2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								    <script src="./latlng.js"></script>
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								</head>
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								<body style="
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								      margin: 0;
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								      overflow: hidden;
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								      background: #fff;
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								      width: 100%;
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								      height: 100%;
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								      position: absolute;
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								      top: 0;
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								    ">
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <!-- ./video.mp4 -->
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								    <script type="text/javascript">
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								        Cesium.Ion.defaultAccessToken =
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								            "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M";
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								        const viewer = new Cesium.Viewer("map", {});
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								        viewer.scene.debugShowFramesPerSecond = true;
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								        viewer.scene.globe.depthTestAgainstTerrain = true;
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								        // 地图视野定位
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								        viewer.camera.setView({
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								            destination: Cesium.Cartesian3.fromDegrees(120, 30, 3000),
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								        });
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								        // 视锥体位置
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								        let qd = Cesium.Cartesian3.fromDegrees(120, 30, 1000);
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								        let zd = Cesium.Cartesian3.fromDegrees(125, 30, 0);
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								        const fov = 30;  //上下角度
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								        const near = 10;  // 进距离
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								        const far = 5000;  //远距离
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								        const aspectRatio = 1.4;  //横向比例
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								        // 绘制
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								        addFrustum(
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								            qd,
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								            _getOrientation(qd, zd),
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								            fov,
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								            near,
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								            far,
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								            aspectRatio
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								        );
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								        // 创建视锥体及轮廓线
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								        function addFrustum(position, orientation, fov, near, far, aspectRatio) {
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								            let frustum = new Cesium.PerspectiveFrustum({
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								                // 查看的视场角,绕Z轴旋转,以弧度方式输入
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								                fov: Cesium.Math.toRadians(fov),
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								                // 视锥体的宽度/高度
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								                aspectRatio: aspectRatio,
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								                // 近面距视点的距离
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								                near: near,
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								                // 远面距视点的距离
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								                far: far,
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								            });
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								            let instanceGeo = new Cesium.GeometryInstance({
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								                geometry: new Cesium.FrustumGeometry({
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								                    frustum: frustum,
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								                    origin: position,
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								                    orientation: orientation,
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								                    vertexFormat: Cesium.VertexFormat.POSITION_ONLY,
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								                }),
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								                attributes: {
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								                    color: Cesium.ColorGeometryInstanceAttribute.fromColor(
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								                        new Cesium.Color(1.0, 0.0, 0.0, 0.3)
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								                    ),
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								                },
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								            });
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								            let instanceGeoLine = new Cesium.GeometryInstance({
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								                geometry: new Cesium.FrustumOutlineGeometry({
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								                    frustum: frustum,
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								                    origin: position,
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								                    orientation: orientation,
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								                }),
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								                attributes: {
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								                    color: Cesium.ColorGeometryInstanceAttribute.fromColor(
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								                        new Cesium.Color(1.0, 1.0, 1.0, 1)
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								                    ),
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								                },
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								            });
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								            let primitive = new Cesium.Primitive({
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								                geometryInstances: [instanceGeo],
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								                appearance: new Cesium.PerInstanceColorAppearance({
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								                    closed: true,
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								                    flat: true,
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								                }),
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								                asynchronous: false,
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								            });
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								            let primitive1 = new Cesium.Primitive({
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								                geometryInstances: [instanceGeoLine],
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								                appearance: new Cesium.PerInstanceColorAppearance({
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								                    closed: true,
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								                    flat: true,
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								                }),
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								                asynchronous: false,
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								            });
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								            viewer.scene.primitives.add(primitive);
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								            viewer.scene.primitives.add(primitive1);
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								            // --------------------------获取顶点坐标---------------------------------------------------------
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								            let zb = Cesium.FrustumOutlineGeometry.createGeometry(instanceGeo.geometry)
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								            const positions = zb.attributes.position.values;
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								            console.log(positions)
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								            const temp = [];
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								            for (let i = 0; i < positions.length; i += 3) {
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								                temp.push(positions.slice(i, i + 3));
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								            }
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								            console.log(temp)
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								            const result = [];
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								            temp.forEach(function (chunk) {
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								                result.push( latlng.formatPositon(new Cesium.Cartesian3(chunk[0], chunk[1], chunk[2])) );
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								            });
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								            console.log(result)
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								            // --------------------------获取顶点坐标---------------------------------------------------------
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								        }
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								        function _getOrientation(cameraPosition, position) {
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								            var e = cameraPosition,
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								                t = position,
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								                i = Cesium.Cartesian3.normalize(
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								                    Cesium.Cartesian3.subtract(t, e, new Cesium.Cartesian3()),
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								                    new Cesium.Cartesian3()
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								                ),
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								                a = Cesium.Cartesian3.normalize(e, new Cesium.Cartesian3()),
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								                n = new Cesium.Camera(viewer.scene);
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								            (n.position = e),
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								                (n.direction = i),
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								                (n.up = a),
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								                (i = n.directionWC),
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								                (a = n.upWC);
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								            var r = n.rightWC,
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								                o = new Cesium.Cartesian3(),
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								                l = new Cesium.Matrix3(),
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								                u = new Cesium.Quaternion();
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								            r = Cesium.Cartesian3.negate(r, o);
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								            var d = l;
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								            Cesium.Matrix3.setColumn(d, 0, r, d),
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								                Cesium.Matrix3.setColumn(d, 1, a, d),
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								                Cesium.Matrix3.setColumn(d, 2, i, d);
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								            var c = Cesium.Quaternion.fromRotationMatrix(d, u);
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								            return (this.orientation = c), c;
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								        }
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								    </script>
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								</body>
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								</html>
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