Cesium-Examples/examples/threeEx/1.1.41、相机朝向.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
overflow: hidden;
}
body,
#box {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="box"></div>
<script type="importmap">
{
"imports": {
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"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
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}
}
</script>
<script type="module">
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
// 相机
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(5, 5, 5)
// 渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
// 环境光
scene.add(new THREE.AmbientLight(0xffffff, 4))
// 参考线
scene.add(new THREE.AxesHelper(1000))
// 加载模型 gltf/ glb
const loader = new GLTFLoader()
loader.load('./zhanji.glb', (gltf) => {
scene.add(gltf.scene)
gltf.scene.scale.set(0.005, 0.005, 0.005)
})
console.log('.up默认值', camera.up);
// y坐标轴朝下
camera.up.set(0, -1, 0)
//渲染效果红色x轴向上
// camera.up.set(1, 0, 0);
// //渲染效果蓝色z轴向上
// camera.up.set(0, 0, 1);
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
animate()
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
</script>
</body>
</html>