mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			3647 lines
		
	
	
		
			95 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			3647 lines
		
	
	
		
			95 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
								 | 
							
								( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFLoader extends THREE.Loader {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( manager ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											super( manager );
							 | 
						||
| 
								 | 
							
											this.dracoLoader = null;
							 | 
						||
| 
								 | 
							
											this.ktx2Loader = null;
							 | 
						||
| 
								 | 
							
											this.meshoptDecoder = null;
							 | 
						||
| 
								 | 
							
											this.pluginCallbacks = [];
							 | 
						||
| 
								 | 
							
											this.register( function ( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new GLTFMaterialsClearcoatExtension( parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											this.register( function ( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new GLTFTextureBasisUExtension( parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											this.register( function ( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new GLTFTextureWebPExtension( parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											this.register( function ( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new GLTFMaterialsTransmissionExtension( parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											this.register( function ( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new GLTFLightsExtension( parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											this.register( function ( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new GLTFMeshoptCompression( parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										load( url, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scope = this;
							 | 
						||
| 
								 | 
							
											let resourcePath;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.resourcePath !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												resourcePath = this.resourcePath;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( this.path !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												resourcePath = this.path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												resourcePath = THREE.LoaderUtils.extractUrlBase( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // Tells the LoadingManager to track an extra item, which resolves after
							 | 
						||
| 
								 | 
							
											// the model is fully loaded. This means the count of items loaded will
							 | 
						||
| 
								 | 
							
											// be incorrect, but ensures manager.onLoad() does not fire early.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.manager.itemStart( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const _onError = function ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onError( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.error( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.manager.itemError( url );
							 | 
						||
| 
								 | 
							
												scope.manager.itemEnd( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const loader = new THREE.FileLoader( this.manager );
							 | 
						||
| 
								 | 
							
											loader.setPath( this.path );
							 | 
						||
| 
								 | 
							
											loader.setResponseType( 'arraybuffer' );
							 | 
						||
| 
								 | 
							
											loader.setRequestHeader( this.requestHeader );
							 | 
						||
| 
								 | 
							
											loader.setWithCredentials( this.withCredentials );
							 | 
						||
| 
								 | 
							
											loader.load( url, function ( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scope.parse( data, resourcePath, function ( gltf ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														onLoad( gltf );
							 | 
						||
| 
								 | 
							
														scope.manager.itemEnd( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}, _onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} catch ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_onError( e );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}, onProgress, _onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setDRACOLoader( dracoLoader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.dracoLoader = dracoLoader;
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setDDSLoader() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setKTX2Loader( ktx2Loader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.ktx2Loader = ktx2Loader;
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setMeshoptDecoder( meshoptDecoder ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.meshoptDecoder = meshoptDecoder;
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										register( callback ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.pluginCallbacks.push( callback );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										unregister( callback ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parse( data, path, onLoad, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let content;
							 | 
						||
| 
								 | 
							
											const extensions = {};
							 | 
						||
| 
								 | 
							
											const plugins = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof data === 'string' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												content = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} catch ( error ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( onError ) onError( error );
							 | 
						||
| 
								 | 
							
														return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = JSON.parse( content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = new GLTFParser( json, {
							 | 
						||
| 
								 | 
							
												path: path || this.resourcePath || '',
							 | 
						||
| 
								 | 
							
												crossOrigin: this.crossOrigin,
							 | 
						||
| 
								 | 
							
												requestHeader: this.requestHeader,
							 | 
						||
| 
								 | 
							
												manager: this.manager,
							 | 
						||
| 
								 | 
							
												ktx2Loader: this.ktx2Loader,
							 | 
						||
| 
								 | 
							
												meshoptDecoder: this.meshoptDecoder
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											parser.fileLoader.setRequestHeader( this.requestHeader );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const plugin = this.pluginCallbacks[ i ]( parser );
							 | 
						||
| 
								 | 
							
												plugins[ plugin.name ] = plugin; // Workaround to avoid determining as unknown extension
							 | 
						||
| 
								 | 
							
												// in addUnknownExtensionsToUserData().
							 | 
						||
| 
								 | 
							
												// Remove this workaround if we move all the existing
							 | 
						||
| 
								 | 
							
												// extension handlers to plugin system
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												extensions[ plugin.name ] = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( json.extensionsUsed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const extensionName = json.extensionsUsed[ i ];
							 | 
						||
| 
								 | 
							
													const extensionsRequired = json.extensionsRequired || [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( extensionName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case EXTENSIONS.KHR_MATERIALS_UNLIT:
							 | 
						||
| 
								 | 
							
															extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
							 | 
						||
| 
								 | 
							
															extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
							 | 
						||
| 
								 | 
							
															extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
							 | 
						||
| 
								 | 
							
															extensions[ extensionName ] = new GLTFTextureTransformExtension();
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case EXTENSIONS.KHR_MESH_QUANTIZATION:
							 | 
						||
| 
								 | 
							
															extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														default:
							 | 
						||
| 
								 | 
							
															if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parser.setExtensions( extensions );
							 | 
						||
| 
								 | 
							
											parser.setPlugins( plugins );
							 | 
						||
| 
								 | 
							
											parser.parse( onLoad, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/* GLTFREGISTRY */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function GLTFRegistry() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let objects = {};
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											get: function ( key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return objects[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											add: function ( key, object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects[ key ] = object;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											remove: function ( key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												delete objects[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											removeAll: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/********** EXTENSIONS ***********/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const EXTENSIONS = {
							 | 
						||
| 
								 | 
							
										KHR_BINARY_GLTF: 'KHR_binary_glTF',
							 | 
						||
| 
								 | 
							
										KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
							 | 
						||
| 
								 | 
							
										KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
							 | 
						||
| 
								 | 
							
										KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
							 | 
						||
| 
								 | 
							
										KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
							 | 
						||
| 
								 | 
							
										KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
							 | 
						||
| 
								 | 
							
										KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
							 | 
						||
| 
								 | 
							
										KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
							 | 
						||
| 
								 | 
							
										KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
							 | 
						||
| 
								 | 
							
										KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
							 | 
						||
| 
								 | 
							
										EXT_TEXTURE_WEBP: 'EXT_texture_webp',
							 | 
						||
| 
								 | 
							
										EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Punctual Lights Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFLightsExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.parser = parser;
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.cache = {
							 | 
						||
| 
								 | 
							
												refs: {},
							 | 
						||
| 
								 | 
							
												uses: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_markDefs() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const nodeDefs = this.parser.json.nodes || [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const nodeDef = nodeDefs[ nodeIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.extensions && nodeDef.extensions[ this.name ] && nodeDef.extensions[ this.name ].light !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_loadLight( lightIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const cacheKey = 'light:' + lightIndex;
							 | 
						||
| 
								 | 
							
											let dependency = parser.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
											if ( dependency ) return dependency;
							 | 
						||
| 
								 | 
							
											const json = parser.json;
							 | 
						||
| 
								 | 
							
											const extensions = json.extensions && json.extensions[ this.name ] || {};
							 | 
						||
| 
								 | 
							
											const lightDefs = extensions.lights || [];
							 | 
						||
| 
								 | 
							
											const lightDef = lightDefs[ lightIndex ];
							 | 
						||
| 
								 | 
							
											let lightNode;
							 | 
						||
| 
								 | 
							
											const color = new THREE.Color( 0xffffff );
							 | 
						||
| 
								 | 
							
											if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
							 | 
						||
| 
								 | 
							
											const range = lightDef.range !== undefined ? lightDef.range : 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( lightDef.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'directional':
							 | 
						||
| 
								 | 
							
													lightNode = new THREE.DirectionalLight( color );
							 | 
						||
| 
								 | 
							
													lightNode.target.position.set( 0, 0, - 1 );
							 | 
						||
| 
								 | 
							
													lightNode.add( lightNode.target );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'point':
							 | 
						||
| 
								 | 
							
													lightNode = new THREE.PointLight( color );
							 | 
						||
| 
								 | 
							
													lightNode.distance = range;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'spot':
							 | 
						||
| 
								 | 
							
													lightNode = new THREE.SpotLight( color );
							 | 
						||
| 
								 | 
							
													lightNode.distance = range; // Handle spotlight properties.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lightDef.spot = lightDef.spot || {};
							 | 
						||
| 
								 | 
							
													lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
							 | 
						||
| 
								 | 
							
													lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
							 | 
						||
| 
								 | 
							
													lightNode.angle = lightDef.spot.outerConeAngle;
							 | 
						||
| 
								 | 
							
													lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
							 | 
						||
| 
								 | 
							
													lightNode.target.position.set( 0, 0, - 1 );
							 | 
						||
| 
								 | 
							
													lightNode.add( lightNode.target );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // Some lights (e.g. spot) default to a position other than the origin. Reset the position
							 | 
						||
| 
								 | 
							
