							 | 
						|||
| 
								 | 
							
								              }
							 | 
						|||
| 
								 | 
							
								              --currentSample;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								              // Interpolate to provide an initial guess for t
							 | 
						|||
| 
								 | 
							
								              var dist =
							 | 
						|||
| 
								 | 
							
								                (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
							 | 
						|||
| 
								 | 
							
								              var guessForT = intervalStart + dist * kSampleStepSize;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								              var initialSlope = getSlope(guessForT, mX1, mX2);
							 | 
						|||
| 
								 | 
							
								              if (initialSlope >= NEWTON_MIN_SLOPE) {
							 | 
						|||
| 
								 | 
							
								                return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
							 | 
						|||
| 
								 | 
							
								              } else if (initialSlope === 0.0) {
							 | 
						|||
| 
								 | 
							
								                return guessForT;
							 | 
						|||
| 
								 | 
							
								              } else {
							 | 
						|||
| 
								 | 
							
								                return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
							 | 
						|||
| 
								 | 
							
								              }
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								            return function BezierEasing(x) {
							 | 
						|||
| 
								 | 
							
								              // Because JavaScript number are imprecise, we should guarantee the extremes are right.
							 | 
						|||
| 
								 | 
							
								              if (x === 0) {
							 | 
						|||
| 
								 | 
							
								                return 0;
							 | 
						|||
| 
								 | 
							
								              }
							 | 
						|||
| 
								 | 
							
								              if (x === 1) {
							 | 
						|||
| 
								 | 
							
								                return 1;
							 | 
						|||
| 
								 | 
							
								              }
							 | 
						|||
| 
								 | 
							
								              return calcBezier(getTForX(x), mY1, mY2);
							 | 
						|||
| 
								 | 
							
								            };
							 | 
						|||
| 
								 | 
							
								          };
							 | 
						|||
| 
								 | 
							
								        },
							 | 
						|||
| 
								 | 
							
								        {}
							 | 
						|||
| 
								 | 
							
								      ]
							 | 
						|||
| 
								 | 
							
								    },
							 | 
						|||
| 
								 | 
							
								    {},
							 | 
						|||
| 
								 | 
							
								    [1]
							 | 
						|||
| 
								 | 
							
								  )(1);
							 | 
						|||
| 
								 | 
							
								});
							 |