Cesium-Examples/examples/cesiumEx/3.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>航拍</title>
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<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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<script src="./libgif.js"></script>
</head>
<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
<script type="text/javascript">
Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M'
const viewer = new Cesium.Viewer('map', {});
viewer.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(120, 31, 5000)
});
// 视锥体位置
let qd = Cesium.Cartesian3.fromDegrees(120, 31, 1000);
let zd = Cesium.Cartesian3.fromDegrees(120, 31, 0);
const fov = 30; //上下角度
const near = 10; // 进距离
const far = 500; //远距离
const aspectRatio = 1.4; //横向比例
// 绘制
addFrustum(
qd,
_getOrientation(qd, zd),
fov,
near,
far,
aspectRatio
);
// 创建视锥体及轮廓线
function addFrustum(position, orientation, fov, near, far, aspectRatio) {
let frustum = new Cesium.PerspectiveFrustum({
fov: Cesium.Math.toRadians(fov),
aspectRatio: aspectRatio,
near: near,
far: far,
});
let instanceGeo = new Cesium.GeometryInstance({
geometry: new Cesium.FrustumGeometry({
frustum: frustum,
origin: position,
orientation: orientation,
vertexFormat: Cesium.VertexFormat.POSITION_ONLY,
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(
new Cesium.Color(1.0, 0.0, 0.0, 0.3)
),
},
});
let instanceGeoLine = new Cesium.GeometryInstance({
geometry: new Cesium.FrustumOutlineGeometry({
frustum: frustum,
origin: position,
orientation: orientation,
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(
new Cesium.Color(1.0, 1.0, 1.0, 1)
),
},
});
let primitive = new Cesium.Primitive({
geometryInstances: [instanceGeo],
appearance: new Cesium.PerInstanceColorAppearance({
closed: true,
flat: true,
}),
asynchronous: false,
});
let primitive1 = new Cesium.Primitive({
geometryInstances: [instanceGeoLine],
appearance: new Cesium.PerInstanceColorAppearance({
closed: true,
flat: true,
}),
asynchronous: false,
});
viewer.scene.primitives.add(primitive);
viewer.scene.primitives.add(primitive1);
// --------------------------获取顶点坐标---------------------------------------------------------
let zb = Cesium.FrustumOutlineGeometry.createGeometry(instanceGeo.geometry)
const positions = zb.attributes.position.values;
console.log(positions)
const temp = [];
for (let i = 0; i < positions.length; i += 3) {
temp.push(positions.slice(i, i + 3));
}
console.log(temp)
const result = [];
temp.forEach(function (chunk) {
result.push(latlng.formatPositon(new Cesium.Cartesian3(chunk[0], chunk[1], chunk[2])));
});
console.log(result)
// --------------------------获取顶点坐标---------------------------------------------------------
}
function _getOrientation(cameraPosition, position) {
var e = cameraPosition,
t = position,
i = Cesium.Cartesian3.normalize(
Cesium.Cartesian3.subtract(t, e, new Cesium.Cartesian3()),
new Cesium.Cartesian3()
),
a = Cesium.Cartesian3.normalize(e, new Cesium.Cartesian3()),
n = new Cesium.Camera(viewer.scene);
(n.position = e),
(n.direction = i),
(n.up = a),
(i = n.directionWC),
(a = n.upWC);
var r = n.rightWC,
o = new Cesium.Cartesian3(),
l = new Cesium.Matrix3(),
u = new Cesium.Quaternion();
r = Cesium.Cartesian3.negate(r, o);
var d = l;
Cesium.Matrix3.setColumn(d, 0, r, d),
Cesium.Matrix3.setColumn(d, 1, a, d),
Cesium.Matrix3.setColumn(d, 2, i, d);
var c = Cesium.Quaternion.fromRotationMatrix(d, u);
return (this.orientation = c), c;
}
</script>
</body>
</html>