											// here, because node-level parsing will only override position if explicitly specified.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											lightNode.position.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
											lightNode.decay = 2;
							 | 
						||
| 
								 | 
							
											if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
							 | 
						||
| 
								 | 
							
											lightNode.name = parser.createUniqueName( lightDef.name || 'light_' + lightIndex );
							 | 
						||
| 
								 | 
							
											dependency = Promise.resolve( lightNode );
							 | 
						||
| 
								 | 
							
											parser.cache.add( cacheKey, dependency );
							 | 
						||
| 
								 | 
							
											return dependency;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										createNodeAttachment( nodeIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const self = this;
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const json = parser.json;
							 | 
						||
| 
								 | 
							
											const nodeDef = json.nodes[ nodeIndex ];
							 | 
						||
| 
								 | 
							
											const lightDef = nodeDef.extensions && nodeDef.extensions[ this.name ] || {};
							 | 
						||
| 
								 | 
							
											const lightIndex = lightDef.light;
							 | 
						||
| 
								 | 
							
											if ( lightIndex === undefined ) return null;
							 | 
						||
| 
								 | 
							
											return this._loadLight( lightIndex ).then( function ( light ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return parser._getNodeRef( self.cache, lightIndex, light );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Unlit Materials Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMaterialsUnlitExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getMaterialType() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return THREE.MeshBasicMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										extendParams( materialParams, materialDef, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
											materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
											materialParams.opacity = 1.0;
							 | 
						||
| 
								 | 
							
											const metallicRoughness = materialDef.pbrMetallicRoughness;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( metallicRoughness ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const array = metallicRoughness.baseColorFactor;
							 | 
						||
| 
								 | 
							
													materialParams.color.fromArray( array );
							 | 
						||
| 
								 | 
							
													materialParams.opacity = array[ 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( metallicRoughness.baseColorTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Clearcoat Materials Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMaterialsClearcoatExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.parser = parser;
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getMaterialType( materialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const materialDef = parser.json.materials[ materialIndex ];
							 | 
						||
| 
								 | 
							
											if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
							 | 
						||
| 
								 | 
							
											return THREE.MeshPhysicalMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										extendMaterialParams( materialIndex, materialParams ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const materialDef = parser.json.materials[ materialIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.resolve();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
											const extension = materialDef.extensions[ this.name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.clearcoatFactor !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.clearcoat = extension.clearcoatFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.clearcoatTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.clearcoatRoughnessFactor !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.clearcoatRoughnessTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.clearcoatNormalTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( extension.clearcoatNormalTexture.scale !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const scale = extension.clearcoatNormalTexture.scale; // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialParams.clearcoatNormalScale = new THREE.Vector2( scale, - scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Transmission Materials Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
							 | 
						||
| 
								 | 
							
								 * Draft: https://github.com/KhronosGroup/glTF/pull/1698
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMaterialsTransmissionExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.parser = parser;
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getMaterialType( materialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const materialDef = parser.json.materials[ materialIndex ];
							 | 
						||
| 
								 | 
							
											if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
							 | 
						||
| 
								 | 
							
											return THREE.MeshPhysicalMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										extendMaterialParams( materialIndex, materialParams ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const materialDef = parser.json.materials[ materialIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.resolve();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
											const extension = materialDef.extensions[ this.name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.transmissionFactor !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.transmission = extension.transmissionFactor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( extension.transmissionTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * BasisU Texture Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFTextureBasisUExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.parser = parser;
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadTexture( textureIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const json = parser.json;
							 | 
						||
| 
								 | 
							
											const textureDef = json.textures[ textureIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const extension = textureDef.extensions[ this.name ];
							 | 
						||
| 
								 | 
							
											const source = json.images[ extension.source ];
							 | 
						||
| 
								 | 
							
											const loader = parser.options.ktx2Loader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! loader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Assumes that the extension is optional and that a fallback texture is present
							 | 
						||
| 
								 | 
							
													return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return parser.loadTextureImage( textureIndex, source, loader );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * WebP Texture Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFTextureWebPExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.parser = parser;
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
							 | 
						||
| 
								 | 
							
											this.isSupported = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadTexture( textureIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const name = this.name;
							 | 
						||
| 
								 | 
							
											const parser = this.parser;
							 | 
						||
| 
								 | 
							
											const json = parser.json;
							 | 
						||
| 
								 | 
							
											const textureDef = json.textures[ textureIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const extension = textureDef.extensions[ name ];
							 | 
						||
| 
								 | 
							
											const source = json.images[ extension.source ];
							 | 
						||
| 
								 | 
							
											let loader = parser.textureLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( source.uri ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const handler = parser.options.manager.getHandler( source.uri );
							 | 
						||
| 
								 | 
							
												if ( handler !== null ) loader = handler;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.detectSupport().then( function ( isSupported ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} // Fall back to PNG or JPEG.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return parser.loadTexture( textureIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										detectSupport() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! this.isSupported ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.isSupported = new Promise( function ( resolve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all
							 | 
						||
| 
								 | 
							
													// WebP images, unfortunately.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													image.onload = image.onerror = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														resolve( image.height === 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.isSupported;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * meshopt BufferView Compression Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMeshoptCompression {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
							 | 
						||
| 
								 | 
							
											this.parser = parser;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadBufferView( index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.parser.json;
							 | 
						||
| 
								 | 
							
											const bufferView = json.bufferViews[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const extensionDef = bufferView.extensions[ this.name ];
							 | 
						||
| 
								 | 
							
												const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
							 | 
						||
| 
								 | 
							
												const decoder = this.parser.options.meshoptDecoder;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! decoder || ! decoder.supported ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Assumes that the extension is optional and that fallback buffer data is present
							 | 
						||
| 
								 | 
							
														return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const byteOffset = extensionDef.byteOffset || 0;
							 | 
						||
| 
								 | 
							
													const byteLength = extensionDef.byteLength || 0;
							 | 
						||
| 
								 | 
							
													const count = extensionDef.count;
							 | 
						||
| 
								 | 
							
													const stride = extensionDef.byteStride;
							 | 
						||
| 
								 | 
							
													const result = new ArrayBuffer( count * stride );
							 | 
						||
| 
								 | 
							
													const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
							 | 
						||
| 
								 | 
							
													decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
							 | 
						||
| 
								 | 
							
													return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/* BINARY EXTENSION */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
							 | 
						||
| 
								 | 
							
									const BINARY_EXTENSION_HEADER_LENGTH = 12;
							 | 
						||
| 
								 | 
							
									const BINARY_EXTENSION_CHUNK_TYPES = {
							 | 
						||
| 
								 | 
							
										JSON: 0x4E4F534A,
							 | 
						||
| 
								 | 
							
										BIN: 0x004E4942
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFBinaryExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_BINARY_GLTF;
							 | 
						||
| 
								 | 
							
											this.content = null;
							 | 
						||
| 
								 | 
							
											this.body = null;
							 | 
						||
| 
								 | 
							
											const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
							 | 
						||
| 
								 | 
							
											this.header = {
							 | 
						||
| 
								 | 
							
												magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
							 | 
						||
| 
								 | 
							
												version: headerView.getUint32( 4, true ),
							 | 
						||
| 
								 | 
							
												length: headerView.getUint32( 8, true )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( this.header.version < 2.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
							 | 
						||
| 
								 | 
							
											const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
							 | 
						||
| 
								 | 
							
											let chunkIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( chunkIndex < chunkContentsLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const chunkLength = chunkView.getUint32( chunkIndex, true );
							 | 
						||
| 
								 | 
							
												chunkIndex += 4;
							 | 
						||
| 
								 | 
							
												const chunkType = chunkView.getUint32( chunkIndex, true );
							 | 
						||
| 
								 | 
							
												chunkIndex += 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
							 | 
						||
| 
								 | 
							
													this.content = THREE.LoaderUtils.decodeText( contentArray );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
							 | 
						||
| 
								 | 
							
													this.body = data.slice( byteOffset, byteOffset + chunkLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} // Clients must ignore chunks with unknown types.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												chunkIndex += chunkLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.content === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * DRACO THREE.Mesh Compression Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFDracoMeshCompressionExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( json, dracoLoader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! dracoLoader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
							 | 
						||
| 
								 | 
							
											this.json = json;
							 | 
						||
| 
								 | 
							
											this.dracoLoader = dracoLoader;
							 | 
						||
| 
								 | 
							
											this.dracoLoader.preload();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										decodePrimitive( primitive, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const dracoLoader = this.dracoLoader;
							 | 
						||
| 
								 | 
							
											const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
							 | 
						||
| 
								 | 
							
											const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
							 | 
						||
| 
								 | 
							
											const threeAttributeMap = {};
							 | 
						||
| 
								 | 
							
											const attributeNormalizedMap = {};
							 | 
						||
| 
								 | 
							
											const attributeTypeMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const attributeName in gltfAttributeMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
							 | 
						||
| 
								 | 
							
												threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const attributeName in primitive.attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( gltfAttributeMap[ attributeName ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
							 | 
						||
| 
								 | 
							
													const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
							 | 
						||
| 
								 | 
							
													attributeTypeMap[ threeAttributeName ] = componentType;
							 | 
						||
| 
								 | 
							
													attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new Promise( function ( resolve ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( const attributeName in geometry.attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const attribute = geometry.attributes[ attributeName ];
							 | 
						||
| 
								 | 
							
															const normalized = attributeNormalizedMap[ attributeName ];
							 | 
						||
| 
								 | 
							
															if ( normalized !== undefined ) attribute.normalized = normalized;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														resolve( geometry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}, threeAttributeMap, attributeTypeMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Texture Transform Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFTextureTransformExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										extendTexture( texture, transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transform.texCoord !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// See https://github.com/mrdoob/three.js/issues/21819.
							 | 
						||
| 
								 | 
							
												return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture = texture.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transform.offset !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.offset.fromArray( transform.offset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transform.rotation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.rotation = transform.rotation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transform.scale !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.repeat.fromArray( transform.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.needsUpdate = true;
							 | 
						||
| 
								 | 
							
											return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Specular-Glossiness Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * A sub class of StandardMaterial with some of the functionality
							 | 
						||
| 
								 | 
							
