2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								</head>
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								<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <script type="text/javascript">
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											2025-05-29 02:59:44 +00:00
										 
									 
								 
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								        Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIyNDMxOTA2NS1lY2Q3LTQ0YmUtOTE1Mi1iNWE2OGYwZjc0MjkiLCJpZCI6MjM1NjMwLCJpYXQiOjE3MzA3MjQzMTJ9.Xhu-9FyVEyqBKWEr0V9Sybt-elTCWHt9peL9-mNh-4E'
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								        const viewer = new Cesium.Viewer('map', {});
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								        viewer.scene.debugShowFramesPerSecond = true;
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								        viewer.clock.onTick.addEventListener(() => {
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								            let pitch = Cesium.Math.toDegrees(viewer.camera.pitch);
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								            if (pitch > -30) {
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								                pitch = -30;
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								                contrlDea()
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								            } else if (pitch < -90) {
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								                pitch = -90
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								                contrlDea()
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								            }
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								            viewer.camera.setView({
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								                orientation: {
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								                    heading: viewer.camera.heading,
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								                    pitch: Cesium.Math.toRadians(pitch),
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								                    roll: viewer.camera.roll
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								                }
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								            });
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								            // contrlDea()
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								        })
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								        function contrlDea() {
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								            const cameraController = viewer.scene.screenSpaceCameraController;
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								            cameraController, enableLook = false;//禁用惯性滚动
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								            cameraController.enableTranslate = false;//禁用惯性平移
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								            cameraController.enableRotate = false;//禁用旋转性
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								            cameraController.enableZoom = false;//禁用缩放性
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								            cameraController.enableTilt = false;//禁用俯仰惯性
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								            cameraController.enableInputs = true;
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								            // allowDea()
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								        }
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								        function allowDea(){
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								            const cameraController = viewer.scene.screenSpaceCameraController;
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								            cameraController, enableLook = true;//禁用惯性滚动
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								            cameraController.enableTranslate = true;//禁用惯性平移
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								            cameraController.enableRotate = true;//禁用旋转性
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								            cameraController.enableZoom = true;//禁用缩放性
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								            cameraController.enableTilt = true;//禁用俯仰惯性
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								            // cameraController.enableInputs = false;
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								        }
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								    </script>
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								</body>
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								</html>
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