2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								        }
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								        body,
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								        .box {
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								            width: 100%;
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								            background-color: #1f1f1f;
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								            height: 100%;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <div class="box" id="box"></div>
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								    <script type="importmap">
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								        {
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								            "imports": {
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								                "three": "./../../libs/three/build/three.module.js",
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								                "three/addons/": "./../../libs/three/examples/jsm/"
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three';
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
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								        let objects = [];
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								        let selectedObject = null;
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								        let box = document.getElementById("box")
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								        const scene = new THREE.Scene();// 创建场景
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								        // 辅助线
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								        const axesHelper = new THREE.AxesHelper(150);
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								        scene.add(axesHelper);
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								        // 相机
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								        const camera = new THREE.PerspectiveCamera();  //相机
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								        camera.position.set(400, 300, 500); //相机位置
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								        camera.lookAt(0, 50, 40);   //相机观察位置
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								        // 渲染器
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								        let renderer = new THREE.WebGLRenderer({})
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								        renderer.setSize(window.innerWidth, window.innerHeight)
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								        box.appendChild(renderer.domElement)
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								        // 添加模型
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								        const geometry1 = new THREE.BoxGeometry(10, 10, 10);
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								        const geometry2 = new THREE.SphereGeometry(10);
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								        const geometry3 = new THREE.CylinderGeometry(10, 10, 100);
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								        const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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								        const mesh1 = new THREE.Mesh(geometry1, material);
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								        mesh1.position.set(0, 0, 0);
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								        const mesh2 = new THREE.Mesh(geometry2, material);
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								        mesh2.position.set(0, 0, 30);
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								        const mesh3 = new THREE.Mesh(geometry3, material);
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								        mesh3.position.set(0, 0, 60);
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								        scene.add(mesh1);
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								        scene.add(mesh2);
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								        scene.add(mesh3);
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								        objects.push(mesh1)
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								        objects.push(mesh2)
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								        objects.push(mesh3)
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								        // 监听鼠标点击事件
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								        window.addEventListener('mousedown', onDocumentClick, false);
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								        function onDocumentClick(event) {
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								            event.preventDefault();
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								            // 计算鼠标点击位置对应的坐标
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								            const mouse = new THREE.Vector2();
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								            mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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								            mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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								            // 创建射线
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								            const raycaster = new THREE.Raycaster();
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								            raycaster.setFromCamera(mouse, camera);
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								            // 执行射线投射并与场景中的物体相交测试
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								            const intersects = raycaster.intersectObjects(objects);
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								            if (intersects.length > 0) {
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								                // 显示被选中的物体
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								                selectedObject = intersects[0].object;
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								                console.log(selectedObject)
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								            } else {
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								                selectedObject = null;
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								            }
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								        }
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								        function render() {
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								            // 清除上次高亮
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								            objects.forEach((e)=>{
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								                e.material = new THREE.MeshBasicMaterial({ color: 0xff0000 })
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								            })
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								            if (selectedObject) {
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								                selectedObject.material = new THREE.MeshBasicMaterial({ color: 0xffff00 })
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								            }
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								            renderer.render(scene, camera)
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								            requestAnimationFrame(render);
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								        }
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								        render();
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								        const controls = new OrbitControls(camera, renderer.domElement);
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								        controls.addEventListener('change', function () {
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								            renderer.render(scene, camera);
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								        });
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								    </script>
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								</body>
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								</html>
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