								 * changed via the `onBeforeCompile` callback
							 | 
						||
| 
								 | 
							
								 * @pailhead
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( params ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											super();
							 | 
						||
| 
								 | 
							
											this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', '	uniform sampler2D specularMap;', '#endif' ].join( '\n' );
							 | 
						||
| 
								 | 
							
											const glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', '	uniform sampler2D glossinessMap;', '#endif' ].join( '\n' );
							 | 
						||
| 
								 | 
							
											const specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', '	vec4 texelSpecular = texture2D( specularMap, vUv );', '	texelSpecular = sRGBToLinear( texelSpecular );', '	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', '	specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' );
							 | 
						||
| 
								 | 
							
											const glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', '	vec4 texelGlossiness = texture2D( glossinessMap, vUv );', '	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', '	glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' );
							 | 
						||
| 
								 | 
							
											const lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.specularRoughness += geometryRoughness;', 'material.specularRoughness = min( material.specularRoughness, 1.0 );', 'material.specularColor = specularFactor;' ].join( '\n' );
							 | 
						||
| 
								 | 
							
											const uniforms = {
							 | 
						||
| 
								 | 
							
												specular: {
							 | 
						||
| 
								 | 
							
													value: new THREE.Color().setHex( 0xffffff )
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												glossiness: {
							 | 
						||
| 
								 | 
							
													value: 1
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												specularMap: {
							 | 
						||
| 
								 | 
							
													value: null
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												glossinessMap: {
							 | 
						||
| 
								 | 
							
													value: null
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											this._extraUniforms = uniforms;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.onBeforeCompile = function ( shader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( const uniformName in uniforms ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													shader.uniforms[ uniformName ] = uniforms[ uniformName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ).replace( 'uniform float metalness;', 'uniform float glossiness;' ).replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ).replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ).replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ).replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ).replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Object.defineProperties( this, {
							 | 
						||
| 
								 | 
							
												specular: {
							 | 
						||
| 
								 | 
							
													get: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return uniforms.specular.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													set: function ( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uniforms.specular.value = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												specularMap: {
							 | 
						||
| 
								 | 
							
													get: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return uniforms.specularMap.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													set: function ( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uniforms.specularMap.value = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															delete this.defines.USE_SPECULARMAP;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												glossiness: {
							 | 
						||
| 
								 | 
							
													get: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return uniforms.glossiness.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													set: function ( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uniforms.glossiness.value = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												glossinessMap: {
							 | 
						||
| 
								 | 
							
													get: function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return uniforms.glossinessMap.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													},
							 | 
						||
| 
								 | 
							
													set: function ( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														uniforms.glossinessMap.value = v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.defines.USE_GLOSSINESSMAP = '';
							 | 
						||
| 
								 | 
							
															this.defines.USE_UV = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															delete this.defines.USE_GLOSSINESSMAP;
							 | 
						||
| 
								 | 
							
															delete this.defines.USE_UV;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											delete this.metalness;
							 | 
						||
| 
								 | 
							
											delete this.roughness;
							 | 
						||
| 
								 | 
							
											delete this.metalnessMap;
							 | 
						||
| 
								 | 
							
											delete this.roughnessMap;
							 | 
						||
| 
								 | 
							
											this.setValues( params );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										copy( source ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											super.copy( source );
							 | 
						||
| 
								 | 
							
											this.specularMap = source.specularMap;
							 | 
						||
| 
								 | 
							
											this.specular.copy( source.specular );
							 | 
						||
| 
								 | 
							
											this.glossinessMap = source.glossinessMap;
							 | 
						||
| 
								 | 
							
											this.glossiness = source.glossiness;
							 | 
						||
| 
								 | 
							
											delete this.metalness;
							 | 
						||
| 
								 | 
							
											delete this.roughness;
							 | 
						||
| 
								 | 
							
											delete this.metalnessMap;
							 | 
						||
| 
								 | 
							
											delete this.roughnessMap;
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMaterialsPbrSpecularGlossinessExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
							 | 
						||
| 
								 | 
							
											this.specularGlossinessParams = [ 'color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getMaterialType() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return GLTFMeshStandardSGMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										extendParams( materialParams, materialDef, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
							 | 
						||
| 
								 | 
							
											materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
											materialParams.opacity = 1.0;
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const array = pbrSpecularGlossiness.diffuseFactor;
							 | 
						||
| 
								 | 
							
												materialParams.color.fromArray( array );
							 | 
						||
| 
								 | 
							
												materialParams.opacity = array[ 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
							 | 
						||
| 
								 | 
							
											materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
							 | 
						||
| 
								 | 
							
											materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										createMaterial( materialParams ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const material = new GLTFMeshStandardSGMaterial( materialParams );
							 | 
						||
| 
								 | 
							
											material.fog = true;
							 | 
						||
| 
								 | 
							
											material.color = materialParams.color;
							 | 
						||
| 
								 | 
							
											material.map = materialParams.map === undefined ? null : materialParams.map;
							 | 
						||
| 
								 | 
							
											material.lightMap = null;
							 | 
						||
| 
								 | 
							
											material.lightMapIntensity = 1.0;
							 | 
						||
| 
								 | 
							
											material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
							 | 
						||
| 
								 | 
							
											material.aoMapIntensity = 1.0;
							 | 
						||
| 
								 | 
							
											material.emissive = materialParams.emissive;
							 | 
						||
| 
								 | 
							
											material.emissiveIntensity = 1.0;
							 | 
						||
| 
								 | 
							
											material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
							 | 
						||
| 
								 | 
							
											material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
							 | 
						||
| 
								 | 
							
											material.bumpScale = 1;
							 | 
						||
| 
								 | 
							
											material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
							 | 
						||
| 
								 | 
							
											material.normalMapType = THREE.TangentSpaceNormalMap;
							 | 
						||
| 
								 | 
							
											if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
							 | 
						||
| 
								 | 
							
											material.displacementMap = null;
							 | 
						||
| 
								 | 
							
											material.displacementScale = 1;
							 | 
						||
| 
								 | 
							
											material.displacementBias = 0;
							 | 
						||
| 
								 | 
							
											material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
							 | 
						||
| 
								 | 
							
											material.specular = materialParams.specular;
							 | 
						||
| 
								 | 
							
											material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
							 | 
						||
| 
								 | 
							
											material.glossiness = materialParams.glossiness;
							 | 
						||
| 
								 | 
							
											material.alphaMap = null;
							 | 
						||
| 
								 | 
							
											material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
							 | 
						||
| 
								 | 
							
											material.envMapIntensity = 1.0;
							 | 
						||
| 
								 | 
							
											material.refractionRatio = 0.98;
							 | 
						||
| 
								 | 
							
											return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * THREE.Mesh Quantization Extension
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFMeshQuantizationExtension {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/********** INTERPOLATION ********/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
									// Spline Interpolation
							 | 
						||
| 
								 | 
							
									// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFCubicSplineInterpolant extends THREE.Interpolant {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											super( parameterPositions, sampleValues, sampleSize, resultBuffer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										copySampleValue_( index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Copies a sample value to the result buffer. See description of glTF
							 | 
						||
| 
								 | 
							
											// CUBICSPLINE values layout in interpolate_() function below.
							 | 
						||
| 
								 | 
							
											const result = this.resultBuffer,
							 | 
						||
| 
								 | 
							
												values = this.sampleValues,
							 | 
						||
| 
								 | 
							
												valueSize = this.valueSize,
							 | 
						||
| 
								 | 
							
												offset = index * valueSize * 3 + valueSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i !== valueSize; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												result[ i ] = values[ offset + i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
							 | 
						||
| 
								 | 
							
									GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const result = this.resultBuffer;
							 | 
						||
| 
								 | 
							
										const values = this.sampleValues;
							 | 
						||
| 
								 | 
							
										const stride = this.valueSize;
							 | 
						||
| 
								 | 
							
										const stride2 = stride * 2;
							 | 
						||
| 
								 | 
							
										const stride3 = stride * 3;
							 | 
						||
| 
								 | 
							
										const td = t1 - t0;
							 | 
						||
| 
								 | 
							
										const p = ( t - t0 ) / td;
							 | 
						||
| 
								 | 
							
										const pp = p * p;
							 | 
						||
| 
								 | 
							
										const ppp = pp * p;
							 | 
						||
| 
								 | 
							
										const offset1 = i1 * stride3;
							 | 
						||
| 
								 | 
							
										const offset0 = offset1 - stride3;
							 | 
						||
| 
								 | 
							
										const s2 = - 2 * ppp + 3 * pp;
							 | 
						||
| 
								 | 
							
										const s3 = ppp - pp;
							 | 
						||
| 
								 | 
							
										const s0 = 1 - s2;
							 | 
						||
| 
								 | 
							
										const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations:
							 | 
						||
| 
								 | 
							
										//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i !== stride; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const p0 = values[ offset0 + i + stride ]; // splineVertex_k
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/********** INTERNALS ************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/*********************************/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/* CONSTANTS */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const WEBGL_CONSTANTS = {
							 | 
						||
| 
								 | 
							
										FLOAT: 5126,
							 | 
						||
| 
								 | 
							
										//FLOAT_MAT2: 35674,
							 | 
						||
| 
								 | 
							
										FLOAT_MAT3: 35675,
							 | 
						||
| 
								 | 
							
										FLOAT_MAT4: 35676,
							 | 
						||
| 
								 | 
							
										FLOAT_VEC2: 35664,
							 | 
						||
| 
								 | 
							
										FLOAT_VEC3: 35665,
							 | 
						||
| 
								 | 
							
										FLOAT_VEC4: 35666,
							 | 
						||
| 
								 | 
							
										LINEAR: 9729,
							 | 
						||
| 
								 | 
							
										REPEAT: 10497,
							 | 
						||
| 
								 | 
							
										SAMPLER_2D: 35678,
							 | 
						||
| 
								 | 
							
										POINTS: 0,
							 | 
						||
| 
								 | 
							
										LINES: 1,
							 | 
						||
| 
								 | 
							
										LINE_LOOP: 2,
							 | 
						||
| 
								 | 
							
										LINE_STRIP: 3,
							 | 
						||
| 
								 | 
							
										TRIANGLES: 4,
							 | 
						||
| 
								 | 
							
										TRIANGLE_STRIP: 5,
							 | 
						||
| 
								 | 
							
										TRIANGLE_FAN: 6,
							 | 
						||
| 
								 | 
							
										UNSIGNED_BYTE: 5121,
							 | 
						||
| 
								 | 
							
										UNSIGNED_SHORT: 5123
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const WEBGL_COMPONENT_TYPES = {
							 | 
						||
| 
								 | 
							
