Cesium-Examples/examples/cesiumEx/韩国空难.html

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<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
2025-03-19 03:00:22 +00:00
<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
2025-03-11 08:25:45 +00:00
</head>
<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
<script type="text/javascript">
Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3ZjQ5ZGUzNC1jNWYwLTQ1ZTMtYmNjYS05YTY4ZTVmN2I2MDkiLCJpZCI6MTE3MTM4LCJpYXQiOjE2NzY0NDUyODB9.ZaNSBIfc1sGLhQd_xqhiSsc0yr8oS0wt1hAo9gbke6M'
const viewer = new Cesium.Viewer('map', {});
// 开启帧率
viewer.scene.debugShowFramesPerSecond = true;
let start = new Cesium.JulianDate.fromDate(new Date());
// 开始时间 cesium用的JulianDate:代表天文朱利安时间,用的是世界协调时,比北京时间晚8个小时, 加上东8时就是当前的真正时间
start = Cesium.JulianDate.addHours(start, 1, new Cesium.JulianDate());
const stop = Cesium.JulianDate.addSeconds(start, 100, new Cesium.JulianDate());
// 设置时钟范围
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
// 循环结束时后续动作
viewer.clock.clockRange = 2;
// 时间速率控制速度时间调快多少倍比如原来用时360秒调整10倍后现在用时36秒
viewer.clock.multiplier = 5;
//给下方时间线设置边界
viewer.timeline.zoomTo(start, stop);
viewer.scene.globe.depthTestAgainstTerrain = true;
const position = new Cesium.SampledPositionProperty();
// 跑道
const startPos = Cesium.Cartesian3.fromDegrees(126.382821, 35.005608, 50);
// 跑道2
// const startPos = Cesium.Cartesian3.fromDegrees(126.382911, 34.976625, 5.1);
// 终点
const endPos = Cesium.Cartesian3.fromDegrees(126.382911, 34.976614, 5);
position.addSample(start, startPos);
position.addSample(stop, endPos);
const entity = viewer.entities.add({
// 将实体availability设置为与模拟时间相同的时间间隔。
availability: new Cesium.TimeIntervalCollection([new Cesium.TimeInterval({
start: start,
stop: stop
})]),
position: position, // 计算实体位置属性
// 基于位置移动自动计算方向.
orientation: new Cesium.VelocityOrientationProperty(position),
model: {
uri: './models/737/scene.gltf',
scale: 0.25,
},
});
// 开启运动
viewer.clock.shouldAnimate = true;
// 第三人称
viewer.trackedEntity = entity;
// 第一人称
// viewer.scene.preUpdate.addEventListener(traceHandler)
// https://blog.csdn.net/dandan__666/article/details/115293860
// https://blog.csdn.net/AllBluefm/article/details/137928976
function traceHandler() {
let center = entity.position.getValue(
viewer.clock.currentTime
);
let orientation = entity.orientation.getValue(
viewer.clock.currentTime
)
let transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);
transform = Cesium.Matrix4.fromRotationTranslation(Cesium.Matrix3.fromQuaternion(orientation), center);
viewer.camera.lookAtTransform(transform, new Cesium.Cartesian3(-90, 0, 50))
}
//火焰特效
class FireEffect {
constructor(viewer, obj) {
this.viewer = viewer
this.viewModel = {
emissionRate: 5,
gravity: 0.0,//设置重力参数
minimumParticleLife: 1,
maximumParticleLife: 6,
minimumSpeed: 1.0,//粒子发射的最小速度
maximumSpeed: 4.0,//粒子发射的最大速度
startScale: 0.0,
endScale: 10.0,
particleSize: 25.0,
}
this.emitterModelMatrix = new Cesium.Matrix4()
this.translation = new Cesium.Cartesian3()
this.rotation = new Cesium.Quaternion()
this.hpr = new Cesium.HeadingPitchRoll()
this.trs = new Cesium.TranslationRotationScale()
this.scene = this.viewer.scene
this.particleSystem = ''
this.entity = this.viewer.entities.add({
//选择粒子放置的坐标
position: Cesium.Cartesian3.fromDegrees(
