Cesium-Examples/examples/threeEx/1.1.12、砖墙贴图.html
2025-03-19 11:00:22 +08:00

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HTML

<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
// 场景
const scene = new THREE.Scene();// 创建场景
const geometry1 = new THREE.BoxGeometry(100, 100, 5);
const geometry2 = new THREE.BoxGeometry(5, 100, 200);
const texLoader = new THREE.TextureLoader();
const texture = texLoader.load('./砖墙.jpg');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(2, 2);
const material = new THREE.MeshLambertMaterial({
map: texture,
});
const mesh1 = new THREE.Mesh(geometry1, material);
const mesh2 = new THREE.Mesh(geometry2, material);
mesh1.position.set(50, 50, 0);
mesh2.position.set(0, 50, 97.5);
scene.add(mesh1);
scene.add(mesh2);
// 光源
const directionalLight = new THREE.AmbientLight(0xffffff, 4);
scene.add(directionalLight);
// 相机
const camera = new THREE.PerspectiveCamera();
camera.position.set(400, 300, 500);
camera.lookAt(0, 50, 40);
// GridHelper
const GridHelper = new THREE.GridHelper(500);
scene.add(GridHelper);
// 渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
// 旋转
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', function () {
renderer.render(scene, camera);
});
setTimeout(function () {
renderer.render(scene, camera);
}, 500);
</script>
</body>
</html>