2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <script type="importmap">
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								        {
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								            "imports": {
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								                "three": "./../../libs/three/build/three.module.js",
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								                "three/addons/": "./../../libs/three/examples/jsm/"
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three';
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        // 场景
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								        const scene = new THREE.Scene();// 创建场景
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								        //BoxGeometry:长方体
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								        const geometry1 = new THREE.BoxGeometry(10, 10, 10);
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								        // SphereGeometry:球体
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								        const geometry2 = new THREE.SphereGeometry(10);
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								        // CylinderGeometry:圆柱
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								        const geometry3 = new THREE.CylinderGeometry(10, 10, 100);
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								        // PlaneGeometry:矩形平面
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								        // 几何体细分数
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								        const geometry4 = new THREE.PlaneGeometry(10, 50, 10, 10);
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								        // CircleGeometry:圆形平面
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								        const geometry5 = new THREE.CircleGeometry(10);
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								        const material = new THREE.MeshBasicMaterial({ color: 0xff0000 }); //材质 
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								        const mesh1 = new THREE.Mesh(geometry1, material);
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								        mesh1.position.set(0, 0, 0);
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								        const mesh2 = new THREE.Mesh(geometry2, material);
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								        mesh2.position.set(0, 0, 30);
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								        const mesh3 = new THREE.Mesh(geometry3, material);
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								        mesh3.position.set(0, 0, 60);
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								        const mesh4 = new THREE.Mesh(geometry4, material);
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								        mesh4.position.set(0, 0, 90);
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								        const mesh5 = new THREE.Mesh(geometry5, material);
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								        mesh5.position.set(0, 0, 120);
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								        scene.add(mesh1);
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								        scene.add(mesh2);
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								        scene.add(mesh3);
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								        scene.add(mesh4);
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								        scene.add(mesh5);
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								        console.log('顶点位置数据', geometry1);
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								        console.log('顶点位置数据', geometry1.attributes.position);
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								        console.log('顶点位置数据', geometry2.attributes.position);
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								        console.log('顶点位置数据', geometry3.attributes.position);
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								        console.log('顶点位置数据', geometry4.attributes.position);
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								        console.log('顶点位置数据', geometry5.attributes.position);
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								        // AxesHelper
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								        const axesHelper = new THREE.AxesHelper(150);
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								        scene.add(axesHelper);
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								        // 相机
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								        const camera = new THREE.PerspectiveCamera();  //相机
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								        camera.position.set(400, 300, 500); //相机位置
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								        camera.lookAt(0, 50, 40);   //相机观察位置
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								        // 渲染器
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								        const renderer = new THREE.WebGLRenderer(); // 创建渲染器
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								        renderer.setSize(window.innerWidth, window.innerHeight); //渲染区域
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								        renderer.render(scene, camera); //执行渲染
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								        document.body.appendChild(renderer.domElement);
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								        // 设置相机控件轨道控制器OrbitControls
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								        const controls = new OrbitControls(camera, renderer.domElement);
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								        // 如果OrbitControls改变了相机参数,重新调用渲染器渲染三维场景
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								        controls.addEventListener('change', function () {
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								            renderer.render(scene, camera); //执行渲染操作
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								            console.log(camera.position)
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								        });//监听鼠标、键盘事件
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								    </script>
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								</body>
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								</html>
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