mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 01:04:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			120 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| 
								 | 
							
								<!--********************************************************************
							 | 
						||
| 
								 | 
							
								* by jiawanlong
							 | 
						||
| 
								 | 
							
								*********************************************************************-->
							 | 
						||
| 
								 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<head>
							 | 
						||
| 
								 | 
							
								    <meta charset="UTF-8" />
							 | 
						||
| 
								 | 
							
								    <style>
							 | 
						||
| 
								 | 
							
								        * {
							 | 
						||
| 
								 | 
							
								            margin: 0;
							 | 
						||
| 
								 | 
							
								            padding: 0;
							 | 
						||
| 
								 | 
							
								            overflow: hidden;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        body,
							 | 
						||
| 
								 | 
							
								        #box {
							 | 
						||
| 
								 | 
							
								            width: 100%;
							 | 
						||
| 
								 | 
							
								            height: 100%;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    </style>
							 | 
						||
| 
								 | 
							
								</head>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<body>
							 | 
						||
| 
								 | 
							
								    <div id="box"></div>
							 | 
						||
| 
								 | 
							
								    <script type="importmap">
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            "imports": {
							 | 
						||
| 
								 | 
							
								                "three": "./../../three/build/three.module.js",
							 | 
						||
| 
								 | 
							
								                "three/addons/": "./../../three/examples/jsm/"
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    </script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <script type="module">
							 | 
						||
| 
								 | 
							
								        import * as THREE from 'three'
							 | 
						||
| 
								 | 
							
								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
								        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const box = document.getElementById('box')
							 | 
						||
| 
								 | 
							
								        const scene = new THREE.Scene()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // 相机
							 | 
						||
| 
								 | 
							
								        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
							 | 
						||
| 
								 | 
							
								        camera.position.set(5, 4, 5)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
							 | 
						||
| 
								 | 
							
								        scene.add(new THREE.AmbientLight(0xffffff, 4))
							 | 
						||
| 
								 | 
							
								        scene.add(new THREE.AxesHelper(1000))
							 | 
						||
| 
								 | 
							
								        renderer.setSize(box.clientWidth, box.clientHeight)
							 | 
						||
| 
								 | 
							
								        box.appendChild(renderer.domElement)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        // receiveShadow 接收阴影:别的物体阴影可以在自己身上显示(地面用)
							 | 
						||
| 
								 | 
							
								        // castShadow  发射阴影,本身物体发射出去阴影,在其他物体身上显示(模型用)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        // --------------------renderer启用阴影--------------------
							 | 
						||
| 
								 | 
							
								        renderer.shadowMap.enabled = true; // 启用阴影映射
							 | 
						||
| 
								 | 
							
								        renderer.shadowMap.type = THREE.PCFSoftShadowMap; // 使用软阴影
							 | 
						||
| 
								 | 
							
								        // --------------------renderer启用阴影--------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // --------------------平行光开始--------------------
							 | 
						||
| 
								 | 
							
								        // 创建一个平行光
							 | 
						||
| 
								 | 
							
								        const directionalLight = new THREE.DirectionalLight(0xffffff, 5);
							 | 
						||
| 
								 | 
							
								        directionalLight.position.set(5, 8, 5).normalize(); // 设置平行光的方向
							 | 
						||
| 
								 | 
							
								        directionalLight.castShadow = true; // 启用平行光的阴影
							 | 
						||
| 
								 | 
							
								        // 配置平行光的阴影贴图
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.mapSize.width = 1024; // 阴影贴图的宽度
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.mapSize.height = 1024; // 阴影贴图的高度
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.camera.near = 0.5; // 阴影摄像机的近裁剪面
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.camera.far = 500; // 阴影摄像机的远裁剪面
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.camera.left = -50;
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.camera.right = 50;
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.camera.top = 50;
							 | 
						||
| 
								 | 
							
								        directionalLight.shadow.camera.bottom = -50;
							 | 
						||
| 
								 | 
							
								        // 将平行光添加到场景中
							 | 
						||
| 
								 | 
							
								        scene.add(directionalLight);
							 | 
						||
| 
								 | 
							
								        // --------------------平行光结束--------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // --------------------地面开始--------------------
							 | 
						||
| 
								 | 
							
								        const planeGeometry = new THREE.PlaneGeometry(100, 100);
							 | 
						||
| 
								 | 
							
								        const planeMaterial = new THREE.MeshStandardMaterial({ color: 0x808080, side: THREE.DoubleSide });
							 | 
						||
| 
								 | 
							
								        const plane = new THREE.Mesh(planeGeometry, planeMaterial);
							 | 
						||
| 
								 | 
							
								        plane.receiveShadow = true; // 启用接收阴影
							 | 
						||
| 
								 | 
							
								        plane.rotation.x = -Math.PI / 2; // 使平面水平
							 | 
						||
| 
								 | 
							
								        scene.add(plane);
							 | 
						||
| 
								 | 
							
								        // --------------------地面结束--------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const loader = new GLTFLoader()
							 | 
						||
| 
								 | 
							
								        loader.load('./zhanji.glb', (gltf) => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            scene.add(gltf.scene)
							 | 
						||
| 
								 | 
							
								            gltf.scene.scale.set(0.005, 0.005, 0.005)
							 | 
						||
| 
								 | 
							
								            gltf.scene.position.set(0, 2, 0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            // ---------确保模型的每个网格都启用投射阴影-----------
							 | 
						||
| 
								 | 
							
								            gltf.scene.traverse((child) => {
							 | 
						||
| 
								 | 
							
								                if (child instanceof THREE.Mesh) {
							 | 
						||
| 
								 | 
							
								                    child.castShadow = true; // 启用投射阴影
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            });
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        })
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        new OrbitControls(camera, renderer.domElement)
							 | 
						||
| 
								 | 
							
								        animate()
							 | 
						||
| 
								 | 
							
								        function animate() {
							 | 
						||
| 
								 | 
							
								            requestAnimationFrame(animate)
							 | 
						||
| 
								 | 
							
								            renderer.render(scene, camera)
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    </script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</html>
							 |