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				https://github.com/jiawanlong/Cesium-Examples.git
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			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <script type="importmap">
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								        {
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								            "imports": {
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								                "three": "./../../three/build/three.module.js",
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								                "three/addons/": "./../../three/examples/jsm/"
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three';
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        // 场景
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								        const scene = new THREE.Scene();// 创建场景
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								        const geometry1 = new THREE.BoxGeometry(100, 100, 5);
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								        const geometry2 = new THREE.BoxGeometry(5, 100, 200);
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								        const texLoader = new THREE.TextureLoader();
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								        const texture = texLoader.load('./砖墙.jpg');
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								        texture.wrapS = THREE.RepeatWrapping;
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								        texture.wrapT = THREE.RepeatWrapping;
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								        texture.repeat.set(2, 2);
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								        const material = new THREE.MeshLambertMaterial({
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								            map: texture,
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								        });
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								        const mesh1 = new THREE.Mesh(geometry1, material);
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								        const mesh2 = new THREE.Mesh(geometry2, material);
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								        mesh1.position.set(50, 50, 0);
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								        mesh2.position.set(0, 50, 97.5);
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								        scene.add(mesh1);
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								        scene.add(mesh2);
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								        // 光源
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								        const directionalLight = new THREE.AmbientLight(0xffffff, 4);
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								        scene.add(directionalLight);
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								        // 相机
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								        const camera = new THREE.PerspectiveCamera();
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								        camera.position.set(400, 300, 500);
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								        camera.lookAt(0, 50, 40);
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								        // GridHelper
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								        const GridHelper = new THREE.GridHelper(500);
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								        scene.add(GridHelper);
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								        // 渲染器
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								        const renderer = new THREE.WebGLRenderer();
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								        renderer.setSize(window.innerWidth, window.innerHeight);
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								        renderer.render(scene, camera);
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								        document.body.appendChild(renderer.domElement);
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								        // 旋转
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								        const controls = new OrbitControls(camera, renderer.domElement);
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								        controls.addEventListener('change', function () {
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								            renderer.render(scene, camera);
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								        });
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								        setTimeout(function () {
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								            renderer.render(scene, camera);
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								        }, 500);
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								    </script>
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								</body>
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								</html>
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