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			809 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			809 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								( function () {
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									const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference
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									const _material_library_pattern = /^mtllib /; // usemtl material_name
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									const _material_use_pattern = /^usemtl /; // usemap map_name
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									const _map_use_pattern = /^usemap /;
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									const _vA = new THREE.Vector3();
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									const _vB = new THREE.Vector3();
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									const _vC = new THREE.Vector3();
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									const _ab = new THREE.Vector3();
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									const _cb = new THREE.Vector3();
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									function ParserState() {
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										const state = {
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											objects: [],
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											object: {},
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											vertices: [],
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											normals: [],
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											colors: [],
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											uvs: [],
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											materials: {},
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											materialLibraries: [],
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											startObject: function ( name, fromDeclaration ) {
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												// If the current object (initial from reset) is not from a g/o declaration in the parsed
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												// file. We need to use it for the first parsed g/o to keep things in sync.
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												if ( this.object && this.object.fromDeclaration === false ) {
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													this.object.name = name;
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													this.object.fromDeclaration = fromDeclaration !== false;
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													return;
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												}
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												const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
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												if ( this.object && typeof this.object._finalize === 'function' ) {
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													this.object._finalize( true );
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												}
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												this.object = {
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													name: name || '',
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													fromDeclaration: fromDeclaration !== false,
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													geometry: {
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														vertices: [],
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														normals: [],
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														colors: [],
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														uvs: [],
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														hasUVIndices: false
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													},
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													materials: [],
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													smooth: true,
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													startMaterial: function ( name, libraries ) {
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														const previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared
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														// after the material, then it must be preserved for proper MultiMaterial continuation.
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														if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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															this.materials.splice( previous.index, 1 );
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														}
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														const material = {
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															index: this.materials.length,
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															name: name || '',
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															mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '',
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															smooth: previous !== undefined ? previous.smooth : this.smooth,
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															groupStart: previous !== undefined ? previous.groupEnd : 0,
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															groupEnd: - 1,
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															groupCount: - 1,
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															inherited: false,
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															clone: function ( index ) {
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																const cloned = {
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																	index: typeof index === 'number' ? index : this.index,
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																	name: this.name,
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																	mtllib: this.mtllib,
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																	smooth: this.smooth,
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																	groupStart: 0,
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																	groupEnd: - 1,
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																	groupCount: - 1,
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																	inherited: false
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																};
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																cloned.clone = this.clone.bind( cloned );
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																return cloned;
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															}
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														};
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														this.materials.push( material );
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														return material;
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													},
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													currentMaterial: function () {
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														if ( this.materials.length > 0 ) {
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															return this.materials[ this.materials.length - 1 ];
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														}
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														return undefined;
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													},
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													_finalize: function ( end ) {
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														const lastMultiMaterial = this.currentMaterial();
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														if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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															lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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															lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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															lastMultiMaterial.inherited = false;
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														} // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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														if ( end && this.materials.length > 1 ) {
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															for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
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																if ( this.materials[ mi ].groupCount <= 0 ) {
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																	this.materials.splice( mi, 1 );
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																}
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															}
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														} // Guarantee at least one empty material, this makes the creation later more straight forward.
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														if ( end && this.materials.length === 0 ) {
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															this.materials.push( {
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																name: '',
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																smooth: this.smooth
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															} );
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														}
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														return lastMultiMaterial;
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													}
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												}; // Inherit previous objects material.
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												// Spec tells us that a declared material must be set to all objects until a new material is declared.
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												// If a usemtl declaration is encountered while this new object is being parsed, it will
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												// overwrite the inherited material. Exception being that there was already face declarations
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												// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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												if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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													const declared = previousMaterial.clone( 0 );
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													declared.inherited = true;
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													this.object.materials.push( declared );
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												}
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												this.objects.push( this.object );
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											},
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											finalize: function () {
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												if ( this.object && typeof this.object._finalize === 'function' ) {
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													this.object._finalize( true );
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												}
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											},
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											parseVertexIndex: function ( value, len ) {
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												const index = parseInt( value, 10 );
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												return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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											},
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											parseNormalIndex: function ( value, len ) {
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												const index = parseInt( value, 10 );
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												return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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											},
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											parseUVIndex: function ( value, len ) {
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												const index = parseInt( value, 10 );
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												return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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											},
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											addVertex: function ( a, b, c ) {
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												const src = this.vertices;
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												const dst = this.object.geometry.vertices;
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												dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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												dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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												dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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											},
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											addVertexPoint: function ( a ) {
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												const src = this.vertices;
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												const dst = this.object.geometry.vertices;
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												dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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											},
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											addVertexLine: function ( a ) {
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												const src = this.vertices;
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												const dst = this.object.geometry.vertices;
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												dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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											},
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											addNormal: function ( a, b, c ) {
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												const src = this.normals;
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												const dst = this.object.geometry.normals;
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												dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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												dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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												dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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											},
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											addFaceNormal: function ( a, b, c ) {
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												const src = this.vertices;
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												const dst = this.object.geometry.normals;
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												_vA.fromArray( src, a );
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												_vB.fromArray( src, b );
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												_vC.fromArray( src, c );
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												_cb.subVectors( _vC, _vB );
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												_ab.subVectors( _vA, _vB );
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												_cb.cross( _ab );
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												_cb.normalize();
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												dst.push( _cb.x, _cb.y, _cb.z );
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												dst.push( _cb.x, _cb.y, _cb.z );
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												dst.push( _cb.x, _cb.y, _cb.z );
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											},
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											addColor: function ( a, b, c ) {
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												const src = this.colors;
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												const dst = this.object.geometry.colors;
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												if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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												if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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												if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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											},
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											addUV: function ( a, b, c ) {
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												const src = this.uvs;
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												const dst = this.object.geometry.uvs;
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												dst.push( src[ a + 0 ], src[ a + 1 ] );
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												dst.push( src[ b + 0 ], src[ b + 1 ] );
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| 
								 | 
							
