/** * @author Mugen87 / https://github.com/Mugen87 */ ( function() { // ConvexGeometry function ConvexGeometry( points ) { THREE.Geometry.call( this ); this.type = 'ConvexGeometry'; this.fromBufferGeometry( new ConvexBufferGeometry( points ) ); this.mergeVertices(); } ConvexGeometry.prototype = Object.create( THREE.Geometry.prototype ); ConvexGeometry.prototype.constructor = ConvexGeometry; // ConvexBufferGeometry function ConvexBufferGeometry( points ) { THREE.BufferGeometry.call( this ); this.type = 'ConvexBufferGeometry'; // buffers var vertices = []; var normals = []; // execute QuickHull if ( THREE.QuickHull === undefined ) { console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.QuickHull' ); } var quickHull = new THREE.QuickHull().setFromPoints( points ); // generate vertices and normals var faces = quickHull.faces; for ( var i = 0; i < faces.length; i ++ ) { var face = faces[ i ]; var edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs) do { var point = edge.head().point; vertices.push( point.x, point.y, point.z ); normals.push( face.normal.x, face.normal.y, face.normal.z ); edge = edge.next; } while ( edge !== face.edge ); } // build geometry if (THREE.Float32BufferAttribute) { this.addAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); this.addAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)); } else { this.addAttribute('position', new THREE.BufferAttribute(new Float32Array(vertices), 3)); this.addAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), 3)); } } ConvexBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); ConvexBufferGeometry.prototype.constructor = ConvexBufferGeometry; // export THREE.ConvexGeometry = ConvexGeometry; THREE.ConvexBufferGeometry = ConvexBufferGeometry; } ) ();