Cesium-Examples/examples/cesiumEx/latlng.js
2025-03-11 17:51:04 +08:00

332 lines
12 KiB
JavaScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

var latlng = {};
/**
* 获取鼠标当前的屏幕坐标位置的三维Cesium坐标
* @param {Cesium.Scene} scene
* @param {Cesium.Cartesian2} position 二维屏幕坐标位置
* @param {Cesium.Entity} noPickEntity 排除的对象(主要用于绘制中,排除对自己本身的拾取)
*/
latlng.getCurrentMousePosition = function (scene, position, noPickEntity) {
var cartesian;
//在模型上提取坐标
var pickedObject = scene.pick(position);
if (scene.pickPositionSupported && Cesium.defined(pickedObject)) { //pickPositionSupported :判断是否支持深度拾取,不支持时无法进行鼠标交互绘制
var entity = pickedObject.id;
if (noPickEntity == null || (noPickEntity && entity !== noPickEntity)) {
var cartesian = scene.pickPosition(position);
if (Cesium.defined(cartesian)) {
var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
var height = cartographic.height; //模型高度
if (height >= 0) return cartesian;
//不是entity时支持3dtiles地下
if (!Cesium.defined(pickedObject.id) && height >= -500)
return cartesian;
}
}
}
//测试scene.pickPosition和globe.pick的适用场景 https://zhuanlan.zhihu.com/p/44767866
//1. globe.pick的结果相对稳定准确不论地形深度检测开启与否不论加载的是默认地形还是别的地形数据
//2. scene.pickPosition只有在开启地形深度检测且不使用默认地形时是准确的。
//注意点: 1. globe.pick只能求交地形 2. scene.pickPosition不仅可以求交地形还可以求交除地形以外其他所有写深度的物体。
//提取鼠标点的地理坐标
if (scene.mode === Cesium.SceneMode.SCENE3D) {
//三维模式下
var pickRay = scene.camera.getPickRay(position);
cartesian = scene.globe.pick(pickRay, scene);
} else {
//二维模式下
cartesian = scene.camera.pickEllipsoid(position, scene.globe.ellipsoid);
}
return cartesian;
}
/**
* 提取地球中心点坐标
* @param {Cesium.Viewer} viewer
* */
latlng.getCenter = function (viewer) {
var scene = viewer.scene;
var target = pickCenterPoint(scene);
var bestTarget = target;
if (!bestTarget) {
var globe = scene.globe;
var carto = scene.camera.positionCartographic.clone();
var height = globe.getHeight(carto);
carto.height = height || 0;
bestTarget = Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto);
}
var result = latlng.formatPositon(bestTarget);
// 获取地球中心点世界位置 与 摄像机的世界位置 之间的距离
var distance = Cesium.Cartesian3.distance(bestTarget, viewer.scene.camera.positionWC);
result.cameraZ = distance;
return result;
}
function pickCenterPoint(scene) {
var canvas = scene.canvas;
var center = new Cesium.Cartesian2(
canvas.clientWidth / 2,
canvas.clientHeight / 2);
var ray = scene.camera.getPickRay(center);
var target = scene.globe.pick(ray, scene);
return target || scene.camera.pickEllipsoid(center);
}
/**
* 提取地球视域边界
* @param {Cesium.Viewer} viewer
* */
latlng.getExtent = function (viewer) {
// 范围对象
var extent = {
xmin: 70,
xmax: 140,
ymin: 0,
ymax: 55
}; //默认值:中国区域
// 得到当前三维场景
var scene = viewer.scene;
// 得到当前三维场景的椭球体
var ellipsoid = scene.globe.ellipsoid;
var canvas = scene.canvas;
// canvas左上角
var car3_lt = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(0, 0), ellipsoid);
if (car3_lt) { // 在椭球体上
var carto_lt = ellipsoid.cartesianToCartographic(car3_lt);
extent.xmin = Cesium.Math.toDegrees(carto_lt.longitude);
