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332 lines
12 KiB
JavaScript
332 lines
12 KiB
JavaScript
var latlng = {};
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/**
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* 获取鼠标当前的屏幕坐标位置的三维Cesium坐标
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* @param {Cesium.Scene} scene
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* @param {Cesium.Cartesian2} position 二维屏幕坐标位置
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* @param {Cesium.Entity} noPickEntity 排除的对象(主要用于绘制中,排除对自己本身的拾取)
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*/
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latlng.getCurrentMousePosition = function (scene, position, noPickEntity) {
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var cartesian;
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//在模型上提取坐标
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var pickedObject = scene.pick(position);
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if (scene.pickPositionSupported && Cesium.defined(pickedObject)) { //pickPositionSupported :判断是否支持深度拾取,不支持时无法进行鼠标交互绘制
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var entity = pickedObject.id;
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if (noPickEntity == null || (noPickEntity && entity !== noPickEntity)) {
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var cartesian = scene.pickPosition(position);
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if (Cesium.defined(cartesian)) {
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var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
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var height = cartographic.height; //模型高度
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if (height >= 0) return cartesian;
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//不是entity时,支持3dtiles地下
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if (!Cesium.defined(pickedObject.id) && height >= -500)
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return cartesian;
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}
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}
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}
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//测试scene.pickPosition和globe.pick的适用场景 https://zhuanlan.zhihu.com/p/44767866
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//1. globe.pick的结果相对稳定准确,不论地形深度检测开启与否,不论加载的是默认地形还是别的地形数据;
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//2. scene.pickPosition只有在开启地形深度检测,且不使用默认地形时是准确的。
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//注意点: 1. globe.pick只能求交地形; 2. scene.pickPosition不仅可以求交地形,还可以求交除地形以外其他所有写深度的物体。
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//提取鼠标点的地理坐标
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if (scene.mode === Cesium.SceneMode.SCENE3D) {
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//三维模式下
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var pickRay = scene.camera.getPickRay(position);
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cartesian = scene.globe.pick(pickRay, scene);
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} else {
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//二维模式下
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cartesian = scene.camera.pickEllipsoid(position, scene.globe.ellipsoid);
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}
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return cartesian;
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}
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/**
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* 提取地球中心点坐标
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* @param {Cesium.Viewer} viewer
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* */
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latlng.getCenter = function (viewer) {
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var scene = viewer.scene;
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var target = pickCenterPoint(scene);
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var bestTarget = target;
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if (!bestTarget) {
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var globe = scene.globe;
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var carto = scene.camera.positionCartographic.clone();
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var height = globe.getHeight(carto);
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carto.height = height || 0;
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bestTarget = Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto);
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}
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var result = latlng.formatPositon(bestTarget);
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// 获取地球中心点世界位置 与 摄像机的世界位置 之间的距离
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var distance = Cesium.Cartesian3.distance(bestTarget, viewer.scene.camera.positionWC);
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result.cameraZ = distance;
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return result;
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}
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function pickCenterPoint(scene) {
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var canvas = scene.canvas;
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var center = new Cesium.Cartesian2(
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canvas.clientWidth / 2,
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canvas.clientHeight / 2);
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var ray = scene.camera.getPickRay(center);
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var target = scene.globe.pick(ray, scene);
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return target || scene.camera.pickEllipsoid(center);
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}
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/**
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* 提取地球视域边界
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* @param {Cesium.Viewer} viewer
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* */
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latlng.getExtent = function (viewer) {
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// 范围对象
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var extent = {
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xmin: 70,
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xmax: 140,
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ymin: 0,
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ymax: 55
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}; //默认值:中国区域
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// 得到当前三维场景
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var scene = viewer.scene;
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// 得到当前三维场景的椭球体
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var ellipsoid = scene.globe.ellipsoid;
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var canvas = scene.canvas;
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// canvas左上角
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var car3_lt = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(0, 0), ellipsoid);
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if (car3_lt) { // 在椭球体上
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var carto_lt = ellipsoid.cartesianToCartographic(car3_lt);
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extent.xmin = Cesium.Math.toDegrees(carto_lt.longitude);
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extent.ymax = Cesium.Math.toDegrees(carto_lt.latitude);
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} else { // 不在椭球体上
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var xMax = canvas.width / 2;
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var yMax = canvas.height / 2;
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var car3_lt2;