												dst.push( src[ c + 0 ], src[ c + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											addDefaultUV: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const dst = this.object.geometry.uvs;
							 | 
						||
| 
								 | 
							
												dst.push( 0, 0 );
							 | 
						||
| 
								 | 
							
												dst.push( 0, 0 );
							 | 
						||
| 
								 | 
							
												dst.push( 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											addUVLine: function ( a ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const src = this.uvs;
							 | 
						||
| 
								 | 
							
												const dst = this.object.geometry.uvs;
							 | 
						||
| 
								 | 
							
												dst.push( src[ a + 0 ], src[ a + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const vLen = this.vertices.length;
							 | 
						||
| 
								 | 
							
												let ia = this.parseVertexIndex( a, vLen );
							 | 
						||
| 
								 | 
							
												let ib = this.parseVertexIndex( b, vLen );
							 | 
						||
| 
								 | 
							
												let ic = this.parseVertexIndex( c, vLen );
							 | 
						||
| 
								 | 
							
												this.addVertex( ia, ib, ic );
							 | 
						||
| 
								 | 
							
												this.addColor( ia, ib, ic ); // normals
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( na !== undefined && na !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const nLen = this.normals.length;
							 | 
						||
| 
								 | 
							
													ia = this.parseNormalIndex( na, nLen );
							 | 
						||
| 
								 | 
							
													ib = this.parseNormalIndex( nb, nLen );
							 | 
						||
| 
								 | 
							
													ic = this.parseNormalIndex( nc, nLen );
							 | 
						||
| 
								 | 
							
													this.addNormal( ia, ib, ic );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.addFaceNormal( ia, ib, ic );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} // uvs
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ua !== undefined && ua !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const uvLen = this.uvs.length;
							 | 
						||
| 
								 | 
							
