Cesium-Examples/examples/threeEx/2.1.2、three-tile加载几何体.html

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<!--********************************************************************
* by jiawanlong
原作者https://github.com/sxguojf/three-tile
https://github.com/sxguojf/three-tile-example/blob/master/src/step1.1/main.ts
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
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<script type="text/javascript" src="./../../libs/three/three.js"></script>
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<style>
* {
margin: 0;
padding: 0;
overflow: hidden;
}
body,
#map {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="map"></div>
<script type="importmap">
{
"imports": {
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"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/",
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"three-tile": "./three-tile.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import * as tt from "three-tile";
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const MAPBOXKEY =
"pk.eyJ1IjoidHJhbXBqd2wiLCJhIjoiY2xhYXIxbHExMDN3dzN3cGliOHdrMThxMiJ9.6er2aYb1EBjSsK1-t9d2-w";
// mapbox影像数据源
const mapBoxImgSource = new tt.plugin.MapBoxSource({
token: MAPBOXKEY,
dataType: "image",
style: "mapbox.satellite",
});
// mapbox地形数据源
const mapBoxDemSource = new tt.plugin.MapBoxSource({
token: MAPBOXKEY,
dataType: "terrain-rgb",
style: "mapbox.terrain-rgb",
maxLevel: 15,
});
// 创建地图
const map = tt.TileMap.create({
// 影像数据源
imgSource: mapBoxImgSource,
// 地形数据源
demSource: mapBoxDemSource,
// 地图投影中心经度
lon0: 90,
// 最小缩放级别
minLevel: 2,
// 最大缩放级别
maxLevel: 18,
});
// 地图旋转到xz平面
map.rotateX(-Math.PI / 2);
// 地图中心坐标(经度,纬度,高度)
const centerGeo = new THREE.Vector3(105, 30, 0);
// 摄像坐标(经度,纬度,高度)
const camersGeo = new THREE.Vector3(105, 0, 5000);
// 地图中心转为世界坐标
const centerPostion = map.localToWorld(map.geo2pos(centerGeo));
// 摄像机转为世界坐标
const cameraPosition = map.localToWorld(map.geo2pos(camersGeo));
// 初始化场景
const viewer = new tt.plugin.GLViewer("#map", { centerPostion, cameraPosition });
// 地图添加到场景
viewer.scene.add(map);
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const geoGroup = new THREE.Group();
// 正方形
const pos = map.geo2pos(new THREE.Vector3(120, 40));
const geo = new THREE.BoxGeometry(500, 500, 300);
const mesh = new THREE.Mesh(geo, material);
mesh.position.set(pos.x, pos.y, 150);
geoGroup.add(mesh);
const pos2 = map.geo2pos(new THREE.Vector3(90, 20));
const loader = new GLTFLoader()
loader.load('./zhanji.glb', (gltf) => {
viewer.scene.add(gltf.scene)
gltf.scene.position.set(pos2.x, pos2.y, 0)
})
map.add(geoGroup);
</script>
</body>
</html>