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// 这里每次10像素递加,一是10像素相差不大,二是为了提高程序运行效率
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for (var yIdx = 0; yIdx <= yMax; yIdx += 10) {
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var xIdx = yIdx <= xMax ? yIdx : xMax;
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car3_lt2 = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(xIdx, yIdx), ellipsoid);
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if (car3_lt2) break;
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}
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if (car3_lt2) {
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var carto_lt = ellipsoid.cartesianToCartographic(car3_lt2);
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extent.xmin = Cesium.Math.toDegrees(carto_lt.longitude);
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extent.ymax = Cesium.Math.toDegrees(carto_lt.latitude);
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}
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}
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// canvas右下角
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var car3_rb = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(canvas.width, canvas.height), ellipsoid);
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if (car3_rb) { // 在椭球体上
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var carto_rb = ellipsoid.cartesianToCartographic(car3_rb);
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extent.xmax = Cesium.Math.toDegrees(carto_rb.longitude);
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extent.ymin = Cesium.Math.toDegrees(carto_rb.latitude);
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} else { // 不在椭球体上
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var xMax = canvas.width / 2;
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var yMax = canvas.height / 2;
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var car3_rb2;
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// 这里每次10像素递减,一是10像素相差不大,二是为了提高程序运行效率
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for (var yIdx = canvas.height; yIdx >= yMax; yIdx -= 10) {
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var xIdx = yIdx >= xMax ? yIdx : xMax;
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car3_rb2 = viewer.camera.pickEllipsoid(new Cesium.Cartesian2(xIdx, yIdx), ellipsoid);
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if (car3_rb2) break;
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}
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if (car3_rb2) {
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var carto_rb = ellipsoid.cartesianToCartographic(car3_rb2);
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extent.xmax = Cesium.Math.toDegrees(carto_rb.longitude);
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extent.ymin = Cesium.Math.toDegrees(carto_rb.latitude);
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}
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}
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//交换
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if (extent.xmax < extent.xmin) {
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var temp = extent.xmax;
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extent.xmax = extent.xmin;
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extent.xmin = temp;
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}
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if (extent.ymax < extent.ymin) {
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var temp = extent.ymax;
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extent.ymax = extent.ymin;
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extent.ymin = temp;
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}
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return extent;
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}
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/**
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* 提取视域边界
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* @param {Cesium.Viewer} viewer
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*
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* */
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latlng.getViewBounds = function (viewer) {
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var rectangle = viewer.camera.computeViewRectangle();
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// 弧度转为经纬度,west为左(西)侧边界的经度,以下类推
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var west = rectangle.west / Math.PI * 180;
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var north = rectangle.north / Math.PI * 180;
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var east = rectangle.east / Math.PI * 180;
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var south = rectangle.south / Math.PI * 180;
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// 鉴于高德、leaflet获取的边界都是southwest和northeast字段来表示,本例保持一致性
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var bounds = {
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southwest: {
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lng: west,
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lat: south
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},
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northeast: {
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lng: east,
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lat: north
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}
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}
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return bounds;
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}
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/**
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* 提取相机视角范围参数
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* @param {Cesium.Viewer} viewer
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*
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* */
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latlng.getCameraView = function (viewer) {
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var camera = viewer.camera;
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var position = camera.positionCartographic;
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var bookmark = {};
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bookmark.y = Number(Cesium.Math.toDegrees(position.latitude).toFixed(6));
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bookmark.x = Number(Cesium.Math.toDegrees(position.longitude).toFixed(6));
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bookmark.z = Number(position.height.toFixed(1));
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bookmark.heading = Number(Cesium.Math.toDegrees(camera.heading || -90).toFixed(1));
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bookmark.pitch = Number(Cesium.Math.toDegrees(camera.pitch || 0).toFixed(1));
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bookmark.roll = Number(Cesium.Math.toDegrees(camera.roll || 0).toFixed(1));
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return bookmark;
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}
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/**
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* 格式化坐标点为可显示的可理解格式(如:经度x:123.345345、纬度y:31.324324、高度z:123.1)。
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* @param {Cesium.Cartesian3} position
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* */
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latlng.formatPositon = function (position) {
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var carto = Cesium.Cartographic.fromCartesian(position);
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var result = {};
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result.y = Number(Cesium.Math.toDegrees(carto.latitude).toFixed(6));
