2025-03-11 08:25:45 +00:00
										 
									 
								 
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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											2025-03-19 03:00:22 +00:00
										 
									 
								 
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								    <link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css" />
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								    <script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								    <script src="./../libs/dat-gui/0.7.6/dat.gui.min.js"></script>
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								    <script src="./latlng.js"></script>
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								</head>
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								<body style="
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								      margin: 0;
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								      overflow: hidden;
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								      background: #fff;
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								      width: 100%;
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								      height: 100%;
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								      position: absolute;
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								      top: 0;
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								    ">
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								    <div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
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								    <script type="text/javascript">
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								        Cesium.Ion.defaultAccessToken =
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											2025-08-06 00:53:05 +00:00
										 
									 
								 
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								            "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIwNDljNWFmZC03MzRlLTRiMDMtYWIwMi00Yjk4YWQ4NzQwZGEiLCJpZCI6MjU5LCJpYXQiOjE3NTEzNzkyMzR9.OTqPNs3UGNnT1LYkPTavV80wN8Es_YphpJgQcpdnqWc";
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											2025-03-11 08:25:45 +00:00
										 
									 
								 
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								        const viewer = new Cesium.Viewer("map", {});
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								        viewer.scene.debugShowFramesPerSecond = true;
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								        // http://cesium.xin/cesium/cn/Documentation1.95/CylinderGraphics.html#.ConstructorOptions
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								        let cylinderEntityl;
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								        const gui = new dat.GUI();
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								        gui.domElement.style = 'position:absolute;top:10px;left:10px;'
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								        const obj = {
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								            x: 120,
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								            y: 30,
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								            z: 1000,
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								            heading: 0,
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								            pitch: 0,
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								            roll: 0,
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								        };
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								        gui.add(obj, 'x', -180, 180).name('经度').onChange(function (value) {
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								            updateEntity();
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								        });
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								        gui.add(obj, 'y', -90, 90).name('纬度').onChange(function (value) {
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								            updateEntity();
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								        });
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								        gui.add(obj, 'z', 100, 10000).name('高度').onChange(function (value) {
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								            updateEntity();
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								        });
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								        gui.add(obj, 'heading', 0, 360).name('偏航角-水平').onChange(function (value) {
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								            updateEntity();
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								        });
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								        gui.add(obj, 'pitch', 0, 360).name('俯仰角-上下').onChange(function (value) {
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								            updateEntity();
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								        });
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								        gui.add(obj, 'roll', 0, 360).name('翻滚角-侧向').onChange(function (value) {
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								            updateEntity();
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								        });
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								        function updateEntity() {
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								            // console.log(obj)
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								            var position = Cesium.Cartesian3.fromDegrees(obj.x, obj.y, obj.z);
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								            var heading = Cesium.Math.toRadians(obj.heading);
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								            var pitch = Cesium.Math.toRadians(obj.pitch);
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								            var roll = Cesium.Math.toRadians(obj.roll);
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								            var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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								            var orientation = Cesium.Transforms.headingPitchRollQuaternion(
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								                position,
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								                hpr
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								            );
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								            cylinderEntity.position = position;
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								            cylinderEntity.orientation = orientation;
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								            viewer.flyTo(viewer.entities)
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								        }
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								        addEntity();
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								        function addEntity() {
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								            var position = Cesium.Cartesian3.fromDegrees(obj.x, obj.y, obj.z);
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								            var heading = Cesium.Math.toRadians(obj.heading);
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								            var pitch = Cesium.Math.toRadians(obj.pitch);
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								            var roll = Cesium.Math.toRadians(obj.roll);
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								            var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
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								            var orientation = Cesium.Transforms.headingPitchRollQuaternion(
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								                position,
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								                hpr
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								            );
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								            cylinderEntity = new Cesium.Entity({
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								                position: position,
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								                orientation: orientation,
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								                model: {
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								                    uri: './feiji.glb',
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								                    scale: 5,
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								                }
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								            })
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								            viewer.entities.add(cylinderEntity);
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								            viewer.flyTo(viewer.entities)
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								        }
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								    </script>
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								</body>
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								</html>
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