mirror of
https://github.com/jiawanlong/Cesium-Examples.git
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105 lines
3.0 KiB
HTML
105 lines
3.0 KiB
HTML
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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* {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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body,
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#box {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div id="box"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../libs/three/build/three.module.js",
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"three/addons/": "./../../libs/three/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three'
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'
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const box = document.getElementById('box')
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const scene = new THREE.Scene()
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// 相机
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const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
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camera.position.set(5, 5, 5)
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// 渲染器
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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// 环境光
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scene.add(new THREE.AmbientLight(0xffffff, 4))
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// 参考线
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scene.add(new THREE.AxesHelper(1000))
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// 加载环境贴图
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// 左右上下前后
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const textureCube = new THREE.CubeTextureLoader().setPath('./环境贴图/').load(['Left.jpg', 'Right.jpg', 'Up.jpg', 'Down.jpg', 'Front.jpg', 'Back.jpg']);
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new THREE.MeshStandardMaterial({
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envMap: textureCube, //设置pbr材质环境贴图
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metalness: 1, //金属度属性
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roughness: 0.5, //粗糙度
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clearcoat: 1.0,//物体表面清漆层或者说透明涂层的厚度
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clearcoatRoughness: 0.1,//透明涂层表面的粗糙度
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envMapIntensity: 1,//环境贴图反射率
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})
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const loader = new GLTFLoader()
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loader.load('./zhanji.glb', (gltf) => {
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scene.add(gltf.scene)
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gltf.scene.scale.set(0.005, 0.005, 0.005)
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// 递归遍历所有模型节点
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gltf.scene.traverse(function (obj) {
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if (obj.isMesh) {//判断是否是网格模型
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obj.material.envMap = textureCube; //设置环境贴图
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}
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});
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}, function (xhr) {
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// 加载进度
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const percent = xhr.loaded / xhr.total;
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console.log(percent)
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})
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renderer.setSize(box.clientWidth, box.clientHeight)
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box.appendChild(renderer.domElement)
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new OrbitControls(camera, renderer.domElement)
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animate()
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function animate() {
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requestAnimationFrame(animate)
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renderer.render(scene, camera)
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}
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</script>
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</body>
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</html> |