extent.ymax = Cesium.Math.toDegrees(carto_lt.latitude);
} else { // 不在椭球体上
var xMax = canvas.width / 2;
var yMax = canvas.height / 2;
var car3_lt2;
// 这里每次10像素递加一是10像素相差不大二是为了提高程序运行效率
for (var yIdx = 0; yIdx <= yMax; yIdx += 10) {
var xIdx = yIdx <= xMax ? yIdx : xMax;
car3_lt2 = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(xIdx, yIdx), ellipsoid);
if (car3_lt2) break;
}
if (car3_lt2) {
var carto_lt = ellipsoid.cartesianToCartographic(car3_lt2);
extent.xmin = Cesium.Math.toDegrees(carto_lt.longitude);
extent.ymax = Cesium.Math.toDegrees(carto_lt.latitude);
}
}
// canvas右下角
var car3_rb = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(canvas.width, canvas.height), ellipsoid);
if (car3_rb) { // 在椭球体上
var carto_rb = ellipsoid.cartesianToCartographic(car3_rb);
extent.xmax = Cesium.Math.toDegrees(carto_rb.longitude);
extent.ymin = Cesium.Math.toDegrees(carto_rb.latitude);
} else { // 不在椭球体上
var xMax = canvas.width / 2;
var yMax = canvas.height / 2;
var car3_rb2;
// 这里每次10像素递减一是10像素相差不大二是为了提高程序运行效率
for (var yIdx = canvas.height; yIdx >= yMax; yIdx -= 10) {
var xIdx = yIdx >= xMax ? yIdx : xMax;
car3_rb2 = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(xIdx, yIdx), ellipsoid);
if (car3_rb2) break;
}
if (car3_rb2) {
var carto_rb = ellipsoid.cartesianToCartographic(car3_rb2);
extent.xmax = Cesium.Math.toDegrees(carto_rb.longitude);
extent.ymin = Cesium.Math.toDegrees(carto_rb.latitude);
}
}
//交换
if (extent.xmax < extent.xmin) {
var temp = extent.xmax;
extent.xmax = extent.xmin;
extent.xmin = temp;
}
if (extent.ymax < extent.ymin) {
var temp = extent.ymax;
extent.ymax = extent.ymin;
extent.ymin = temp;
}
return extent;
}
/**
* 提取视域边界
* @param {Cesium.Viewer} viewer
*
* */
latlng.getViewBounds = function (viewer) {
var rectangle = viewer.camera.computeViewRectangle();
// 弧度转为经纬度west为左西侧边界的经度以下类推
var west = rectangle.west / Math.PI * 180;
var north = rectangle.north / Math.PI * 180;
var east = rectangle.east / Math.PI * 180;
var south = rectangle.south / Math.PI * 180;
// 鉴于高德、leaflet获取的边界都是southwest和northeast字段来表示本例保持一致性
var bounds = {
southwest: {
lng: west,
lat: south
},
northeast: {
lng: east,
lat: north
}
}
return bounds;
}
/**
* 提取相机视角范围参数
* @param {Cesium.Viewer} viewer
*
* */
latlng.getCameraView = function (viewer) {
var camera = viewer.camera;
var position = camera.positionCartographic;
var bookmark = {};
bookmark.y = Number(Cesium.Math.toDegrees(position.latitude).toFixed(6));
bookmark.x = Number(Cesium.Math.toDegrees(position.longitude).toFixed(6));
bookmark.z = Number(position.height.toFixed(1));
bookmark.heading = Number(Cesium.Math.toDegrees(camera.heading || -90).toFixed(1));
bookmark.pitch = Number(Cesium.Math.toDegrees(camera.pitch || 0).toFixed(1));
bookmark.roll = Number(Cesium.Math.toDegrees(camera.roll || 0).toFixed(1));
return bookmark;
}
/**
* 格式化坐标点为可显示的可理解格式经度x:123.345345、纬度y:31.324324、高度z:123.1)。
* @param {Cesium.Cartesian3} position
* */
latlng.formatPositon = function (position) {
var carto = Cesium.Cartographic.fromCartesian(position);