													ia = this.parseUVIndex( ua, uvLen );
							 | 
						||
| 
								 | 
							
													ib = this.parseUVIndex( ub, uvLen );
							 | 
						||
| 
								 | 
							
													ic = this.parseUVIndex( uc, uvLen );
							 | 
						||
| 
								 | 
							
													this.addUV( ia, ib, ic );
							 | 
						||
| 
								 | 
							
													this.object.geometry.hasUVIndices = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// add placeholder values (for inconsistent face definitions)
							 | 
						||
| 
								 | 
							
													this.addDefaultUV();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											addPointGeometry: function ( vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object.geometry.type = 'Points';
							 | 
						||
| 
								 | 
							
												const vLen = this.vertices.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const index = this.parseVertexIndex( vertices[ vi ], vLen );
							 | 
						||
| 
								 | 
							
													this.addVertexPoint( index );
							 | 
						||
| 
								 | 
							
													this.addColor( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											addLineGeometry: function ( vertices, uvs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object.geometry.type = 'Line';
							 | 
						||
| 
								 | 
							
												const vLen = this.vertices.length;
							 | 
						||
| 
								 | 
							
												const uvLen = this.uvs.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
										state.startObject( '', false );
							 | 
						||
| 
								 | 
							
										return state;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class OBJLoader extends THREE.Loader {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( manager ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											super( manager );
							 | 
						||
| 
								 | 
							
											this.materials = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										load( url, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scope = this;
							 | 
						||
| 
								 | 
							
											const loader = new THREE.FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
											loader.setPath( this.path );
							 | 
						||
| 
								 | 
							
											loader.setRequestHeader( this.requestHeader );
							 | 
						||
| 
								 | 
							
											loader.setWithCredentials( this.withCredentials );
							 | 
						||
| 
								 | 
							
											loader.load( url, function ( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onLoad( scope.parse( text ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} catch ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														onError( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.error( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scope.manager.itemError( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setMaterials( materials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.materials = materials;
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parse( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const state = new ParserState();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( text.indexOf( '\r\n' ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// This is faster than String.split with regex that splits on both
							 | 
						||
| 
								 | 
							
												text = text.replace( /\r\n/g, '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( text.indexOf( '\\\n' ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// join lines separated by a line continuation character (\)
							 | 
						||
| 
								 | 
							
												text = text.replace( /\\\n/g, '' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const lines = text.split( '\n' );
							 | 
						||
| 
								 | 
							
											let line = '',
							 | 
						||
| 
								 | 
							
												lineFirstChar = '';
							 | 
						||
| 
								 | 
							
											let lineLength = 0;
							 | 
						||
| 
								 | 
							
											let result = []; // Faster to just trim left side of the line. Use if available.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const trimLeft = typeof ''.trimLeft === 'function';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = lines.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												line = lines[ i ];
							 | 
						||
| 
								 | 
							
												line = trimLeft ? line.trimLeft() : line.trim();
							 | 
						||
| 
								 | 
							
												lineLength = line.length;
							 | 
						||
| 
								 | 
							
												if ( lineLength === 0 ) continue;
							 | 
						||
| 
								 | 
							
												lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( lineFirstChar === '#' ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( lineFirstChar === 'v' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const data = line.split( /\s+/ );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( data[ 0 ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'v':
							 | 
						||
| 
								 | 
							
															state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( data.length >= 7 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																state.colors.push( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// if no colors are defined, add placeholders so color and vertex indices match
							 | 
						||
| 
								 | 
							
																state.colors.push( undefined, undefined, undefined );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'vn':
							 | 
						||
| 
								 | 
							
															state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'vt':
							 | 
						||
| 
								 | 
							
															state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( lineFirstChar === 'f' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lineData = line.substr( 1 ).trim();
							 | 
						||
| 
								 | 
							
													const vertexData = lineData.split( /\s+/ );
							 | 
						||
| 
								 | 
							
													const faceVertices = []; // Parse the face vertex data into an easy to work with format
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const vertex = vertexData[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( vertex.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const vertexParts = vertex.split( '/' );
							 | 
						||
| 
								 | 
							
