Cesium-Examples/examples/cesiumEx/5.4.1、火焰.html
2025-06-12 14:10:21 +08:00

164 lines
7.2 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="./../../libs/cesium/Cesium1.98/Widgets/widgets.css">
<script type="text/javascript" src="./../../libs/cesium/Cesium1.98/Cesium.js"></script>
</head>
<body style="margin: 0; overflow: hidden; background: #fff; width: 100%; height: 100%; position: absolute; top: 0">
<div id="map" style="margin: 0 auto; width: 100%; height: 100%"></div>
<script type="text/javascript">
Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiIyMjBhMzcxMC0wNjBiLTRmYjItYjY1MC0wMzAwMzMyMGUyMmEiLCJpZCI6MzAzNzc3LCJpYXQiOjE3NDc2Mzk0NTV9.E_90aKtVdzRGlU2z48VwJ4mWvl-uuDkfQBCOO6zbzn4'
const viewer = new Cesium.Viewer('map', {});
viewer.scene.debugShowFramesPerSecond = true;
viewer.scene.globe.depthTestAgainstTerrain = true;
//火焰特效
class FireEffect {
constructor(viewer,obj) {
this.viewer = viewer
this.viewModel = {
emissionRate: 5,
gravity: 0.0,//设置重力参数
minimumParticleLife: 1,
maximumParticleLife: 6,
minimumSpeed: 1.0,//粒子发射的最小速度
maximumSpeed: 4.0,//粒子发射的最大速度
startScale: 0.0,
endScale: 10.0,
particleSize: 25.0,
}
this.emitterModelMatrix = new Cesium.Matrix4()
this.translation = new Cesium.Cartesian3()
this.rotation = new Cesium.Quaternion()
this.hpr = new Cesium.HeadingPitchRoll()
this.trs = new Cesium.TranslationRotationScale()
this.scene = this.viewer.scene
this.particleSystem = ''
this.entity = this.viewer.entities.add({
//选择粒子放置的坐标
position: Cesium.Cartesian3.fromDegrees(
obj.lng,obj.lat
),
});
this.init();
}
init() {
const _this = this
this.viewer.clock.shouldAnimate = true;
this.viewer.scene.globe.depthTestAgainstTerrain = false;
// this.viewer.trackedEntity = this.entity;
var particleSystem = this.scene.primitives.add(
new Cesium.ParticleSystem({
image: './fire.png',//生成所需粒子的图片路径
//粒子在生命周期开始时的颜色
startColor: new Cesium.Color(1, 1, 1, 1),
//粒子在生命周期结束时的颜色
endColor: new Cesium.Color(0.5, 0, 0, 0),
//粒子在生命周期开始时初始比例
startScale: _this.viewModel.startScale,
//粒子在生命周期结束时比例
endScale: _this.viewModel.endScale,
//粒子发射的最小速度
minimumParticleLife: _this.viewModel.minimumParticleLife,
//粒子发射的最大速度
maximumParticleLife: _this.viewModel.maximumParticleLife,
//粒子质量的最小界限
minimumSpeed: _this.viewModel.minimumSpeed,
//粒子质量的最大界限
maximumSpeed: _this.viewModel.maximumSpeed,
//以像素为单位缩放粒子图像尺寸
imageSize: new Cesium.Cartesian2(
_this.viewModel.particleSize,
_this.viewModel.particleSize
),
//每秒发射的粒子数
emissionRate: _this.viewModel.emissionRate,
//粒子系统发射粒子的时间(秒)
lifetime: 16.0,
//粒子系统是否应该在完成时循环其爆发
loop: true,
//设置粒子的大小是否以米或像素为单位
sizeInMeters: true,
//系统的粒子发射器
emitter: new Cesium.ConeEmitter(Cesium.Math.toRadians(45.0)),//BoxEmitter 盒形发射器ConeEmitter 锥形发射器SphereEmitter 球形发射器CircleEmitter圆形发射器
})
);
this.particleSystem = particleSystem;
this.preUpdateEvent()
}
//场景渲染事件
preUpdateEvent() {
let _this = this;
this.viewer.scene.preUpdate.addEventListener(function (scene, time) {
//发射器地理位置
_this.particleSystem.modelMatrix = _this.computeModelMatrix(_this.entity, time);
//发射器局部位置
_this.particleSystem.emitterModelMatrix = _this.computeEmitterModelMatrix();
// 将发射器旋转
if (_this.viewModel.spin) {
_this.viewModel.heading += 1.0;
_this.viewModel.pitch += 1.0;
_this.viewModel.roll += 1.0;
}
});
}
computeModelMatrix(entity, time) {
return entity.computeModelMatrix(time, new Cesium.Matrix4());
}
computeEmitterModelMatrix() {
this.hpr = Cesium.HeadingPitchRoll.fromDegrees(0.0, 0.0, 0.0, this.hpr);
this.trs.translation = Cesium.Cartesian3.fromElements(
-4.0,
0.0,
1.4,
this.translation
);
this.trs.rotation = Cesium.Quaternion.fromHeadingPitchRoll(this.hpr, this.rotation);
return Cesium.Matrix4.fromTranslationRotationScale(
this.trs,
this.emitterModelMatrix
);
}
removeEvent() {
this.viewer.scene.preUpdate.removeEventListener(this.preUpdateEvent, this);
this.emitterModelMatrix = undefined;
this.translation = undefined;
this.rotation = undefined;
this.hpr = undefined;
this.trs = undefined;
}
//移除粒子特效
remove() {
() => { return this.removeEvent() }; //清除事件
this.viewer.scene.primitives.remove(this.particleSystem); //删除粒子对象
this.viewer.entities.remove(this.entity); //删除entity
}
}
new FireEffect(viewer,{
lng:-117.16,
lat:32.71
})
viewer.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 1500.0)
});
</script>
</body>
</html>