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result.x = Number(Cesium.Math.toDegrees(carto.longitude).toFixed(6));
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result.z = Number(carto.height.toFixed(1));
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return result;
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};
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//笛卡尔转经纬度/弧度
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latlng.Cartesian3To = function (cartesian3, viewer) {
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if (cartesian3) {
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if (viewer) {
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var ellipsoid = viewer.scene.globe.ellipsoid;
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var cartographic;
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//转弧度
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cartographic = ellipsoid.cartesianToCartographic(cartesian3);
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} else {
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cartographic = Cesium.Cartographic.fromCartesian(cartesian3);
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}
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//转经纬度
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var lat = Cesium.Math.toDegrees(cartographic.latitude);
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var lng = Cesium.Math.toDegrees(cartographic.longitude);
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var height = cartographic.height;
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return {
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cartesian3: cartesian3,
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cartographic: cartographic,
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latlng: {
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lat: lat,
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lng: lng,
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height: height
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}
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};
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}
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}
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//绕点 环绕飞行
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latlng.windingPoint = {
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isStart: false,
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viewer: null,
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start: function (viewer, point) {
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if (!point)
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point = getCenter(viewer);
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this.viewer = viewer;
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this.position = Cesium.Cartesian3.fromDegrees(point.x, point.y, point.z);
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this.distance = point.distance || Cesium.Cartesian3.distance(this.position, viewer.camera.positionWC); // 给定相机距离点多少距离飞行
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this.angle = 360 / (point.time || 60); //time:给定飞行一周所需时间(单位 秒)
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this.time = viewer.clock.currentTime.clone();
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this.heading = viewer.camera.heading; // 相机的当前heading
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this.pitch = viewer.camera.pitch;
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this.viewer.clock.onTick.addEventListener(this.clock_onTickHandler, this);
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this.isStart = true;
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},
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clock_onTickHandler: function (e) {
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var delTime = Cesium.JulianDate.secondsDifference(this.viewer.clock.currentTime, this.time); // 当前已经过去的时间,单位 秒
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var heading = Cesium.Math.toRadians(delTime * this.angle) + this.heading;
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this.viewer.scene.camera.setView({
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destination: this.position, // 点的坐标
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orientation: {
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heading: heading,
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pitch: this.pitch,
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}
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});
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this.viewer.scene.camera.moveBackward(this.distance);
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},
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stop: function () {
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if (!this.isStart) return;
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if (this.viewer)
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this.viewer.clock.onTick.removeEventListener(this.clock_onTickHandler, this);
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this.isStart = false;
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}
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};
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//固定点 向四周旋转
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latlng.aroundPoint = {
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isStart: false,
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viewer: null,
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start: function (viewer, point) {
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if (!point)
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point = getCenter(viewer);
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this.viewer = viewer;
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this.position = Cesium.Cartesian3.fromDegrees(point.x, point.y, point.z);
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this.angle = 360 / (point.time || 60); //time:给定飞行一周所需时间(单位 秒)
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this.time = viewer.clock.currentTime.clone();
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this.heading = viewer.camera.heading; // 相机的当前heading
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this.pitch = viewer.camera.pitch;
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this.viewer.clock.onTick.addEventListener(this.clock_onTickHandler, this);
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this.isStart = true;
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},
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clock_onTickHandler: function (e) {
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// 当前已经过去的时间,单位s
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var delTime = Cesium.JulianDate.secondsDifference(this.viewer.clock.currentTime, this.time);
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var heading = Cesium.Math.toRadians(delTime * this.angle) + this.heading;
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viewer.scene.camera.setView({
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orientation: {
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heading: heading,
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pitch: this.pitch,
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}
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});
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},
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stop: function () {
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if (!this.isStart) return;
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if (this.viewer)
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this.viewer.clock.onTick.removeEventListener(this.clock_onTickHandler, this);
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this.isStart = false;
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}
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}; |