										5120: Int8Array,
							 | 
						||
| 
								 | 
							
										5121: Uint8Array,
							 | 
						||
| 
								 | 
							
										5122: Int16Array,
							 | 
						||
| 
								 | 
							
										5123: Uint16Array,
							 | 
						||
| 
								 | 
							
										5125: Uint32Array,
							 | 
						||
| 
								 | 
							
										5126: Float32Array
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const WEBGL_FILTERS = {
							 | 
						||
| 
								 | 
							
										9728: THREE.NearestFilter,
							 | 
						||
| 
								 | 
							
										9729: THREE.LinearFilter,
							 | 
						||
| 
								 | 
							
										9984: THREE.NearestMipmapNearestFilter,
							 | 
						||
| 
								 | 
							
										9985: THREE.LinearMipmapNearestFilter,
							 | 
						||
| 
								 | 
							
										9986: THREE.NearestMipmapLinearFilter,
							 | 
						||
| 
								 | 
							
										9987: THREE.LinearMipmapLinearFilter
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const WEBGL_WRAPPINGS = {
							 | 
						||
| 
								 | 
							
										33071: THREE.ClampToEdgeWrapping,
							 | 
						||
| 
								 | 
							
										33648: THREE.MirroredRepeatWrapping,
							 | 
						||
| 
								 | 
							
										10497: THREE.RepeatWrapping
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const WEBGL_TYPE_SIZES = {
							 | 
						||
| 
								 | 
							
										'SCALAR': 1,
							 | 
						||
| 
								 | 
							
										'VEC2': 2,
							 | 
						||
| 
								 | 
							
										'VEC3': 3,
							 | 
						||
| 
								 | 
							
										'VEC4': 4,
							 | 
						||
| 
								 | 
							
										'MAT2': 4,
							 | 
						||
| 
								 | 
							
										'MAT3': 9,
							 | 
						||
| 
								 | 
							
										'MAT4': 16
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const ATTRIBUTES = {
							 | 
						||
| 
								 | 
							
										POSITION: 'position',
							 | 
						||
| 
								 | 
							
										NORMAL: 'normal',
							 | 
						||
| 
								 | 
							
										TANGENT: 'tangent',
							 | 
						||
| 
								 | 
							
										TEXCOORD_0: 'uv',
							 | 
						||
| 
								 | 
							
										TEXCOORD_1: 'uv2',
							 | 
						||
| 
								 | 
							
										COLOR_0: 'color',
							 | 
						||
| 
								 | 
							
										WEIGHTS_0: 'skinWeight',
							 | 
						||
| 
								 | 
							
										JOINTS_0: 'skinIndex'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const PATH_PROPERTIES = {
							 | 
						||
| 
								 | 
							
										scale: 'scale',
							 | 
						||
| 
								 | 
							
										translation: 'position',
							 | 
						||
| 
								 | 
							
										rotation: 'quaternion',
							 | 
						||
| 
								 | 
							
										weights: 'morphTargetInfluences'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const INTERPOLATION = {
							 | 
						||
| 
								 | 
							
										CUBICSPLINE: undefined,
							 | 
						||
| 
								 | 
							
										// We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
							 | 
						||
| 
								 | 
							
										// keyframe track will be initialized with a default interpolation type, then modified.
							 | 
						||
| 
								 | 
							
										LINEAR: THREE.InterpolateLinear,
							 | 
						||
| 
								 | 
							
										STEP: THREE.InterpolateDiscrete
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									const ALPHA_MODES = {
							 | 
						||
| 
								 | 
							
										OPAQUE: 'OPAQUE',
							 | 
						||
| 
								 | 
							
										MASK: 'MASK',
							 | 
						||
| 
								 | 
							
										BLEND: 'BLEND'
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									/* UTILITY FUNCTIONS */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function resolveURL( url, path ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Invalid URL
							 | 
						||
| 
								 | 
							
										if ( typeof url !== 'string' || url === '' ) return ''; // Host Relative URL
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} // Absolute URL http://,https://,//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( /^(https?:)?\/\//i.test( url ) ) return url; // Data URI
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( /^data:.*,.*$/i.test( url ) ) return url; // Blob URL
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( /^blob:.*$/i.test( url ) ) return url; // Relative URL
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return path + url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function createDefaultMaterial( cache ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( cache[ 'DefaultMaterial' ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
							 | 
						||
| 
								 | 
							
												color: 0xFFFFFF,
							 | 
						||
| 
								 | 
							
												emissive: 0x000000,
							 | 
						||
| 
								 | 
							
												metalness: 1,
							 | 
						||
| 
								 | 
							
												roughness: 1,
							 | 
						||
| 
								 | 
							
												transparent: false,
							 | 
						||
| 
								 | 
							
												depthTest: true,
							 | 
						||
| 
								 | 
							
												side: THREE.FrontSide
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return cache[ 'DefaultMaterial' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Add unknown glTF extensions to an object's userData.
							 | 
						||
| 
								 | 
							
										for ( const name in objectDef.extensions ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( knownExtensions[ name ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												object.userData.gltfExtensions = object.userData.gltfExtensions || {};
							 | 
						||
| 
								 | 
							
												object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * @param {Object3D|Material|BufferGeometry} object
							 | 
						||
| 
								 | 
							
								 * @param {GLTF.definition} gltfDef
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function assignExtrasToUserData( object, gltfDef ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( gltfDef.extras !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof gltfDef.extras === 'object' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												Object.assign( object.userData, gltfDef.extras );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {Array<GLTF.Target>} targets
							 | 
						||
| 
								 | 
							
								 * @param {GLTFParser} parser
							 | 
						||
| 
								 | 
							
								 * @return {Promise<BufferGeometry>}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function addMorphTargets( geometry, targets, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let hasMorphPosition = false;
							 | 
						||
| 
								 | 
							
										let hasMorphNormal = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, il = targets.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const target = targets[ i ];
							 | 
						||
| 
								 | 
							
											if ( target.POSITION !== undefined ) hasMorphPosition = true;
							 | 
						||
| 
								 | 
							
											if ( target.NORMAL !== undefined ) hasMorphNormal = true;
							 | 
						||
| 
								 | 
							
											if ( hasMorphPosition && hasMorphNormal ) break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
							 | 
						||
| 
								 | 
							
										const pendingPositionAccessors = [];
							 | 
						||
| 
								 | 
							
										const pendingNormalAccessors = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, il = targets.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const target = targets[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( hasMorphPosition ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pendingAccessor = target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSITION ) : geometry.attributes.position;
							 | 
						||
| 
								 | 
							
												pendingPositionAccessors.push( pendingAccessor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( hasMorphNormal ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL ) : geometry.attributes.normal;
							 | 
						||
| 
								 | 
							
												pendingNormalAccessors.push( pendingAccessor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ) ] ).then( function ( accessors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const morphPositions = accessors[ 0 ];
							 | 
						||
| 
								 | 
							
											const morphNormals = accessors[ 1 ];
							 | 
						||
| 
								 | 
							
											if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
							 | 
						||
| 
								 | 
							
											if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
							 | 
						||
| 
								 | 
							
											geometry.morphTargetsRelative = true;
							 | 
						||
| 
								 | 
							
											return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * @param {Mesh} mesh
							 | 
						||
| 
								 | 
							
								 * @param {GLTF.Mesh} meshDef
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function updateMorphTargets( mesh, meshDef ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										mesh.updateMorphTargets();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( meshDef.weights !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} // .extras has user-defined data, so check that .extras.targetNames is an array.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const targetNames = meshDef.extras.targetNames;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( mesh.morphTargetInfluences.length === targetNames.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.morphTargetDictionary = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function createPrimitiveKey( primitiveDef ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
							 | 
						||
| 
								 | 
							
										let geometryKey;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( dracoExtension ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey( dracoExtension.attributes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geometryKey;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function createAttributesKey( attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let attributesKey = '';
							 | 
						||
| 
								 | 
							
										const keys = Object.keys( attributes ).sort();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, il = keys.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return attributesKey;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function getNormalizedComponentScale( constructor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Reference:
							 | 
						||
| 
								 | 
							
										// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
							 | 
						||
| 
								 | 
							
										switch ( constructor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case Int8Array:
							 | 
						||
| 
								 | 
							
												return 1 / 127;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case Uint8Array:
							 | 
						||
| 
								 | 
							
												return 1 / 255;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case Int16Array:
							 | 
						||
| 
								 | 
							
												return 1 / 32767;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case Uint16Array:
							 | 
						||
| 
								 | 
							
												return 1 / 65535;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/* GLTF PARSER */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									class GLTFParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										constructor( json = {}, options = {} ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.json = json;
							 | 
						||
| 
								 | 
							
											this.extensions = {};
							 | 
						||
| 
								 | 
							
											this.plugins = {};
							 | 
						||
| 
								 | 
							
											this.options = options; // loader object cache
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.associations = new Map(); // THREE.BufferGeometry caching
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.primitiveCache = {}; // THREE.Object3D instance caches
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.meshCache = {
							 | 
						||
| 
								 | 
							
												refs: {},
							 | 
						||
| 
								 | 
							
												uses: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											this.cameraCache = {
							 | 
						||
| 
								 | 
							
												refs: {},
							 | 
						||
| 
								 | 
							
												uses: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											this.lightCache = {
							 | 
						||
| 
								 | 
							
												refs: {},
							 | 
						||
| 
								 | 
							
												uses: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											this.textureCache = {}; // Track node names, to ensure no duplicates
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the
							 | 
						||
| 
								 | 
							
