2025-04-20 01:30:00 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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								</head>
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								<body style="
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								      margin: 0;
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								      overflow: hidden;
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								      background: #fff;
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								      width: 100%;
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								      height: 100%;
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								      position: absolute; top: 0;
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								    ">
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <script type="text/javascript">
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								        Cesium.Ion.defaultAccessToken =
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											2025-08-06 00:53:05 +00:00
										 
									 
								 
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								            "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIwNDljNWFmZC03MzRlLTRiMDMtYWIwMi00Yjk4YWQ4NzQwZGEiLCJpZCI6MjU5LCJpYXQiOjE3NTEzNzkyMzR9.OTqPNs3UGNnT1LYkPTavV80wN8Es_YphpJgQcpdnqWc";
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											2025-04-20 01:30:00 +00:00
										 
									 
								 
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								        const viewer = new Cesium.Viewer("map", {});
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								        viewer.scene.debugShowFramesPerSecond = true;
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								        /*
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								            1. 顶点着色器(Vertex Shader)坐标变换、传递数据给片段着色器、动态变形
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								            2. 片段着色器(Fragment Shader)计算颜色、应用光照、后处理效果
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								        */
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								        const customShader = new Cesium.CustomShader({
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								            vertexShaderText: `
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								                void vertexMain(VertexInput vsInput, inout czm_modelVertexOutput vsOutput) {
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								                    // vec3 position = vsInput.attributes.positionMC;
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								                    // position.y = position.y + 10.5;
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								                    // vsOutput.positionMC = position;
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								                }
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								            `,
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								            fragmentShaderText: `
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								                void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
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								                  float height = fsInput.attributes.positionMC.y;
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								                  vec3 lowColor = vec3(0.0, 0.0, 1.0); // 蓝色
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								                  vec3 highColor = vec3(1.0, 0.0, 0.0); // 红色
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								                //   material.diffuse = mix(lowColor, highColor, smoothstep(0.0, 200.0, height));
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								                  if(height > 30.0){
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								                      material.diffuse = lowColor;
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								                  }else{
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								                    material.diffuse = highColor;
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								                  }
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								                }
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								            `,
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								        });
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								        const tileset = new Cesium.Cesium3DTileset({
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								            url: "./data/tileset.json",
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								            customShader: customShader
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								        });
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								        tileset.readyPromise
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								            .then(function (tileset) {
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								                viewer.scene.primitives.add(tileset);
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								                viewer.zoomTo(tileset)
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								            })
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								            .catch(function (error) {
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								                console.log(error);
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								            });
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								    </script>
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								</body>
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								</html>
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