Cesium-Examples/examples/threeEx/1.1.15、gltf纹理.html

116 lines
3.5 KiB
HTML
Raw Normal View History

2025-03-11 08:25:45 +00:00
<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
overflow: hidden;
}
body,
#box {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="box"></div>
<script type="importmap">
{
"imports": {
2025-03-19 03:00:22 +00:00
"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
2025-03-11 08:25:45 +00:00
}
}
</script>
<script type="module">
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
// 相机
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(5, 5, 5)
// 渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
// 环境光
scene.add(new THREE.AmbientLight(0xffffff, 4))
// 参考线
scene.add(new THREE.AxesHelper(1000))
// 加载模型 gltf/ glb
const loader = new GLTFLoader()
// loader.setDRACOLoader(new DRACOLoader().setDecoderPath(`https://file.threehub.cn/` + 'js/three/draco/'))
loader.load('./zhanji.glb', (gltf) => {
scene.add(gltf.scene)
gltf.scene.scale.set(0.005, 0.005, 0.005)
// 递归遍历所有模型节点
gltf.scene.traverse(function (obj) {
if (obj.isMesh) {//判断是否是网格模型
console.log('模型节点', obj);
console.log('模型节点名字', obj.name);
console.log('模型材质', obj.material);
// obj.material = new THREE.MeshLambertMaterial({
// color: 0xffff00,
// });
}
});
// 返回名战机的玻璃
const nameNode = gltf.scene.getObjectByName("boli");
nameNode.material.color.set(0xff00ff);//改变战机的玻璃Mesh材质颜色
// 多个mesh共享材质
// .material.clone()返回一个新材质对象,和原来一样,重新赋值给.material属性
// obj.material = obj.material.clone();
//获得所有zhuti的父对象
// const obj = gltf.scene.getObjectByName('zhuti');
// console.log('obj', obj); //控制台查看返回结果
// console.log('obj.children', obj.children);
// // // obj.children的所有子对象都是Mesh改变Mesh对应颜色
// // obj.children.forEach(function (mesh) {
// // mesh.material.color.set(0xffff00);
// // })
})
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
animate()
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
</script>
</body>
</html>