mirror of
				https://github.com/jiawanlong/Cesium-Examples.git
				synced 2025-11-04 09:14:17 +00:00 
			
		
		
		
	
		
			
	
	
		
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!DOCTYPE html>
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								<html>
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								<head>
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								    <meta charset="UTF-8" />
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								    <style>
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								        * {
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								            margin: 0;
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								            padding: 0;
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								            overflow: hidden;
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								        }
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								        body,
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								        #box {
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								            width: 100%;
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								            height: 100%;
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								        }
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								    </style>
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								</head>
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								<body>
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								    <div id="box"></div>
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								    <script type="importmap">
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								        {
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								            "imports": {
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								                "three": "./../../three/build/three.module.js",
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								                "three/addons/": "./../../three/examples/jsm/",
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								                "three/example/": "./../../three/examples/"
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								            }
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								        }
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								    </script>
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								    <script type="module">
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								        import * as THREE from 'three'
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								        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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								        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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								        import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
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								        import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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								        import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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								        import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js'
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								        import { OutputPass } from 'three/addons/postprocessing/OutputPass.js'
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								        // 伽马校正后处理Shader
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								        import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js';
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								        // ShaderPass功能:使用后处理Shader创建后处理通道
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								        import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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								        const box = document.getElementById('box')
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								        const scene = new THREE.Scene()
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								        // 相机
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								        const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
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								        camera.position.set(5, 5, 5)
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								        // 渲染器
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								        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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								        renderer.setSize(box.clientWidth, box.clientHeight)
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								        box.appendChild(renderer.domElement)
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								        new OrbitControls(camera, renderer.domElement)
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								        // 环境光
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								        scene.add(new THREE.AmbientLight(0xffffff, 4))
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								        // 参考线
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								        scene.add(new THREE.AxesHelper(1000))
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								        // 创建后处理对象EffectComposer,WebGL渲染器作为参数
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								        const composer = new EffectComposer(renderer);
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								        const renderPass = new RenderPass(scene, camera);
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								        composer.addPass(renderPass);
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								        // 创建OutlinePass通道
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								        const outlinePass = new OutlinePass(new THREE.Vector2(box.clientWidth, box.clientHeight), scene, camera);
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								        outlinePass.visibleEdgeColor.set(0x00ffff);
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								        outlinePass.edgeThickness = 4;
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								        outlinePass.edgeStrength = 6;
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								        composer.addPass(outlinePass);
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								        // 创建伽马校正通道
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								        const gammaPass = new ShaderPass(GammaCorrectionShader);
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								        composer.addPass(gammaPass);
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								        // 加载模型 gltf/ glb 
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								        const loader = new GLTFLoader()
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								        loader.load('./zhanji.glb', (gltf) => {
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								            scene.add(gltf.scene)
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								            gltf.scene.scale.set(0.005, 0.005, 0.005)
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								            outlinePass.selectedObjects = [gltf.scene];
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								            window.addEventListener('mousedown', onDocumentClick, false);
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								            function onDocumentClick(event) {
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								                event.preventDefault();
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								                const mouse = new THREE.Vector2();
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								                mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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								                mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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								                const raycaster = new THREE.Raycaster();
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								                raycaster.setFromCamera(mouse, camera);
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								                const intersects = raycaster.intersectObjects([gltf.scene]);
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								                if (intersects.length > 0) {
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								                    console.log(intersects)
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								                    outlinePass.selectedObjects = [intersects[0].object]
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								                } else {
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								                    outlinePass.selectedObjects = []
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								                }
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								            }
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								        })
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								        animate()
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								        function animate() {
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								            requestAnimationFrame(animate)
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								            composer.render()
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								        }
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								    </script>
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								</body>
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								</html>
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