Cesium-Examples/examples/threeEx/1.1.22、模型加文字.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
}
body,
#box {
width: 100%;
height: 100%;
}
.card {
height: 100px;
width: 100px;
position: absolute;
display: inline-block;
color: white;
background: blueviolet;
border: 1px solid red;
}
</style>
</head>
<body>
<!-- CSS3DObject、CSS3DSprite(精灵)、CSS2DObject的区别
CSS3D不面向摄像机场景缩放时缩小放大跟随着不被模型遮挡通过DOM事件点击
CSS2D面向摄像机场景缩放时缩小放大都一样大不被模型遮挡通过DOM事件点击。
精灵面向摄像机,场景缩放时,缩小放大跟随着,会被模型遮挡,可以被射线拾取。 -->
<div id="box"></div>
<!-- 标签 -->
<div class="card" id="cardId">战斗机</div>
<script type="importmap">
{
"imports": {
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"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
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}
}
</script>
<script type="module">
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
let cssRenderer = new CSS3DRenderer()
const box = document.getElementById('box')
const scene = new THREE.Scene()
// 相机
const camera = new THREE.PerspectiveCamera();
camera.position.set(200, 200, 200);
camera.lookAt(0, 0, 0);
// 渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
// 环境光
scene.add(new THREE.AmbientLight(0xffffff, 4))
// 参考线
scene.add(new THREE.AxesHelper(1000))
// ----标注----
let compDiv = document.getElementById('cardId')
let compTag = new CSS3DObject(compDiv)
// 加载模型 gltf/ glb
const loader = new GLTFLoader()
loader.load('./zhanji.glb', (gltf) => {
scene.add(gltf.scene)
gltf.scene.scale.set(0.2, 0.2, 0.2)
// 返回名战机的玻璃
const nameNode = gltf.scene.getObjectByName("boli");
nameNode.material.color.set(0xff00ff);//改变战机的玻璃Mesh材质颜色
// 给战机添加文字标注
nameNode.add(compTag)
compTag.position.set(300, 300, 10);
compTag.scale.set(2, 2, 2)
})
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
//css3渲染区域
cssRenderer.setSize(window.innerWidth, window.innerHeight)
cssRenderer.domElement.style.position = 'absolute'
cssRenderer.domElement.style.top = 0 + 'px'
box.appendChild(cssRenderer.domElement)
new OrbitControls(camera, cssRenderer.domElement)
animate()
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
cssRenderer.render(scene, camera)
}
</script>
</body>
</html>