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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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								</head>
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								<body style="
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								      margin: 0;
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								      overflow: hidden;
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								      background: #fff;
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								      width: 100%;
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								      height: 100%;
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								      position: absolute;
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								      top: 0;
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								    ">
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <!-- ./video.mp4 -->
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								    <script type="text/javascript">
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								        Cesium.Ion.defaultAccessToken =
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								            "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIyMjBhMzcxMC0wNjBiLTRmYjItYjY1MC0wMzAwMzMyMGUyMmEiLCJpZCI6MzAzNzc3LCJpYXQiOjE3NDc2Mzk0NTV9.E_90aKtVdzRGlU2z48VwJ4mWvl-uuDkfQBCOO6zbzn4";
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								        const viewer = new Cesium.Viewer("map", {});
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								   // 地图视野定位
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								   viewer.camera.setView({
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								            destination: Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883, 3000),
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								        });
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								        let primitive;
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								        let positions = {
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								            x: -75.59777,
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								            y: 40.03883,
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								            z: 3000
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								        }
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								        initFrustum();
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								        function initFrustum() {
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								            // 初始参数
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								            const fov = 45;
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								            const aspectRatio = 1920 / 1080;
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								            const near = 1.0;
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								            const far = 2000.0;
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								            var position = Cesium.Cartesian3.fromDegrees(positions.x, positions.y, positions.z);
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								            var heading = Cesium.Math.toRadians(0);
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								            var pitch = Cesium.Math.toRadians(0);
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								            var roll = Cesium.Math.toRadians(135);
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								            var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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								            var orientation = Cesium.Transforms.headingPitchRollQuaternion(
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								                position,
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								                hpr
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								            );
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								            const frustum = new Cesium.PerspectiveFrustum({
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								                fov: Cesium.Math.toRadians(fov),
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								                aspectRatio: aspectRatio,
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								                near: near,
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								                far: far
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								            });
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								            const instanceGeo = new Cesium.GeometryInstance({
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								                geometry: new Cesium.FrustumGeometry({
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								                    frustum: frustum,
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								                    origin: Cesium.Cartesian3.ZERO, // 原点
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								                    // orientation: Cesium.Quaternion.IDENTITY, // 初始无旋转
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								                    orientation: orientation,
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								                    vertexFormat: Cesium.VertexFormat.POSITION_ONLY
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								                }),
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								                attributes: {
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								                    color: Cesium.ColorGeometryInstanceAttribute.fromColor(
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								                        new Cesium.Color(1.0, 0.0, 0.0, 0.3)
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								                    )
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								                }
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								            });
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								            const initialModelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(position);
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								            primitive = viewer.scene.primitives.add(new Cesium.Primitive({
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								                geometryInstances: instanceGeo,
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								                appearance: new Cesium.PerInstanceColorAppearance({
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								                    translucent: true,
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								                    closed: true
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								                }),
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								                modelMatrix: initialModelMatrix // 初始位置矩阵
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								            }));
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								            animate();
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								        }
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								        function animate() {
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								            positions.y += 0.0001;
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								            var newPosition = Cesium.Cartesian3.fromDegrees(positions.x, positions.y, positions.z);
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								            primitive.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(newPosition);
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								            requestAnimationFrame(animate);
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								        }
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								    </script>
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								</body>
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								</html>
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