mirror of
https://github.com/jiawanlong/Cesium-Examples.git
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118 lines
3.4 KiB
HTML
118 lines
3.4 KiB
HTML
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<!--********************************************************************
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* by jiawanlong
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原作者:https://github.com/sxguojf/three-tile
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https://github.com/sxguojf/three-tile-example/blob/master/src/step1.1/main.ts
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<script type="text/javascript" src="./../../three/three.js"></script>
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<style>
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* {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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body,
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#map {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div id="map"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../three/build/three.module.js",
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"three/addons/": "./../../three/examples/jsm/",
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"three-tile": "./three-tile.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import * as tt from "three-tile";
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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const MAPBOXKEY =
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"pk.eyJ1IjoidHJhbXBqd2wiLCJhIjoiY2xhYXIxbHExMDN3dzN3cGliOHdrMThxMiJ9.6er2aYb1EBjSsK1-t9d2-w";
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// mapbox影像数据源
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const mapBoxImgSource = new tt.plugin.MapBoxSource({
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token: MAPBOXKEY,
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dataType: "image",
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style: "mapbox.satellite",
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});
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// mapbox地形数据源
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const mapBoxDemSource = new tt.plugin.MapBoxSource({
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token: MAPBOXKEY,
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dataType: "terrain-rgb",
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style: "mapbox.terrain-rgb",
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maxLevel: 15,
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});
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// 创建地图
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const map = tt.TileMap.create({
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// 影像数据源
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imgSource: mapBoxImgSource,
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// 地形数据源
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demSource: mapBoxDemSource,
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// 地图投影中心经度
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lon0: 90,
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// 最小缩放级别
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minLevel: 2,
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// 最大缩放级别
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maxLevel: 18,
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});
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// 地图旋转到xz平面
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map.rotateX(-Math.PI / 2);
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// 地图中心坐标(经度,纬度,高度)
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const centerGeo = new THREE.Vector3(105, 30, 0);
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// 摄像坐标(经度,纬度,高度)
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const camersGeo = new THREE.Vector3(105, 0, 5000);
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// 地图中心转为世界坐标
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const centerPostion = map.localToWorld(map.geo2pos(centerGeo));
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// 摄像机转为世界坐标
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const cameraPosition = map.localToWorld(map.geo2pos(camersGeo));
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// 初始化场景
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const viewer = new tt.plugin.GLViewer("#map", { centerPostion, cameraPosition });
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// 地图添加到场景
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viewer.scene.add(map);
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const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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const geoGroup = new THREE.Group();
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// 正方形
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const pos = map.geo2pos(new THREE.Vector3(120, 40));
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const geo = new THREE.BoxGeometry(500, 500, 300);
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const mesh = new THREE.Mesh(geo, material);
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mesh.position.set(pos.x, pos.y, 150);
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geoGroup.add(mesh);
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const pos2 = map.geo2pos(new THREE.Vector3(90, 20));
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const loader = new GLTFLoader()
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loader.load('./zhanji.glb', (gltf) => {
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viewer.scene.add(gltf.scene)
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gltf.scene.position.set(pos2.x, pos2.y, 0)
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})
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map.add(geoGroup);
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</script>
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</body>
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</html>
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