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				https://github.com/jiawanlong/Cesium-Examples.git
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			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <script type="importmap">
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								        {
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								            "imports": {
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								                "three": "./../../three/build/three.module.js",
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								                "three/addons/": "./../../three/examples/jsm/"
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three';
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        // 创建场景
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								        const scene = new THREE.Scene();
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								        // 创建相机
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								        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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								        camera.position.z = 5;
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								        // 创建渲染器
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								        const renderer = new THREE.WebGLRenderer();
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								        renderer.setSize(window.innerWidth, window.innerHeight);
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								        document.body.appendChild(renderer.domElement);
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								        // 创建一个立方体几何体
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								        const geometry = new THREE.BoxGeometry();
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								        // 使用不同的颜色表示方式创建材质
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								        const material1 = new THREE.MeshBasicMaterial({ color: 0xff0000 }); // 十六进制
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								        const material2 = new THREE.MeshBasicMaterial({ color: '#00ff00' }); // 十六进制字符串
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								        const material3 = new THREE.MeshBasicMaterial({ color: 'blue' }); // CSS 颜色字符串
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								        const material4 = new THREE.MeshBasicMaterial({ color: new THREE.Color(1, 1, 0) }); // RGB
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								        const material5 = new THREE.MeshBasicMaterial({ color: new THREE.Color('rgb(255, 100, 0)') }); // RGB
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								        // 带透明度的方式
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								        const material6 = new THREE.MeshBasicMaterial({
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								            color: 0xff0000, // 红色
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								            transparent: true, // 启用透明度
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								            opacity: 0.3 // 设置透明度
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								        });
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								        // 创建多个立方体
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								        const cube1 = new THREE.Mesh(geometry, material1);
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								        const cube2 = new THREE.Mesh(geometry, material2);
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								        const cube3 = new THREE.Mesh(geometry, material3);
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								        const cube4 = new THREE.Mesh(geometry, material4);
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								        const cube5 = new THREE.Mesh(geometry, material5);
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								        const cube6 = new THREE.Mesh(geometry, material6);
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								        // 将立方体添加到场景中,并调整位置
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								        cube1.position.x = -2;
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								        cube2.position.x = -1;
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								        cube3.position.x = 1;
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								        cube4.position.x = 2;
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								        cube5.position.x = -3;
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								        cube6.position.x = 3;
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								        scene.add(cube1, cube2, cube3, cube4, cube5, cube6);
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								        // 添加轨道控制器
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								        const controls = new OrbitControls(camera, renderer.domElement);
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								        // 渲染函数
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								        function animate() {
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								            requestAnimationFrame(animate);
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								            renderer.render(scene, camera);
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								        }
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								        // 开始动画循环
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								        animate();
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								    </script>
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								</body>
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								</html>
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