let id = 0; export default class RenderObject { constructor( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext ) { this._nodes = nodes; this._geometries = geometries; this.id = id ++; this.renderer = renderer; this.object = object; this.material = material; this.scene = scene; this.camera = camera; this.lightsNode = lightsNode; this.context = renderContext; this.geometry = object.geometry; this.attributes = null; this.pipeline = null; this.vertexBuffers = null; this._materialVersion = - 1; this._materialCacheKey = ''; this.onDispose = null; this.onMaterialDispose = () => { this.dispose(); }; this.material.addEventListener( 'dispose', this.onMaterialDispose ); } getNodeBuilder() { return this._nodes.getForRender( this ); } getBindings() { return this.getNodeBuilder().getBindings(); } getIndex() { return this._geometries.getIndex( this ); } getChainArray() { return [ this.object, this.material, this.context, this.lightsNode ]; } getAttributes() { if ( this.attributes !== null ) return this.attributes; const nodeAttributes = this.getNodeBuilder().getAttributesArray(); const geometry = this.geometry; const attributes = []; const vertexBuffers = new Set(); for ( const nodeAttribute of nodeAttributes ) { const attribute = nodeAttribute.node && nodeAttribute.node.attribute ? nodeAttribute.node.attribute : geometry.getAttribute( nodeAttribute.name ); attributes.push( attribute ); const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute; vertexBuffers.add( bufferAttribute ); } this.attributes = attributes; this.vertexBuffers = Array.from( vertexBuffers.values() ); return attributes; } getVertexBuffers() { if ( this.vertexBuffers === null ) this.getAttributes(); return this.vertexBuffers; } getCacheKey() { const { material, scene, lightsNode } = this; if ( material.version !== this._materialVersion ) { this._materialVersion = material.version; this._materialCacheKey = material.customProgramCacheKey(); } const cacheKey = []; cacheKey.push( 'material:' + this._materialCacheKey ); cacheKey.push( 'nodes:' + this._nodes.getCacheKey( scene, lightsNode ) ); return '{' + cacheKey.join( ',' ) + '}'; } dispose() { this.material.removeEventListener( 'dispose', this.onMaterialDispose ); this.onDispose(); } }