Cesium-Examples/examples/cesiumEx/5.1.11、局部下雨.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
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<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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<script src="./turf.min.js"></script>
</head>
<body style="
margin: 0;
overflow: hidden;
background: #fff;
width: 100%;
height: 100%;
position: absolute;
top: 0;
">
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
<script type="text/javascript">
Cesium.Ion.defaultAccessToken =
"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M";
const viewer = new Cesium.Viewer("map");
viewer.camera.flyTo({
destination: new Cesium.Cartesian3(-930635.3822360804, -5464034.592507356, 3161315.472199566),
orientation: {
heading: 6.126725323385694, // east, default value is 0.0 (north)
pitch: -0.22764983413485584, // default value (looking down)
roll: 6.28290552999833 // default value
}
});
let obj = {
minx: -100,
miny: 30,
maxx: -99.5,
maxy: 30.5,
dx: 15, // 雨滴宽度
ds: 5000, // 雨滴数量
sd: 50, // 雨滴下落速度
};
// 创建一个 BillboardCollection 来存储所有的雨滴
let billboardCollection = viewer.scene.primitives.add(new Cesium.BillboardCollection());
let rainDrops = [];
// 添加雨滴并开始更新
addRain();
function addRain() {
// 通过 Turf 生成随机的雨滴位置
let points = turf.randomPoint(obj.ds, { bbox: [obj.minx, obj.miny, obj.maxx, obj.maxy] });
points.features.forEach((feature) => {
let cor = feature.geometry.coordinates;
let billboard = billboardCollection.add({
scaleByDistance: new Cesium.NearFarScalar(2000000, 0.8, 8000000, 0.3),
position: Cesium.Cartesian3.fromDegrees(cor[0], cor[1], getRandomHeight()),
image: './yd.jpg',
width: obj.dx,
height: obj.dx,
});
rainDrops.push(billboard);
});
// 使用请求动画帧来优化性能
viewer.scene.postRender.addEventListener(updateRainPositions);
}
// 获取一个随机的雨滴高度
function getRandomHeight() {
return Math.floor(Math.random() * (10000 - 1000 + 1)) + 1000;
}
// 更新所有雨滴的位置
function updateRainPositions() {
rainDrops.forEach(billboard => {
updateBillboardPosition(billboard);
});
}
// 更新雨滴的高度
function updateBillboardPosition(billboard) {
var ellipsoid = viewer.scene.globe.ellipsoid;
var cartographic = ellipsoid.cartesianToCartographic(billboard.position);
var lat = Cesium.Math.toDegrees(cartographic.latitude);
var lng = Cesium.Math.toDegrees(cartographic.longitude);
var height = cartographic.height;
// 如果高度小于0则重新设置为随机高度
if (height < 0) {
height = getRandomHeight();
} else {
// 向下移动雨滴
height -= obj.sd;
}
// 更新雨滴的位置
billboard.position = Cesium.Cartesian3.fromDegrees(lng, lat, height);
}
</script>
</body>
</html>