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				https://github.com/jiawanlong/Cesium-Examples.git
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			109 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			109 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--********************************************************************
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								* by jiawanlong
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								*********************************************************************-->
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								<!DOCTYPE html>
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								<html lang="en">
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								<head>
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								    <meta charset="UTF-8" />
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								    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
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								    <title>绘制线</title>
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								    <script src="./glMatrix-0.9.6.js"></script>
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								    <script>
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								        var projMat4 = mat4.create(); // 第三方库:投影影矩阵转换功能
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								        var webgl;
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								        // 顶点着色器的配置
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								        let vertexstring = `
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								        attribute vec4 a_position;
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								        uniform     mat4    proj;
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								        void main(void){
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								            gl_Position =proj *  a_position;
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								            gl_PointSize=60.0;
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								        }
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								        `;
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								        // 片元着色器的配置
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								        let fragmentstring = `
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								        void main(void){
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								          gl_FragColor = vec4(0,0,1.0,1.0);
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								        }
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								        `;
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								        function init() {
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								            initWebgl();
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								            initShader();
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								            initBuffer();
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								            draw();
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								        }
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								        // canvas中初始化webgl上下文
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								        function initWebgl() {
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								            let webglDiv = document.getElementById("myCanvas");
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								            webgl = webglDiv.getContext("webgl");
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								            webgl.viewport(0, 0, webglDiv.clientWidth, webglDiv.clientHeight);
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								            mat4.ortho(
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								                0,
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								                webglDiv.clientWidth,
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								                webglDiv.clientHeight,
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								                0,
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								                -1.0,
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								                1.0,
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								                projMat4
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								            );
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								        }
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								        // 配置顶点vertex_shader、片元着色器fragment_shader,建立渲染项目program
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								        function initShader() {
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								            let vsshader = webgl.createShader(webgl.VERTEX_SHADER);
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								            let fsshader = webgl.createShader(webgl.FRAGMENT_SHADER);
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								            webgl.shaderSource(vsshader, vertexstring);
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								            webgl.shaderSource(fsshader, fragmentstring);
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								            webgl.compileShader(vsshader);
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								            webgl.compileShader(fsshader);
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								            let program = webgl.createProgram();
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								            webgl.attachShader(program, vsshader);
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								            webgl.attachShader(program, fsshader);
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								            webgl.linkProgram(program);
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								            webgl.useProgram(program);
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								            webgl.program = program;
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								        }
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								        function initBuffer() {
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								            let aPsotion = webgl.getAttribLocation(webgl.program, "a_position");
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								            let arr = [100.0, 100.0, 0, 200.0, 200.0, 0, 300.0, 200.0, 0, 400, 600, 0];
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								            let vertexArr = new Float32Array(arr);
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								            let trangleBuffer = webgl.createBuffer();
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								            webgl.bindBuffer(webgl.ARRAY_BUFFER, trangleBuffer);
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								            webgl.bufferData(webgl.ARRAY_BUFFER, vertexArr, webgl.STATIC_DRAW);
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								            webgl.enableVertexAttribArray(aPsotion);
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								            webgl.vertexAttribPointer(aPsotion, 3, webgl.FLOAT, false, 0, 0);
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								            let uniformProj = webgl.getUniformLocation(webgl.program, "proj");
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								            webgl.uniformMatrix4fv(uniformProj, false, projMat4);
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								        }
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								        function draw() {
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								            webgl.clearColor(0.0, 0.0, 0.0, 1.0);
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								            webgl.clear(webgl.COLOR_BUFFER_BIT | webgl.DEPTH_BUFFER_BIT);
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								            webgl.drawArrays(webgl.LINES, 0, 4);        // 绘制线
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								            // webgl.drawArrays(webgl.LINE_STRIP,0,4)  // 绘制折现
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								            // webgl.drawArrays(webgl.LINE_LOOP,0,4)   // 绘制闭合线 
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								        }
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								    </script>
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								</head>
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								<body onload="init()">
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								    <canvas id="myCanvas" width="1024" height="768"></canvas>
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								</body>
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								</html>
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