mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <script src="./../../babylon/babylon.js"></script>
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								        html,
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								        body {
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								            overflow: hidden;
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								            width: 100%;
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								            height: 100%;
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								            margin: 0;
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								            padding: 0;
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								        }
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								        #renderCanvas {
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								            width: 100%;
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								            height: 100%;
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								            touch-action: none;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <canvas id="renderCanvas" touch-action="none"></canvas>
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								    <script>
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								        const createScene = () => {
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								            const scene = new BABYLON.Scene(engine);
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								            const camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 2.5, 3, new BABYLON.Vector3(0, 0, 0));
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								            const light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0));
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								            camera.attachControl(canvas, true);
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								            const sphere = BABYLON.MeshBuilder.CreateSphere("sphere", { diameter: 2, segments: 32 }, scene);
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								            sphere.position.y = 1;
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								            return scene;
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								        };
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								        const engine = new BABYLON.Engine(document.getElementById('renderCanvas') , true);
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								        const canvas = document.getElementById('renderCanvas') ;
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								        const scene = createScene();
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								        engine.runRenderLoop(() => {
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								            scene.render();
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								        });
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								        window.addEventListener('resize', () => {
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								            engine.resize();
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								        });
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								    </script>
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								</body>
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								</html>
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