Cesium-Examples/babylon/babylon.js

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2025-03-11 08:25:45 +00:00
!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t():"function"==typeof define&&define.amd?define("babylonjs",[],t):"object"==typeof exports?exports.babylonjs=t():e.BABYLON=t()}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(()=>(()=>{"use strict";var e={d:(t,i)=>{for(var r in i)e.o(i,r)&&!e.o(t,r)&&Object.defineProperty(t,r,{enumerable:!0,get:i[r]})}};e.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),e.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),e.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var t={};e.d(t,{default:()=>YD});var i={};e.r(i),e.d(i,{AxesViewer:()=>Nh,BoneAxesViewer:()=>Fh,DebugLayer:()=>Lh,DebugLayerTab:()=>Mh,DirectionalLightFrustumViewer:()=>sp,PhysicsViewer:()=>np,RayHelper:()=>op,SkeletonViewer:()=>ap});var r={};e.r(r),e.d(r,{AbstractActionManager:()=>h,AbstractAssetTask:()=>YR,AbstractEngine:()=>Mi,AbstractMesh:()=>Uo,AbstractScene:()=>c,AcquireNativeObjectAsync:()=>df,Action:()=>ee,ActionEvent:()=>te,ActionManager:()=>be,AddBlock:()=>Ab,AddressMode:()=>Rf,AdvancedTimer:()=>jg,AlignBlock:()=>zS,AlphaState:()=>Ci,AmmoJSPlugin:()=>Bv,AnaglyphArcRotateCamera:()=>eu,AnaglyphFreeCamera:()=>tu,AnaglyphGamepadCamera:()=>iu,AnaglyphPostProcess:()=>Jc,AnaglyphUniversalCamera:()=>ru,Analyser:()=>ka,AndOrNotEvaluator:()=>Xe,Angle:()=>En,Animatable:()=>gn,AnimatedInputBlockTypes:()=>Zs,Animation:()=>at,AnimationAssetTask:()=>ZR,AnimationEvent:()=>kn,AnimationGroup:()=>zn,AnimationGroupMask:()=>Hn,AnimationGroupMaskMode:()=>bn,AnimationKeyInterpolation:()=>ge,AnimationPropertiesOverride:()=>yn,AnimationRange:()=>Se,AnisotropyBlock:()=>dT,ApplyPostProcess:()=>Rp,Arc2:()=>Sn,ArcFollowCamera:()=>Gc,ArcRotateCamera:()=>Nc,ArcRotateCameraGamepadInput:()=>lc,ArcRotateCameraInputsManager:()=>dc,ArcRotateCameraKeyboardMoveInput:()=>cc,ArcRotateCameraMouseWheelInput:()=>uc,ArcRotateCameraPointersInput:()=>hc,ArcRotateCameraVRDeviceOrientationInput:()=>pc,ArcTan2Block:()=>Kb,AssetContainer:()=>Va,AssetTaskState:()=>HR,AssetsManager:()=>oP,AssetsProgressEvent:()=>KR,AsyncLoop:()=>or,AttachToBoxBehavior:()=>cs,AudioEngine:()=>Oo,AudioSceneComponent:()=>Wa,AutoLayoutMode:()=>Uf,AutoReleaseWorkerPool:()=>yg,AutoRotationBehavior:()=>os,AxesViewer:()=>Nh,Axis:()=>_n,AxisDragGizmo:()=>Dh,AxisScaleGizmo:()=>mm,BRDFTextureTools:()=>Gm,BabylonFileLoaderConfiguration:()=>Hv,BackEase:()=>In,BackgroundMaterial:()=>Lm,BakedVertexAnimationManager:()=>Xa,BallAndSocketConstraint:()=>GA,BaseCameraMouseWheelInput:()=>tc,BaseCameraPointersInput:()=>ic,BaseError:()=>vt,BaseParticleSystem:()=>vl,BaseSixDofDragBehavior:()=>ys,BaseTexture:()=>Ya,BasisFileInfo:()=>Ry,BasisTools:()=>Uy,BasisToolsOptions:()=>Iy,BasisTranscodeConfiguration:()=>Py,BezierCurve:()=>Tn,BezierCurveEase:()=>Vn,BiPlanarBlock:()=>PT,BinaryFileAssetTask:()=>$R,BindBonesParameters:()=>na,BindFogParameters:()=>Qo,BindLight:()=>aa,BindLightProperties:()=>oa,BindLights:()=>sa,BindLogDepth:()=>Ko,BindMorphTargetParameters:()=>$o,BindSceneUniformBuffer:()=>ea,BindTextureMatrix:()=>ia,BlackAndWhitePostProcess:()=>gC,BlendFactor:()=>Wf,BlendOperation:()=>Hf,BloomEffect:()=>TC,BloomMergePostProcess:()=>bC,BlurPostProcess:()=>Om,Bone:()=>mn,BoneAxesViewer:()=>Fh,BoneIKController:()=>Zl,BoneLookController:()=>Jl,BonesBlock:()=>qy,BooleanGeometryBlock:()=>cx,BooleanGeometryOperations:()=>sx,BounceEase:()=>Mn,BouncingBehavior:()=>as,BoundingBlock:()=>lx,BoundingBox:()=>to,BoundingBoxGizmo:()=>gm,BoundingBoxRenderer:()=>cR,BoundingInfo:()=>so,BoundingSphere:()=>io,BoxBlock:()=>iS,BoxBuilder:()=>Vh,BoxParticleEmitter:()=>Dx,Buffer:()=>Dr,BufferBindingType:()=>Df,BufferMapState:()=>yf,BufferUsage:()=>bf,CSG:()=>EE,Camera:()=>$n,CameraGizmo:()=>Mm,CameraInputTypes:()=>rc,CameraInputsManager:()=>nc,CannonJSPlugin:()=>Lv,CanvasAlphaMode:()=>e_,CapsuleBlock:()=>dS,CapsuleBuilder:()=>Xh,CascadedShadowGener
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