mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 01:04:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			109 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			109 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| 
								 | 
							
								<!--********************************************************************
							 | 
						||
| 
								 | 
							
								* by jiawanlong
							 | 
						||
| 
								 | 
							
								*********************************************************************-->
							 | 
						||
| 
								 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<head>
							 | 
						||
| 
								 | 
							
								    <meta charset="UTF-8" />
							 | 
						||
| 
								 | 
							
								    <style>
							 | 
						||
| 
								 | 
							
								        * {
							 | 
						||
| 
								 | 
							
								            margin: 0;
							 | 
						||
| 
								 | 
							
								            padding: 0;
							 | 
						||
| 
								 | 
							
								            overflow: hidden;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    </style>
							 | 
						||
| 
								 | 
							
								</head>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<body>
							 | 
						||
| 
								 | 
							
								    <script type="importmap">
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            "imports": {
							 | 
						||
| 
								 | 
							
								                "three": "./../../three/build/three.module.js",
							 | 
						||
| 
								 | 
							
								                "three/addons/": "./../../three/examples/jsm/"
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    </script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <script type="module">
							 | 
						||
| 
								 | 
							
								        import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // 网格模型Mesh其实就一个一个三角形(面)拼接构成
							 | 
						||
| 
								 | 
							
								        const geometry = new THREE.BufferGeometry();
							 | 
						||
| 
								 | 
							
								        const vertices = new Float32Array([
							 | 
						||
| 
								 | 
							
								            0, 0, 0,
							 | 
						||
| 
								 | 
							
								            50, 0, 0,
							 | 
						||
| 
								 | 
							
								            50, 0, 50,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            0, 0, 0,
							 | 
						||
| 
								 | 
							
								            0, 0, 50,
							 | 
						||
| 
								 | 
							
								            50, 0, 50,
							 | 
						||
| 
								 | 
							
								        ]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        geometry.attributes.position = new THREE.BufferAttribute(vertices, 3);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // 点渲染模式
							 | 
						||
| 
								 | 
							
								        const material2 = new THREE.PointsMaterial({
							 | 
						||
| 
								 | 
							
								            color: 0xffff00,
							 | 
						||
| 
								 | 
							
								            size: 10.0 //点对象像素尺寸
							 | 
						||
| 
								 | 
							
								        });
							 | 
						||
| 
								 | 
							
								        const points = new THREE.Points(geometry, material2); //点模型对象
							 | 
						||
| 
								 | 
							
								        scene.add(points);
							 | 
						||
| 
								 | 
							
								        // 线材质对象
							 | 
						||
| 
								 | 
							
								        const material1 = new THREE.LineBasicMaterial({
							 | 
						||
| 
								 | 
							
								            color: 0xff0000 //线条颜色
							 | 
						||
| 
								 | 
							
								        });
							 | 
						||
| 
								 | 
							
								        // 创建线模型对象
							 | 
						||
| 
								 | 
							
								        const line = new THREE.Line(geometry, material1);
							 | 
						||
| 
								 | 
							
								        scene.add(line);
							 | 
						||
| 
								 | 
							
								        // 网格
							 | 
						||
| 
								 | 
							
								        const material = new THREE.MeshBasicMaterial({
							 | 
						||
| 
								 | 
							
								            color: 0x0000ff,
							 | 
						||
| 
								 | 
							
								            side: THREE.DoubleSide,
							 | 
						||
| 
								 | 
							
								        });
							 | 
						||
| 
								 | 
							
								        const mesh = new THREE.Mesh(geometry, material);
							 | 
						||
| 
								 | 
							
								        scene.add(mesh);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // 几何体xyz三个方向都放大2倍
							 | 
						||
| 
								 | 
							
								        geometry.scale(2, 2, 2);
							 | 
						||
| 
								 | 
							
								        // 几何体沿着x轴平移50
							 | 
						||
| 
								 | 
							
								        geometry.translate(50, 0, 0);
							 | 
						||
| 
								 | 
							
								        // 几何体绕着x轴旋转45度
							 | 
						||
| 
								 | 
							
								        geometry.rotateX(Math.PI / 4);
							 | 
						||
| 
								 | 
							
								        // 居中:已经偏移的几何体居中,执行.center(),你可以看到几何体重新与坐标原点重合
							 | 
						||
| 
								 | 
							
								        geometry.center();
							 | 
						||
| 
								 | 
							
								        // 几何体旋转、缩放或平移之后,查看几何体顶点位置坐标的变化
							 | 
						||
| 
								 | 
							
								        // BufferGeometry的旋转、缩放、平移等方法本质上就是改变顶点的位置坐标
							 | 
						||
| 
								 | 
							
								        console.log('顶点位置数据', geometry.attributes.position);
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // AxesHelper
							 | 
						||
| 
								 | 
							
								        const axesHelper = new THREE.AxesHelper(150);
							 | 
						||
| 
								 | 
							
								        scene.add(axesHelper);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // 相机
							 | 
						||
| 
								 | 
							
								        const camera = new THREE.PerspectiveCamera();  //相机
							 | 
						||
| 
								 | 
							
								        camera.position.set(200, 200, 200); //相机位置
							 | 
						||
| 
								 | 
							
								        camera.lookAt(0, 0, 0);   //相机观察位置
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // 渲染器
							 | 
						||
| 
								 | 
							
								        const renderer = new THREE.WebGLRenderer(); // 创建渲染器
							 | 
						||
| 
								 | 
							
								        renderer.setSize(window.innerWidth, window.innerHeight); //渲染区域
							 | 
						||
| 
								 | 
							
								        renderer.render(scene, camera); //执行渲染
							 | 
						||
| 
								 | 
							
								        document.body.appendChild(renderer.domElement);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const controls = new OrbitControls(camera, renderer.domElement);
							 | 
						||
| 
								 | 
							
								        controls.addEventListener('change', function () {
							 | 
						||
| 
								 | 
							
								            renderer.render(scene, camera);
							 | 
						||
| 
								 | 
							
								        });
							 | 
						||
| 
								 | 
							
								    </script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</html>
							 |