obj.lng, obj.lat
),
});
this.init();
}
init() {
const _this = this
this.viewer.clock.shouldAnimate = true;
this.viewer.scene.globe.depthTestAgainstTerrain = false;
// this.viewer.trackedEntity = this.entity;
var particleSystem = this.scene.primitives.add(
new Cesium.ParticleSystem({
image: './fire.png',//生成所需粒子的图片路径
//粒子在生命周期开始时的颜色
startColor: new Cesium.Color(1, 1, 1, 1),
//粒子在生命周期结束时的颜色
endColor: new Cesium.Color(0.5, 0, 0, 0),
//粒子在生命周期开始时初始比例
startScale: _this.viewModel.startScale,
//粒子在生命周期结束时比例
endScale: _this.viewModel.endScale,
//粒子发射的最小速度
minimumParticleLife: _this.viewModel.minimumParticleLife,
//粒子发射的最大速度
maximumParticleLife: _this.viewModel.maximumParticleLife,
//粒子质量的最小界限
minimumSpeed: _this.viewModel.minimumSpeed,
//粒子质量的最大界限
maximumSpeed: _this.viewModel.maximumSpeed,
//以像素为单位缩放粒子图像尺寸
imageSize: new Cesium.Cartesian2(
_this.viewModel.particleSize,
_this.viewModel.particleSize
),
//每秒发射的粒子数
emissionRate: _this.viewModel.emissionRate,
//粒子系统发射粒子的时间(秒)
lifetime: 16.0,
//粒子系统是否应该在完成时循环其爆发
loop: true,
//设置粒子的大小是否以米或像素为单位
sizeInMeters: true,
//系统的粒子发射器
emitter: new Cesium.ConeEmitter(Cesium.Math.toRadians(45.0)),//BoxEmitter 盒形发射器ConeEmitter 锥形发射器SphereEmitter 球形发射器CircleEmitter圆形发射器
})
);
this.particleSystem = particleSystem;
this.preUpdateEvent()
}
//场景渲染事件
preUpdateEvent() {
let _this = this;
this.viewer.scene.preUpdate.addEventListener(function (scene, time) {
//发射器地理位置
_this.particleSystem.modelMatrix = _this.computeModelMatrix(_this.entity, time);
//发射器局部位置
_this.particleSystem.emitterModelMatrix = _this.computeEmitterModelMatrix();
// 将发射器旋转
if (_this.viewModel.spin) {
_this.viewModel.heading += 1.0;
_this.viewModel.pitch += 1.0;
_this.viewModel.roll += 1.0;
}
});
}
computeModelMatrix(entity, time) {
return entity.computeModelMatrix(time, new Cesium.Matrix4());
}
computeEmitterModelMatrix() {
this.hpr = Cesium.HeadingPitchRoll.fromDegrees(0.0, 0.0, 0.0, this.hpr);
this.trs.translation = Cesium.Cartesian3.fromElements(
-4.0,
0.0,
1.4,
this.translation
);
this.trs.rotation = Cesium.Quaternion.fromHeadingPitchRoll(this.hpr, this.rotation);
return Cesium.Matrix4.fromTranslationRotationScale(
this.trs,
this.emitterModelMatrix
);
}
removeEvent() {
this.viewer.scene.preUpdate.removeEventListener(this.preUpdateEvent, this);
this.emitterModelMatrix = undefined;
this.translation = undefined;
this.rotation = undefined;
this.hpr = undefined;
this.trs = undefined;
}
//移除粒子特效
remove() {
() => { return this.removeEvent() }; //清除事件
this.viewer.scene.primitives.remove(this.particleSystem); //删除粒子对象
this.viewer.entities.remove(this.entity); //删除entity
}
}
// setTimeout(() => {
// new FireEffect(viewer, {
// lng: 126.382931,
// lat: 34.976515,
// })
// }, 9500);
addPlane();
function addPlane() {
var position = Cesium.Cartesian3.fromDegrees(126.382931, 34.976515, 1.0);
var heading = Cesium.Math.toRadians(90);
var pitch = Cesium.Math.toRadians(0);
var roll = Cesium.Math.toRadians(0);
var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
var orientation = Cesium.Transforms.headingPitchRollQuaternion(
position,
hpr
);
var entity = viewer.entities.add({
position: position,
orientation: orientation,
model: {
uri: './models/wall/scene.gltf',
scale: 7,
}
});
}
</script>
</body>
</html>