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								<!--********************************************************************
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								* by 优雅永不过时 https://github.com/z2586300277
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								        body,
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								        #box {
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								            width: 100%;
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								            background-color: #1f1f1f;
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								            height: 100%;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <div id="box"></div>
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								    <script type="importmap">
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								        {
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								            "imports": {
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								                "three": "./../../libs/three/build/three.module.js",
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								                "three/addons/": "./../../libs/three/examples/jsm/",
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								                "three/example/": "./../../libs/three/examples/"
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three'
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        import { EffectComposer } from 'three/example/jsm/postprocessing/EffectComposer.js';
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								        import { RenderPass } from 'three/example/jsm/postprocessing/RenderPass.js';
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								        import { OutlinePass } from 'three/example/jsm/postprocessing/OutlinePass.js'
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								        import { OutputPass } from 'three/example/jsm/postprocessing/OutputPass.js'
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								        const box = document.getElementById('box')
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								        const scene = new THREE.Scene()
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								        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
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								        camera.position.set(20, 20, 20)
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								        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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								        scene.add(new THREE.AxesHelper(500), new THREE.GridHelper(100, 20))
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								        // 物体
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								        for (let i = 0; i < 10; i++) {
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								            const geometry = new THREE.BoxGeometry()
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								            const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 * Math.random() })
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								            const cube = new THREE.Mesh(geometry, material)
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								            cube.position.x = Math.random() * 10
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								            cube.position.y = Math.random() * 10
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								            cube.position.z = Math.random() * 10
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								            scene.add(cube)
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								        }
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								        renderer.setSize(box.clientWidth, box.clientHeight)
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								        box.appendChild(renderer.domElement)
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								        new OrbitControls(camera, renderer.domElement)
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								        // 后期处理
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								        const composer = new EffectComposer(renderer);
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								        const renderPass = new RenderPass(scene, camera);
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								        composer.addPass(renderPass);
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								        // 轮廓
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								        const outlinePass = new OutlinePass(new THREE.Vector2(box.clientWidth, box.clientHeight), scene, camera);
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								        composer.addPass(outlinePass);
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								        // 色彩校正
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								        const outputPass = new OutputPass();
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								        composer.addPass(outputPass);
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								        // 点击事件
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								        const raycaster = new THREE.Raycaster()
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								        box.addEventListener('click', (event) => {
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								            const mouse = new THREE.Vector2(
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								                (event.offsetX / event.target.clientWidth) * 2 - 1,
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								                -(event.offsetY / event.target.clientHeight) * 2 + 1
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								            )
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								            raycaster.setFromCamera(mouse, camera)
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								            const intersects = raycaster.intersectObjects(scene.children)
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								            if (intersects.length > 0) {
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								                outlinePass.selectedObjects = [intersects[0].object]
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								            } else {
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								                outlinePass.selectedObjects = []
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								            }
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								        })
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								        animate()
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								        function animate() {
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								            requestAnimationFrame(animate)
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								            renderer.render(scene, camera)
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								            composer.render()
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								        }
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								    </script>
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								</body>
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								</html>
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