mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
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			105 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								        body,
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								        #box {
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								            width: 100%;
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								            height: 100%;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <div id="box"></div>
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								    <script type="importmap">
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								        {
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								            "imports": {
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								                "three": "./../../three/build/three.module.js",
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								                "three/addons/": "./../../three/examples/jsm/"
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three'
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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								        import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
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								        const box = document.getElementById('box')
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								        const scene = new THREE.Scene()
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								        // 相机
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								        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
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								        camera.position.set(5, 5, 5)
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								        // 渲染器
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								        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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								        // 环境光
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								        scene.add(new THREE.AmbientLight(0xffffff, 4))
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								        // 参考线
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								        scene.add(new THREE.AxesHelper(1000))
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								        renderer.setSize(box.clientWidth, box.clientHeight)
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								        box.appendChild(renderer.domElement)
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								        new OrbitControls(camera, renderer.domElement)
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								        // 加载模型 gltf/ glb 
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								        const loader = new GLTFLoader()
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								        loader.load('./zhanji.glb', (gltf) => {
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								            scene.add(gltf.scene)
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								            gltf.scene.scale.set(0.005, 0.005, 0.005)
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								            // 递归遍历所有模型节点
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								            gltf.scene.traverse(function (obj) {
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								                if (obj.isMesh) {
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								                    console.log('模型节点', obj);
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								                    console.log('模型节点名字', obj.name);
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								                    console.log('模型材质', obj.material);
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								                }
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								            });
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								            window.addEventListener('mousedown', onDocumentClick, false);
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								            function onDocumentClick(event) {
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								                event.preventDefault();
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								                const mouse = new THREE.Vector2();
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								                mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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								                mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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								                const raycaster = new THREE.Raycaster();
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								                raycaster.setFromCamera(mouse, camera);
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								                const intersects = raycaster.intersectObjects([gltf.scene]);
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								                if (intersects.length > 0) {
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								                    console.log(intersects)
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								                    intersects[0].object.material.color.set(0xff00ff);
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								                }
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								            }
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								        })
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								        animate()
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								        function animate() {
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								            requestAnimationFrame(animate)
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								            renderer.render(scene, camera)
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								        }
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								    </script>
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								</body>
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								</html>
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