											// expensive work of uploading a texture to the GPU off the main thread.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.textureLoader = new THREE.TextureLoader( this.options.manager );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.textureLoader.setCrossOrigin( this.options.crossOrigin );
							 | 
						||
| 
								 | 
							
											this.textureLoader.setRequestHeader( this.options.requestHeader );
							 | 
						||
| 
								 | 
							
											this.fileLoader = new THREE.FileLoader( this.options.manager );
							 | 
						||
| 
								 | 
							
											this.fileLoader.setResponseType( 'arraybuffer' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.options.crossOrigin === 'use-credentials' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.fileLoader.setWithCredentials( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setExtensions( extensions ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.extensions = extensions;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setPlugins( plugins ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.plugins = plugins;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parse( onLoad, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const extensions = this.extensions; // Clear the loader cache
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this._invokeAll( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return ext._markDefs && ext._markDefs();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Promise.all( this._invokeAll( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return ext.beforeRoot && ext.beforeRoot();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} ) ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.all( [ parser.getDependencies( 'scene' ), parser.getDependencies( 'animation' ), parser.getDependencies( 'camera' ) ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const result = {
							 | 
						||
| 
								 | 
							
													scene: dependencies[ 0 ][ json.scene || 0 ],
							 | 
						||
| 
								 | 
							
													scenes: dependencies[ 0 ],
							 | 
						||
| 
								 | 
							
													animations: dependencies[ 1 ],
							 | 
						||
| 
								 | 
							
													cameras: dependencies[ 2 ],
							 | 
						||
| 
								 | 
							
													asset: json.asset,
							 | 
						||
| 
								 | 
							
													parser: parser,
							 | 
						||
| 
								 | 
							
													userData: {}
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
												addUnknownExtensionsToUserData( extensions, result, json );
							 | 
						||
| 
								 | 
							
												assignExtrasToUserData( result, json );
							 | 
						||
| 
								 | 
							
												Promise.all( parser._invokeAll( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return ext.afterRoot && ext.afterRoot( result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} ) ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													onLoad( result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} ).catch( onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Marks the special nodes/meshes in json for efficient parse.
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_markDefs() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const nodeDefs = this.json.nodes || [];
							 | 
						||
| 
								 | 
							
											const skinDefs = this.json.skins || [];
							 | 
						||
| 
								 | 
							
											const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an
							 | 
						||
| 
								 | 
							
											// THREE.Object3D. Use the skins' joint references to mark bones.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const joints = skinDefs[ skinIndex ].joints;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = joints.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													nodeDefs[ joints[ i ] ].isBone = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // Iterate over all nodes, marking references to shared resources,
							 | 
						||
| 
								 | 
							
											// as well as skeleton joints.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const nodeDef = nodeDefs[ nodeIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.mesh !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this._addNodeRef( this.meshCache, nodeDef.mesh ); // Nothing in the mesh definition indicates whether it is
							 | 
						||
| 
								 | 
							
													// a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference
							 | 
						||
| 
								 | 
							
													// to mark THREE.SkinnedMesh if node has skin.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( nodeDef.skin !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.camera !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this._addNodeRef( this.cameraCache, nodeDef.camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Counts references to shared node / THREE.Object3D resources. These resources
							 | 
						||
| 
								 | 
							
								   * can be reused, or "instantiated", at multiple nodes in the scene
							 | 
						||
| 
								 | 
							
								   * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must
							 | 
						||
| 
								 | 
							
								   * be marked. Non-scenegraph resources (like Materials, Geometries, and
							 | 
						||
| 
								 | 
							
								   * Textures) can be reused directly and are not marked here.
							 | 
						||
| 
								 | 
							
								   *
							 | 
						||
| 
								 | 
							
								   * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_addNodeRef( cache, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( index === undefined ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cache.refs[ index ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cache.refs[ index ] = cache.uses[ index ] = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											cache.refs[ index ] ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/** Returns a reference to a shared resource, cloning it if necessary. */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_getNodeRef( cache, index, object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cache.refs[ index ] <= 1 ) return object;
							 | 
						||
| 
								 | 
							
											const ref = object.clone();
							 | 
						||
| 
								 | 
							
											ref.name += '_instance_' + cache.uses[ index ] ++;
							 | 
						||
| 
								 | 
							
											return ref;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_invokeOne( func ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const extensions = Object.values( this.plugins );
							 | 
						||
| 
								 | 
							
											extensions.push( this );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < extensions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const result = func( extensions[ i ] );
							 | 
						||
| 
								 | 
							
												if ( result ) return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_invokeAll( func ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const extensions = Object.values( this.plugins );
							 | 
						||
| 
								 | 
							
											extensions.unshift( this );
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < extensions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const result = func( extensions[ i ] );
							 | 
						||
| 
								 | 
							
												if ( result ) pending.push( result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return pending;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Requests the specified dependency asynchronously, with caching.
							 | 
						||
| 
								 | 
							
								   * @param {string} type
							 | 
						||
| 
								 | 
							
								   * @param {number} index
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getDependency( type, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const cacheKey = type + ':' + index;
							 | 
						||
| 
								 | 
							
											let dependency = this.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! dependency ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'scene':
							 | 
						||
| 
								 | 
							
														dependency = this.loadScene( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'node':
							 | 
						||
| 
								 | 
							
														dependency = this.loadNode( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'mesh':
							 | 
						||
| 
								 | 
							
														dependency = this._invokeOne( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return ext.loadMesh && ext.loadMesh( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'accessor':
							 | 
						||
| 
								 | 
							
														dependency = this.loadAccessor( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'bufferView':
							 | 
						||
| 
								 | 
							
														dependency = this._invokeOne( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return ext.loadBufferView && ext.loadBufferView( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'buffer':
							 | 
						||
| 
								 | 
							
														dependency = this.loadBuffer( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'material':
							 | 
						||
| 
								 | 
							
														dependency = this._invokeOne( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return ext.loadMaterial && ext.loadMaterial( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'texture':
							 | 
						||
| 
								 | 
							
														dependency = this._invokeOne( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															return ext.loadTexture && ext.loadTexture( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'skin':
							 | 
						||
| 
								 | 
							
														dependency = this.loadSkin( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'animation':
							 | 
						||
| 
								 | 
							
														dependency = this.loadAnimation( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'camera':
							 | 
						||
| 
								 | 
							
														dependency = this.loadCamera( index );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														throw new Error( 'Unknown type: ' + type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.cache.add( cacheKey, dependency );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return dependency;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Requests all dependencies of the specified type asynchronously, with caching.
							 | 
						||
| 
								 | 
							
								   * @param {string} type
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Array<Object>>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getDependencies( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let dependencies = this.cache.get( type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const parser = this;
							 | 
						||
| 
								 | 
							
												const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
							 | 
						||
| 
								 | 
							
												dependencies = Promise.all( defs.map( function ( def, index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return parser.getDependency( type, index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} ) );
							 | 
						||
| 
								 | 
							
												this.cache.add( type, dependencies );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return dependencies;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
							 | 
						||
| 
								 | 
							
								   * @param {number} bufferIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<ArrayBuffer>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadBuffer( bufferIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const bufferDef = this.json.buffers[ bufferIndex ];
							 | 
						||
| 
								 | 
							
											const loader = this.fileLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // If present, GLB container is required to be the first buffer.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const options = this.options;
							 | 
						||
| 
								 | 
							
											return new Promise( function ( resolve, reject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
							 | 
						||
| 
								 | 
							
								   * @param {number} bufferViewIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<ArrayBuffer>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadBufferView( bufferViewIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
							 | 
						||
| 
								 | 
							
											return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const byteLength = bufferViewDef.byteLength || 0;
							 | 
						||
| 
								 | 
							
												const byteOffset = bufferViewDef.byteOffset || 0;
							 | 
						||
| 
								 | 
							
												return buffer.slice( byteOffset, byteOffset + byteLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
							 | 
						||
| 
								 | 
							
								   * @param {number} accessorIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadAccessor( accessorIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const accessorDef = this.json.accessors[ accessorIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Ignore empty accessors, which may be used to declare runtime
							 | 
						||
| 
								 | 
							
												// information about attributes coming from another source (e.g. Draco
							 | 
						||
| 
								 | 
							
												// compression extension).
							 | 
						||
| 
								 | 
							
												return Promise.resolve( null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pendingBufferViews = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( accessorDef.bufferView !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pendingBufferViews.push( null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( accessorDef.sparse !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
							 | 
						||
| 
								 | 
							
												pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const bufferView = bufferViews[ 0 ];
							 | 
						||
| 
								 | 
							
												const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
							 | 
						||
| 
								 | 
							
												const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const elementBytes = TypedArray.BYTES_PER_ELEMENT;
							 | 
						||
| 
								 | 
							
												const itemBytes = elementBytes * itemSize;
							 | 
						||
| 
								 | 
							
												const byteOffset = accessorDef.byteOffset || 0;
							 | 
						||
| 
								 | 
							
												const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
							 | 
						||
| 
								 | 
							
												const normalized = accessorDef.normalized === true;
							 | 
						||
| 
								 | 
							
												let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( byteStride && byteStride !== itemBytes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer
							 | 
						||
| 
								 | 
							
													// This makes sure that IBA.count reflects accessor.count properly
							 | 
						||
| 
								 | 
							
													const ibSlice = Math.floor( byteOffset / byteStride );
							 | 
						||
| 
								 | 
							
													const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
							 | 
						||
| 
								 | 
							
													let ib = parser.cache.get( ibCacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ! ib ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); // Integer parameters to IB/IBA are in array elements, not bytes.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
							 | 
						||
| 
								 | 
							
														parser.cache.add( ibCacheKey, ib );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset % byteStride / elementBytes, normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( bufferView === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														array = new TypedArray( accessorDef.count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( accessorDef.sparse !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
							 | 
						||
| 
								 | 
							
													const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
							 | 
						||
| 
								 | 
							
													const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
							 | 
						||
| 
								 | 
							
													const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
							 | 
						||
| 
								 | 
							
													const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
							 | 
						||
| 
								 | 
							
													const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( bufferView !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
							 | 
						||
| 
								 | 
							
														bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const index = sparseIndices[ i ];
							 | 
						||
| 
								 | 
							
														bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
							 | 
						||
| 
								 | 
							
														if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
							 | 
						||
| 
								 | 
							
														if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
							 | 
						||
| 
								 | 
							
														if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
							 | 
						||
| 
								 | 
							
														if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return bufferAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
							 | 
						||
| 
								 | 
							