															faceVertices.push( vertexParts );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const v1 = faceVertices[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const v2 = faceVertices[ j ];
							 | 
						||
| 
								 | 
							
														const v3 = faceVertices[ j + 1 ];
							 | 
						||
| 
								 | 
							
														state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( lineFirstChar === 'l' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lineParts = line.substring( 1 ).trim().split( ' ' );
							 | 
						||
| 
								 | 
							
													let lineVertices = [];
							 | 
						||
| 
								 | 
							
													const lineUVs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( line.indexOf( '/' ) === - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														lineVertices = lineParts;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const parts = lineParts[ li ].split( '/' );
							 | 
						||
| 
								 | 
							
															if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
							 | 
						||
| 
								 | 
							
															if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													state.addLineGeometry( lineVertices, lineUVs );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( lineFirstChar === 'p' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lineData = line.substr( 1 ).trim();
							 | 
						||
| 
								 | 
							
													const pointData = lineData.split( ' ' );
							 | 
						||
| 
								 | 
							
													state.addPointGeometry( pointData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// o object_name
							 | 
						||
| 
								 | 
							
													// or
							 | 
						||
| 
								 | 
							
													// g group_name
							 | 
						||
| 
								 | 
							
													// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
							 | 
						||
| 
								 | 
							
													// let name = result[ 0 ].substr( 1 ).trim();
							 | 
						||
| 
								 | 
							
													const name = ( ' ' + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
							 | 
						||
| 
								 | 
							
													state.startObject( name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( _material_use_pattern.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// material
							 | 
						||
| 
								 | 
							
													state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( _material_library_pattern.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// mtl file
							 | 
						||
| 
								 | 
							
													state.materialLibraries.push( line.substring( 7 ).trim() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( _map_use_pattern.test( line ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// the line is parsed but ignored since the loader assumes textures are defined MTL files
							 | 
						||
| 
								 | 
							
													// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( lineFirstChar === 's' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													result = line.split( ' ' ); // smooth shading
							 | 
						||
| 
								 | 
							
													// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
							 | 
						||
| 
								 | 
							
													// but does not define a usemtl for each face set.
							 | 
						||
| 
								 | 
							
													// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
							 | 
						||
| 
								 | 
							
													// This requires some care to not create extra material on each smooth value for "normal" obj files.
							 | 
						||
| 
								 | 
							
													// where explicit usemtl defines geometry groups.
							 | 
						||
| 
								 | 
							
													// Example asset: examples/models/obj/cerberus/Cerberus.obj
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													/*
							 | 
						||
| 
								 | 
							
								        	 * http://paulbourke.net/dataformats/obj/
							 | 
						||
| 
								 | 
							
								        	 * or
							 | 
						||
| 
								 | 
							
								        	 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
							 | 
						||
| 
								 | 
							
								        	 *
							 | 
						||
| 
								 | 
							
								        	 * From chapter "Grouping" Syntax explanation "s group_number":
							 | 
						||
| 
								 | 
							
								        	 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
							 | 
						||
| 
								 | 
							
								        	 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
							 | 
						||
| 
								 | 
							
								        	 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
							 | 
						||
| 
								 | 
							
								        	 * than 0."
							 | 
						||
| 
								 | 
							
								        	 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( result.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const value = result[ 1 ].trim().toLowerCase();
							 | 
						||
| 
								 | 
							
														state.object.smooth = value !== '0' && value !== 'off';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// ZBrush can produce "s" lines #11707
							 | 
						||
| 
								 | 
							
														state.object.smooth = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const material = state.object.currentMaterial();
							 | 
						||
| 
								 | 
							
													if ( material ) material.smooth = state.object.smooth;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Handle null terminated files without exception
							 | 
						||
| 
								 | 
							
													if ( line === '\0' ) continue;
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											state.finalize();
							 | 
						||
| 
								 | 
							
