Cesium-Examples/examples/threeEx/1.1.40、模型包围盒.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
overflow: hidden;
}
body,
#box {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="box"></div>
<script type="importmap">
{
"imports": {
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"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
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}
}
</script>
<script type="module">
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
// 相机
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(5, 5, 5)
// 渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
// 环境光
scene.add(new THREE.AmbientLight(0xffffff, 4))
// 参考线
scene.add(new THREE.AxesHelper(1000))
// 加载模型 gltf/ glb
const loader = new GLTFLoader()
loader.load('./zhanji.glb', (gltf) => {
scene.add(gltf.scene)
gltf.scene.scale.set(0.005, 0.005, 0.005)
// 包围盒本身是虚拟的,本身不存在可视化能力
const box3 = new THREE.Box3();
box3.expandByObject(gltf.scene);
console.log('查看包围盒', box3);
const size = new THREE.Vector3()
box3.getSize(size)
console.log('模型包围盒尺寸', size);
const center = new THREE.Vector3()
box3.getCenter(center)
console.log('模型中心坐标', center);
const boxGeometry = new THREE.BoxGeometry(size.x, size.y, size.z);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true }); // 红色,线框模式
const box = new THREE.Mesh(boxGeometry, material);
box.position.copy(center); //拷贝位置
scene.add(box);
})
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
animate()
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
</script>
</body>
</html>