								   * @param {number} textureIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<THREE.Texture>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadTexture( textureIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const options = this.options;
							 | 
						||
| 
								 | 
							
											const textureDef = json.textures[ textureIndex ];
							 | 
						||
| 
								 | 
							
											const source = json.images[ textureDef.source ];
							 | 
						||
| 
								 | 
							
											let loader = this.textureLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( source.uri ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const handler = options.manager.getHandler( source.uri );
							 | 
						||
| 
								 | 
							
												if ( handler !== null ) loader = handler;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.loadTextureImage( textureIndex, source, loader );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadTextureImage( textureIndex, source, loader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const options = this.options;
							 | 
						||
| 
								 | 
							
											const textureDef = json.textures[ textureIndex ];
							 | 
						||
| 
								 | 
							
											const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.textureCache[ cacheKey ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// See https://github.com/mrdoob/three.js/issues/21559.
							 | 
						||
| 
								 | 
							
												return this.textureCache[ cacheKey ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const URL = self.URL || self.webkitURL;
							 | 
						||
| 
								 | 
							
											let sourceURI = source.uri || '';
							 | 
						||
| 
								 | 
							
											let isObjectURL = false;
							 | 
						||
| 
								 | 
							
											let hasAlpha = true;
							 | 
						||
| 
								 | 
							
											const isJPEG = sourceURI.search( /\.jpe?g($|\?)/i ) > 0 || sourceURI.search( /^data\:image\/jpeg/ ) === 0;
							 | 
						||
| 
								 | 
							
											if ( source.mimeType === 'image/jpeg' || isJPEG ) hasAlpha = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( source.bufferView !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Load binary image data from bufferView, if provided.
							 | 
						||
| 
								 | 
							
												sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( source.mimeType === 'image/png' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Inspect the PNG 'IHDR' chunk to determine whether the image could have an
							 | 
						||
| 
								 | 
							
														// alpha channel. This check is conservative — the image could have an alpha
							 | 
						||
| 
								 | 
							
														// channel with all values == 1, and the indexed type (colorType == 3) only
							 | 
						||
| 
								 | 
							
														// sometimes contains alpha.
							 | 
						||
| 
								 | 
							
														//
							 | 
						||
| 
								 | 
							
														// https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
							 | 
						||
| 
								 | 
							
														const colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
							 | 
						||
| 
								 | 
							
														hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													isObjectURL = true;
							 | 
						||
| 
								 | 
							
													const blob = new Blob( [ bufferView ], {
							 | 
						||
| 
								 | 
							
														type: source.mimeType
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
													sourceURI = URL.createObjectURL( blob );
							 | 
						||
| 
								 | 
							
													return sourceURI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( source.uri === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return new Promise( function ( resolve, reject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let onLoad = resolve;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( loader.isImageBitmapLoader === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														onLoad = function ( imageBitmap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															resolve( new THREE.CanvasTexture( imageBitmap ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} ).then( function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Clean up resources and configure Texture.
							 | 
						||
| 
								 | 
							
												if ( isObjectURL === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													URL.revokeObjectURL( sourceURI );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.flipY = false;
							 | 
						||
| 
								 | 
							
												if ( textureDef.name ) texture.name = textureDef.name; // When there is definitely no alpha channel in the texture, set THREE.RGBFormat to save space.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
							 | 
						||
| 
								 | 
							
												const samplers = json.samplers || {};
							 | 
						||
| 
								 | 
							
												const sampler = samplers[ textureDef.sampler ] || {};
							 | 
						||
| 
								 | 
							
												texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
							 | 
						||
| 
								 | 
							
												texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
							 | 
						||
| 
								 | 
							
												texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
												texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
												parser.associations.set( texture, {
							 | 
						||
| 
								 | 
							
													type: 'textures',
							 | 
						||
| 
								 | 
							
													index: textureIndex
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
												return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											this.textureCache[ cacheKey ] = promise;
							 | 
						||
| 
								 | 
							
											return promise;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Asynchronously assigns a texture to the given material parameters.
							 | 
						||
| 
								 | 
							
								   * @param {Object} materialParams
							 | 
						||
| 
								 | 
							
								   * @param {string} mapName
							 | 
						||
| 
								 | 
							
								   * @param {Object} mapDef
							 | 
						||
| 
								 | 
							
								   * @return {Promise}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										assignTexture( materialParams, mapName, mapDef ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
							 | 
						||
| 
								 | 
							
												// However, we will copy UV set 0 to UV set 1 on demand for aoMap
							 | 
						||
| 
								 | 
							
												if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const gltfReference = parser.associations.get( texture );
							 | 
						||
| 
								 | 
							
														texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
							 | 
						||
| 
								 | 
							
														parser.associations.set( texture, gltfReference );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams[ mapName ] = texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance
							 | 
						||
| 
								 | 
							
								   * already has a material (generated from the glTF material options alone)
							 | 
						||
| 
								 | 
							
								   * but reuse of the same glTF material may require multiple threejs materials
							 | 
						||
| 
								 | 
							
								   * to accommodate different primitive types, defines, etc. New materials will
							 | 
						||
| 
								 | 
							
								   * be created if necessary, and reused from a cache.
							 | 
						||
| 
								 | 
							
								   * @param  {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance.
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										assignFinalMaterial( mesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = mesh.geometry;
							 | 
						||
| 
								 | 
							
											let material = mesh.material;
							 | 
						||
| 
								 | 
							
											const useVertexTangents = geometry.attributes.tangent !== undefined;
							 | 
						||
| 
								 | 
							
											const useVertexColors = geometry.attributes.color !== undefined;
							 | 
						||
| 
								 | 
							
											const useFlatShading = geometry.attributes.normal === undefined;
							 | 
						||
| 
								 | 
							
											const useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
							 | 
						||
| 
								 | 
							
											const useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( mesh.isPoints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const cacheKey = 'PointsMaterial:' + material.uuid;
							 | 
						||
| 
								 | 
							
												let pointsMaterial = this.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! pointsMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pointsMaterial = new THREE.PointsMaterial();
							 | 
						||
| 
								 | 
							
													THREE.Material.prototype.copy.call( pointsMaterial, material );
							 | 
						||
| 
								 | 
							
													pointsMaterial.color.copy( material.color );
							 | 
						||
| 
								 | 
							
													pointsMaterial.map = material.map;
							 | 
						||
| 
								 | 
							
													pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.cache.add( cacheKey, pointsMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = pointsMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( mesh.isLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const cacheKey = 'LineBasicMaterial:' + material.uuid;
							 | 
						||
| 
								 | 
							
												let lineMaterial = this.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! lineMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													lineMaterial = new THREE.LineBasicMaterial();
							 | 
						||
| 
								 | 
							
													THREE.Material.prototype.copy.call( lineMaterial, material );
							 | 
						||
| 
								 | 
							
													lineMaterial.color.copy( material.color );
							 | 
						||
| 
								 | 
							
													this.cache.add( cacheKey, lineMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = lineMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // Clone the material if it will be modified
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( useVertexTangents || useVertexColors || useFlatShading || useMorphTargets ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
							 | 
						||
| 
								 | 
							
												if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
							 | 
						||
| 
								 | 
							
												if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
							 | 
						||
| 
								 | 
							
												if ( useVertexColors ) cacheKey += 'vertex-colors:';
							 | 
						||
| 
								 | 
							
												if ( useFlatShading ) cacheKey += 'flat-shading:';
							 | 
						||
| 
								 | 
							
												if ( useMorphTargets ) cacheKey += 'morph-targets:';
							 | 
						||
| 
								 | 
							
												if ( useMorphNormals ) cacheKey += 'morph-normals:';
							 | 
						||
| 
								 | 
							
												let cachedMaterial = this.cache.get( cacheKey );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! cachedMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													cachedMaterial = material.clone();
							 | 
						||
| 
								 | 
							
													if ( useVertexColors ) cachedMaterial.vertexColors = true;
							 | 
						||
| 
								 | 
							
													if ( useFlatShading ) cachedMaterial.flatShading = true;
							 | 
						||
| 
								 | 
							
													if ( useMorphTargets ) cachedMaterial.morphTargets = true;
							 | 
						||
| 
								 | 
							
													if ( useMorphNormals ) cachedMaterial.morphNormals = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( useVertexTangents ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cachedMaterial.vertexTangents = true; // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
							 | 
						||
| 
								 | 
							
														if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.cache.add( cacheKey, cachedMaterial );
							 | 
						||
| 
								 | 
							
													this.associations.set( cachedMaterial, this.associations.get( material ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = cachedMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // workarounds for mesh and geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'uv2', geometry.attributes.uv );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											mesh.material = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										getMaterialType( ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return THREE.MeshStandardMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
							 | 
						||
| 
								 | 
							
								   * @param {number} materialIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Material>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadMaterial( materialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const extensions = this.extensions;
							 | 
						||
| 
								 | 
							
											const materialDef = json.materials[ materialIndex ];
							 | 
						||
| 
								 | 
							
											let materialType;
							 | 
						||
| 
								 | 
							
											const materialParams = {};
							 | 
						||
| 
								 | 
							
											const materialExtensions = materialDef.extensions || {};
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
							 | 
						||
| 
								 | 
							
												materialType = sgExtension.getMaterialType();
							 | 
						||
| 
								 | 
							
												pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
							 | 
						||
| 
								 | 
							
												materialType = kmuExtension.getMaterialType();
							 | 
						||
| 
								 | 
							
												pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Specification:
							 | 
						||
| 
								 | 
							
												// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
							 | 
						||
| 
								 | 
							
												const metallicRoughness = materialDef.pbrMetallicRoughness || {};
							 | 
						||
| 
								 | 
							
												materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
							 | 
						||
| 
								 | 
							
												materialParams.opacity = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const array = metallicRoughness.baseColorFactor;
							 | 
						||
| 
								 | 
							
													materialParams.color.fromArray( array );
							 | 
						||
| 
								 | 
							
													materialParams.opacity = array[ 3 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( metallicRoughness.baseColorTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
							 | 
						||
| 
								 | 
							
												materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
							 | 
						||
| 
								 | 
							
													pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialType = this._invokeOne( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return ext.getMaterialType && ext.getMaterialType( materialIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
												pending.push( Promise.all( this._invokeAll( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.doubleSided === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.side = THREE.DoubleSide;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( alphaMode === ALPHA_MODES.BLEND ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.depthWrite = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.transparent = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( alphaMode === ALPHA_MODES.MASK ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.normalScale = new THREE.Vector2( 1, - 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materialDef.normalTexture.scale !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materialDef.occlusionTexture.strength !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materialType === GLTFMeshStandardSGMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													material = new materialType( materialParams );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materialDef.name ) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
												if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
												assignExtrasToUserData( material, materialDef );
							 | 
						||
| 
								 | 
							
												parser.associations.set( material, {
							 | 
						||
| 
								 | 
							
													type: 'materials',
							 | 
						||
| 
								 | 
							
													index: materialIndex
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
												if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
							 | 
						||
| 
								 | 
							
												return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/** When THREE.Object3D instances are targeted by animation, they need unique names. */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										createUniqueName( originalName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
							 | 
						||
| 
								 | 
							
											let name = sanitizedName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												name = sanitizedName + '_' + i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.nodeNamesUsed[ name ] = true;
							 | 
						||
| 
								 | 
							
											return name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
							 | 
						||
| 
								 | 
							
								   *
							 | 
						||
| 
								 | 
							
								   * Creates BufferGeometries from primitives.
							 | 
						||
| 
								 | 
							
								   *
							 | 
						||
| 
								 | 
							
								   * @param {Array<GLTF.Primitive>} primitives
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Array<BufferGeometry>>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadGeometries( primitives ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const extensions = this.extensions;
							 | 
						||
| 
								 | 
							
											const cache = this.primitiveCache;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function createDracoPrimitive( primitive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser ).then( function ( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return addPrimitiveAttributes( geometry, primitive, parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = primitives.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const primitive = primitives[ i ];
							 | 
						||
| 
								 | 
							
												const cacheKey = createPrimitiveKey( primitive ); // See if we've already created this geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const cached = cache[ cacheKey ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( cached ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Use the cached geometry if it exists
							 | 
						||
| 
								 | 
							
													pending.push( cached.promise );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let geometryPromise;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Use DRACO geometry if available
							 | 
						||
| 
								 | 
							
														geometryPromise = createDracoPrimitive( primitive );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Otherwise create a new geometry
							 | 
						||
| 
								 | 
							
														geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} // Cache this geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													cache[ cacheKey ] = {
							 | 
						||
| 
								 | 
							
														primitive: primitive,
							 | 
						||
| 
								 | 
							
														promise: geometryPromise
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
													pending.push( geometryPromise );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
							 | 
						||
| 
								 | 
							
								   * @param {number} meshIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Group|Mesh|SkinnedMesh>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadMesh( meshIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const extensions = this.extensions;
							 | 
						||
| 
								 | 
							
											const meshDef = json.meshes[ meshIndex ];
							 | 
						||
| 
								 | 
							
											const primitives = meshDef.primitives;
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = primitives.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) : this.getDependency( 'material', primitives[ i ].material );
							 | 
						||
| 
								 | 
							
												pending.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pending.push( parser.loadGeometries( primitives ) );
							 | 
						||
| 
								 | 
							
											return Promise.all( pending ).then( function ( results ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const materials = results.slice( 0, results.length - 1 );
							 | 
						||
| 
								 | 
							
												const geometries = results[ results.length - 1 ];
							 | 
						||
| 
								 | 
							
												const meshes = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = geometries.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const geometry = geometries[ i ];
							 | 
						||
| 
								 | 
							
													const primitive = primitives[ i ]; // 1. create THREE.Mesh
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let mesh;
							 | 
						||
| 
								 | 
							
													const material = materials[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// .isSkinnedMesh isn't in glTF spec. See ._markDefs()
							 | 
						||
| 
								 | 
							
														mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh( geometry, material ) : new THREE.Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// we normalize floating point skin weight array to fix malformed assets (see #15319)
							 | 
						||
| 
								 | 
							
															// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
							 | 
						||
| 
								 | 
							
															mesh.normalizeSkinWeights();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new THREE.LineSegments( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new THREE.Line( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new THREE.LineLoop( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														mesh = new THREE.Points( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														updateMorphTargets( mesh, meshDef );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.name = parser.createUniqueName( meshDef.name || 'mesh_' + meshIndex );
							 | 
						||
| 
								 | 
							
													assignExtrasToUserData( mesh, meshDef );
							 | 
						||
| 
								 | 
							
													if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
							 | 
						||
| 
								 | 
							
													parser.assignFinalMaterial( mesh );
							 | 
						||
| 
								 | 
							
													meshes.push( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( meshes.length === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return meshes[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const group = new THREE.Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = meshes.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													group.add( meshes[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
							 | 
						||
| 
								 | 
							
								   * @param {number} cameraIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<THREE.Camera>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadCamera( cameraIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera;
							 | 
						||
| 
								 | 
							
											const cameraDef = this.json.cameras[ cameraIndex ];
							 | 
						||
| 
								 | 
							
											const params = cameraDef[ cameraDef.type ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! params ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cameraDef.type === 'perspective' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( cameraDef.type === 'orthographic' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
							 | 
						||
| 
								 | 
							
											assignExtrasToUserData( camera, cameraDef );
							 | 
						||
| 
								 | 
							
											return Promise.resolve( camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
							 | 
						||
| 
								 | 
							
								   * @param {number} skinIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Object>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadSkin( skinIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const skinDef = this.json.skins[ skinIndex ];
							 | 
						||
| 
								 | 
							
											const skinEntry = {
							 | 
						||
| 
								 | 
							
												joints: skinDef.joints
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( skinDef.inverseBindMatrices === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.resolve( skinEntry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												skinEntry.inverseBindMatrices = accessor;
							 | 
						||
| 
								 | 
							
												return skinEntry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
							 | 
						||
| 
								 | 
							
								   * @param {number} animationIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<AnimationClip>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadAnimation( animationIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const animationDef = json.animations[ animationIndex ];
							 | 
						||
| 
								 | 
							
											const pendingNodes = [];
							 | 
						||
| 
								 | 
							
											const pendingInputAccessors = [];
							 | 
						||
| 
								 | 
							
											const pendingOutputAccessors = [];
							 | 
						||
| 
								 | 
							
											const pendingSamplers = [];
							 | 
						||
| 
								 | 
							
											const pendingTargets = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const channel = animationDef.channels[ i ];
							 | 
						||
| 
								 | 
							
												const sampler = animationDef.samplers[ channel.sampler ];
							 | 
						||
| 
								 | 
							
												const target = channel.target;
							 | 
						||
| 
								 | 
							
												const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
							 | 
						||
| 
								 | 
							
												const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
							 | 
						||
| 
								 | 
							
												pendingNodes.push( this.getDependency( 'node', name ) );
							 | 
						||
| 
								 | 
							
												pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
							 | 
						||
| 
								 | 
							
												pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
							 | 
						||
| 
								 | 
							
												pendingSamplers.push( sampler );
							 | 
						||
| 
								 | 
							
												pendingTargets.push( target );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( [ Promise.all( pendingNodes ), Promise.all( pendingInputAccessors ), Promise.all( pendingOutputAccessors ), Promise.all( pendingSamplers ), Promise.all( pendingTargets ) ] ).then( function ( dependencies ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const nodes = dependencies[ 0 ];
							 | 
						||
| 
								 | 
							
												const inputAccessors = dependencies[ 1 ];
							 | 
						||
| 
								 | 
							
												const outputAccessors = dependencies[ 2 ];
							 | 
						||
| 
								 | 
							
												const samplers = dependencies[ 3 ];
							 | 
						||
| 
								 | 
							
												const targets = dependencies[ 4 ];
							 | 
						||
| 
								 | 
							
												const tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = nodes.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const node = nodes[ i ];
							 | 
						||
| 
								 | 
							
													const inputAccessor = inputAccessors[ i ];
							 | 
						||
| 
								 | 
							
													const outputAccessor = outputAccessors[ i ];
							 | 
						||
| 
								 | 
							
													const sampler = samplers[ i ];
							 | 
						||
| 
								 | 
							
													const target = targets[ i ];
							 | 
						||
| 
								 | 
							
													if ( node === undefined ) continue;
							 | 
						||
| 
								 | 
							
													node.updateMatrix();
							 | 
						||
| 
								 | 
							
													node.matrixAutoUpdate = true;
							 | 
						||
| 
								 | 
							
													let TypedKeyframeTrack;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( PATH_PROPERTIES[ target.path ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case PATH_PROPERTIES.weights:
							 | 
						||
| 
								 | 
							
															TypedKeyframeTrack = THREE.NumberKeyframeTrack;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case PATH_PROPERTIES.rotation:
							 | 
						||
| 
								 | 
							
															TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case PATH_PROPERTIES.position:
							 | 
						||
| 
								 | 
							
														case PATH_PROPERTIES.scale:
							 | 
						||
| 
								 | 
							
														default:
							 | 
						||
| 
								 | 
							
															TypedKeyframeTrack = THREE.VectorKeyframeTrack;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const targetName = node.name ? node.name : node.uuid;
							 | 
						||
| 
								 | 
							
													const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
							 | 
						||
| 
								 | 
							
													const targetNames = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
							 | 
						||
| 
								 | 
							
														node.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( object.isMesh === true && object.morphTargetInfluences ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																targetNames.push( object.name ? object.name : object.uuid );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														targetNames.push( targetName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let outputArray = outputAccessor.array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( outputAccessor.normalized ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const scale = getNormalizedComponentScale( outputArray.constructor );
							 | 
						||
| 
								 | 
							
														const scaled = new Float32Array( outputArray.length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															scaled[ j ] = outputArray[ j ] * scale;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														outputArray = scaled;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const track = new TypedKeyframeTrack( targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], inputAccessor.array, outputArray, interpolation ); // Override interpolation with custom factory method.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( sampler.interpolation === 'CUBICSPLINE' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// A CUBICSPLINE keyframe in glTF has three output values for each input value,
							 | 
						||
| 
								 | 
							
																// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
							 | 
						||
| 
								 | 
							
																// must be divided by three to get the interpolant's sampleSize argument.
							 | 
						||
| 
								 | 
							
																return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														tracks.push( track );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
							 | 
						||
| 
								 | 
							
												return new THREE.AnimationClip( name, undefined, tracks );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										createNodeMesh( nodeIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const nodeDef = json.nodes[ nodeIndex ];
							 | 
						||
| 
								 | 
							
											if ( nodeDef.mesh === undefined ) return null;
							 | 
						||
| 
								 | 
							
											return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); // if weights are provided on the node, override weights on the mesh.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.weights !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.traverse( function ( o ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ! o.isMesh ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
							 | 
						||
| 
								 | 
							
								   * @param {number} nodeIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Object3D>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadNode( nodeIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const extensions = this.extensions;
							 | 
						||
| 
								 | 
							
											const parser = this;
							 | 
						||
| 
								 | 
							
											const nodeDef = json.nodes[ nodeIndex ]; // reserve node's name before its dependencies, so the root has the intended name.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
							 | 
						||
| 
								 | 
							
											return function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const meshPromise = parser._invokeOne( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( meshPromise ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( meshPromise );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.camera !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												parser._invokeAll( function ( ext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} ).forEach( function ( promise ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pending.push( promise );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}().then( function ( objects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let node; // .isBone isn't in glTF spec. See ._markDefs
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.isBone === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node = new THREE.Bone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( objects.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node = new THREE.Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( objects.length === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node = objects[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node = new THREE.Object3D();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( node !== objects[ 0 ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0, il = objects.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														node.add( objects[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.userData.name = nodeDef.name;
							 | 
						||
| 
								 | 
							
													node.name = nodeName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												assignExtrasToUserData( node, nodeDef );
							 | 
						||
| 
								 | 
							
												if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeDef.matrix !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const matrix = new THREE.Matrix4();
							 | 
						||
| 
								 | 
							
													matrix.fromArray( nodeDef.matrix );
							 | 
						||
| 
								 | 
							
													node.applyMatrix4( matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( nodeDef.translation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														node.position.fromArray( nodeDef.translation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( nodeDef.rotation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														node.quaternion.fromArray( nodeDef.rotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( nodeDef.scale !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														node.scale.fromArray( nodeDef.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												parser.associations.set( node, {
							 | 
						||
| 
								 | 
							
													type: 'nodes',
							 | 
						||
| 
								 | 
							
													index: nodeIndex
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
												return node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										/**
							 | 
						||
| 
								 | 
							
								   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
							 | 
						||
| 
								 | 
							
								   * @param {number} sceneIndex
							 | 
						||
| 
								 | 
							
								   * @return {Promise<Group>}
							 | 
						||
| 
								 | 
							
								   */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										loadScene( sceneIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const json = this.json;
							 | 
						||
| 
								 | 
							
											const extensions = this.extensions;
							 | 
						||
| 
								 | 
							
											const sceneDef = this.json.scenes[ sceneIndex ];
							 | 
						||
| 
								 | 
							
											const parser = this; // THREE.Loader returns THREE.Group, not Scene.
							 | 
						||
| 
								 | 
							
											// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scene = new THREE.Group();
							 | 
						||
| 
								 | 
							
											if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
							 | 
						||
| 
								 | 
							
											assignExtrasToUserData( scene, sceneDef );
							 | 
						||
| 
								 | 
							
											if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
							 | 
						||
| 
								 | 
							
											const nodeIds = sceneDef.nodes || [];
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return scene;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function buildNodeHierachy( nodeId, parentObject, json, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const nodeDef = json.nodes[ nodeId ];
							 | 
						||
| 
								 | 
							
										return parser.getDependency( 'node', nodeId ).then( function ( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.skin === undefined ) return node; // build skeleton here as well
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let skinEntry;
							 | 
						||
| 
								 | 
							
											return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												skinEntry = skin;
							 | 
						||
| 
								 | 
							
												const pendingJoints = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return Promise.all( pendingJoints );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} ).then( function ( jointNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node.traverse( function ( mesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ! mesh.isMesh ) return;
							 | 
						||
| 
								 | 
							
													const bones = [];
							 | 
						||
| 
								 | 
							
													const boneInverses = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const jointNode = jointNodes[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( jointNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															bones.push( jointNode );
							 | 
						||
| 
								 | 
							
															const mat = new THREE.Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( skinEntry.inverseBindMatrices !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															boneInverses.push( mat );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
												return node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} ).then( function ( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// build node hierachy
							 | 
						||
| 
								 | 
							
											parentObject.add( node );
							 | 
						||
| 
								 | 
							
											const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodeDef.children ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const children = nodeDef.children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, il = children.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const child = children[ i ];
							 | 
						||
| 
								 | 
							
													pending.push( buildNodeHierachy( child, node, json, parser ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Promise.all( pending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {GLTF.Primitive} primitiveDef
							 | 
						||
| 
								 | 
							
								 * @param {GLTFParser} parser
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function computeBounds( geometry, primitiveDef, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attributes = primitiveDef.attributes;
							 | 
						||
| 
								 | 
							
										const box = new THREE.Box3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attributes.POSITION !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const accessor = parser.json.accessors[ attributes.POSITION ];
							 | 
						||
| 
								 | 
							
											const min = accessor.min;
							 | 
						||
| 
								 | 
							
											const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( min !== undefined && max !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												box.set( new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( accessor.normalized ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
							 | 
						||
| 
								 | 
							
													box.min.multiplyScalar( boxScale );
							 | 
						||
| 
								 | 
							
													box.max.multiplyScalar( boxScale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const targets = primitiveDef.targets;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( targets !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const maxDisplacement = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
											const vector = new THREE.Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = targets.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const target = targets[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( target.POSITION !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const accessor = parser.json.accessors[ target.POSITION ];
							 | 
						||
| 
								 | 
							
													const min = accessor.min;
							 | 
						||
| 
								 | 
							
													const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( min !== undefined && max !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// we need to get max of absolute components because target weight is [-1,1]
							 | 
						||
| 
								 | 
							
														vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
							 | 
						||
| 
								 | 
							
														vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
							 | 
						||
| 
								 | 
							
														vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( accessor.normalized ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
							 | 
						||
| 
								 | 
							
															vector.multiplyScalar( boxScale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
							 | 
						||
| 
								 | 
							
														// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
							 | 
						||
| 
								 | 
							
														// are used to implement key-frame animations and as such only two are active at a time - this results in very large
							 | 
						||
| 
								 | 
							
														// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														maxDisplacement.max( vector );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											box.expandByVector( maxDisplacement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.boundingBox = box;
							 | 
						||
| 
								 | 
							
										const sphere = new THREE.Sphere();
							 | 
						||
| 
								 | 
							
										box.getCenter( sphere.center );
							 | 
						||
| 
								 | 
							
										sphere.radius = box.min.distanceTo( box.max ) / 2;
							 | 
						||
| 
								 | 
							
										geometry.boundingSphere = sphere;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {GLTF.Primitive} primitiveDef
							 | 
						||
| 
								 | 
							
								 * @param {GLTFParser} parser
							 | 
						||
| 
								 | 
							
								 * @return {Promise<BufferGeometry>}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attributes = primitiveDef.attributes;
							 | 
						||
| 
								 | 
							
										const pending = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function assignAttributeAccessor( accessorIndex, attributeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return parser.getDependency( 'accessor', accessorIndex ).then( function ( accessor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( attributeName, accessor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const gltfAttributeName in attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( threeAttributeName in geometry.attributes ) continue;
							 | 
						||
| 
								 | 
							
											pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( primitiveDef.indices !== undefined && ! geometry.index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setIndex( accessor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											pending.push( accessor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										assignExtrasToUserData( geometry, primitiveDef );
							 | 
						||
| 
								 | 
							
										computeBounds( geometry, primitiveDef, parser );
							 | 
						||
| 
								 | 
							
										return Promise.all( pending ).then( function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return primitiveDef.targets !== undefined ? addMorphTargets( geometry, primitiveDef.targets, parser ) : geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {Number} drawMode
							 | 
						||
| 
								 | 
							
								 * @return {BufferGeometry}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function toTrianglesDrawMode( geometry, drawMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let index = geometry.getIndex(); // generate index if not present
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( index === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const indices = [];
							 | 
						||
| 
								 | 
							
											const position = geometry.getAttribute( 'position' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( position !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < position.count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices.push( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setIndex( indices );
							 | 
						||
| 
								 | 
							
												index = geometry.getIndex();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
							 | 
						||
| 
								 | 
							
												return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const numberOfTriangles = index.count - 2;
							 | 
						||
| 
								 | 
							
										const newIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( drawMode === THREE.TriangleFanDrawMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// gl.TRIANGLE_FAN
							 | 
						||
| 
								 | 
							
											for ( let i = 1; i <= numberOfTriangles; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												newIndices.push( index.getX( 0 ) );
							 | 
						||
| 
								 | 
							
												newIndices.push( index.getX( i ) );
							 | 
						||
| 
								 | 
							
												newIndices.push( index.getX( i + 1 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// gl.TRIANGLE_STRIP
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < numberOfTriangles; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( i % 2 === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 1 ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 2 ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 1 ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( newIndices.length / 3 !== numberOfTriangles ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} // build final geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const newGeometry = geometry.clone();
							 | 
						||
| 
								 | 
							
										newGeometry.setIndex( newIndices );
							 | 
						||
| 
								 | 
							
										return newGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									THREE.GLTFLoader = GLTFLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} )();
							 |