var result = {};
result.y = Number(Cesium.Math.toDegrees(carto.latitude).toFixed(6));
result.x = Number(Cesium.Math.toDegrees(carto.longitude).toFixed(6));
result.z = Number(carto.height.toFixed(1));
return result;
};
//笛卡尔转经纬度/弧度
latlng.Cartesian3To = function (cartesian3, viewer) {
if (cartesian3) {
if (viewer) {
var ellipsoid = viewer.scene.globe.ellipsoid;
var cartographic;
//转弧度
cartographic = ellipsoid.cartesianToCartographic(cartesian3);
} else {
cartographic = Cesium.Cartographic.fromCartesian(cartesian3);
}
//转经纬度
var lat = Cesium.Math.toDegrees(cartographic.latitude);
var lng = Cesium.Math.toDegrees(cartographic.longitude);
var height = cartographic.height;
return {
cartesian3: cartesian3,
cartographic: cartographic,
latlng: {
lat: lat,
lng: lng,
height: height
}
};
}
}
//绕点 环绕飞行
latlng.windingPoint = {
isStart: false,
viewer: null,
start: function (viewer, point) {
if (!point)
point = getCenter(viewer);
this.viewer = viewer;
this.position = Cesium.Cartesian3.fromDegrees(point.x, point.y, point.z);
this.distance = point.distance || Cesium.Cartesian3.distance(this.position, viewer.camera.positionWC); // 给定相机距离点多少距离飞行
this.angle = 360 / (point.time || 60); //time给定飞行一周所需时间(单位 秒)
this.time = viewer.clock.currentTime.clone();
this.heading = viewer.camera.heading; // 相机的当前heading
this.pitch = viewer.camera.pitch;
this.viewer.clock.onTick.addEventListener(this.clock_onTickHandler, this);
this.isStart = true;
},
clock_onTickHandler: function (e) {
var delTime = Cesium.JulianDate.secondsDifference(this.viewer.clock.currentTime, this.time); // 当前已经过去的时间,单位 秒
var heading = Cesium.Math.toRadians(delTime * this.angle) + this.heading;
this.viewer.scene.camera.setView({
destination: this.position, // 点的坐标
orientation: {
heading: heading,
pitch: this.pitch,
}
});
this.viewer.scene.camera.moveBackward(this.distance);
},
stop: function () {
if (!this.isStart) return;
if (this.viewer)
this.viewer.clock.onTick.removeEventListener(this.clock_onTickHandler, this);
this.isStart = false;
}
};
//固定点 向四周旋转
latlng.aroundPoint = {
isStart: false,
viewer: null,
start: function (viewer, point) {
if (!point)
point = getCenter(viewer);
this.viewer = viewer;
this.position = Cesium.Cartesian3.fromDegrees(point.x, point.y, point.z);
this.angle = 360 / (point.time || 60); //time给定飞行一周所需时间(单位 秒)
this.time = viewer.clock.currentTime.clone();
this.heading = viewer.camera.heading; // 相机的当前heading
this.pitch = viewer.camera.pitch;
this.viewer.clock.onTick.addEventListener(this.clock_onTickHandler, this);
this.isStart = true;
},
clock_onTickHandler: function (e) {
// 当前已经过去的时间单位s
var delTime = Cesium.JulianDate.secondsDifference(this.viewer.clock.currentTime, this.time);
var heading = Cesium.Math.toRadians(delTime * this.angle) + this.heading;
viewer.scene.camera.setView({
orientation: {
heading: heading,
pitch: this.pitch,
}
});
},
stop: function () {
if (!this.isStart) return;
if (this.viewer)
this.viewer.clock.onTick.removeEventListener(this.clock_onTickHandler, this);
this.isStart = false;
}
};