											const container = new THREE.Group();
							 | 
						||
| 
								 | 
							
											container.materialLibraries = [].concat( state.materialLibraries );
							 | 
						||
| 
								 | 
							
											const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( hasPrimitives === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = state.objects[ i ];
							 | 
						||
| 
								 | 
							
													const geometry = object.geometry;
							 | 
						||
| 
								 | 
							
													const materials = object.materials;
							 | 
						||
| 
								 | 
							
													const isLine = geometry.type === 'Line';
							 | 
						||
| 
								 | 
							
													const isPoints = geometry.type === 'Points';
							 | 
						||
| 
								 | 
							
													let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( geometry.vertices.length === 0 ) continue;
							 | 
						||
| 
								 | 
							
													const buffergeometry = new THREE.BufferGeometry();
							 | 
						||
| 
								 | 
							
													buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( geometry.normals.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( geometry.colors.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														hasVertexColors = true;
							 | 
						||
| 
								 | 
							
														buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( geometry.hasUVIndices === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} // Create materials
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const createdMaterials = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const sourceMaterial = materials[ mi ];
							 | 
						||
| 
								 | 
							
														const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
							 | 
						||
| 
								 | 
							
														let material = state.materials[ materialHash ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( this.materials !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const materialLine = new THREE.LineBasicMaterial();
							 | 
						||
| 
								 | 
							
																THREE.Material.prototype.copy.call( materialLine, material );
							 | 
						||
| 
								 | 
							
																materialLine.color.copy( material.color );
							 | 
						||
| 
								 | 
							
																material = materialLine;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const materialPoints = new THREE.PointsMaterial( {
							 | 
						||
| 
								 | 
							
																	size: 10,
							 | 
						||
| 
								 | 
							
																	sizeAttenuation: false
							 | 
						||
| 
								 | 
							
																} );
							 | 
						||
| 
								 | 
							
																THREE.Material.prototype.copy.call( materialPoints, material );
							 | 
						||
| 
								 | 
							
																materialPoints.color.copy( material.color );
							 | 
						||
| 
								 | 
							
																materialPoints.map = material.map;
							 | 
						||
| 
								 | 
							
																material = materialPoints;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( material === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																material = new THREE.LineBasicMaterial();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else if ( isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																material = new THREE.PointsMaterial( {
							 | 
						||
| 
								 | 
							
																	size: 1,
							 | 
						||
| 
								 | 
							
																	sizeAttenuation: false
							 | 
						||
| 
								 | 
							
																} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																material = new THREE.MeshPhongMaterial();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															material.name = sourceMaterial.name;
							 | 
						||
| 
								 | 
							
															material.flatShading = sourceMaterial.smooth ? false : true;
							 | 
						||
| 
								 | 
							
															material.vertexColors = hasVertexColors;
							 | 
						||
| 
								 | 
							
															state.materials[ materialHash ] = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														createdMaterials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} // Create mesh
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( createdMaterials.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const sourceMaterial = materials[ mi ];
							 | 
						||
| 
								 | 
							
															buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.Points( buffergeometry, createdMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.Mesh( buffergeometry, createdMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.name = object.name;
							 | 
						||
| 
								 | 
							
													container.add( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// if there is only the default parser state object with no geometry data, interpret data as point cloud
							 | 
						||
| 
								 | 
							
												if ( state.vertices.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const material = new THREE.PointsMaterial( {
							 | 
						||
| 
								 | 
							
														size: 1,
							 | 
						||
| 
								 | 
							
														sizeAttenuation: false
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
													const buffergeometry = new THREE.BufferGeometry();
							 | 
						||
| 
								 | 
							
													buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) );
							 | 
						||
| 
								 | 
							
														material.vertexColors = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const points = new THREE.Points( buffergeometry, material );
							 | 
						||
| 
								 | 
							
													container.add( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return container;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									THREE.OBJLoader = OBJLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} )();
							 |