mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 15:17:36 +00:00
94 lines
2.6 KiB
HTML
94 lines
2.6 KiB
HTML
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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* {
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margin: 0;
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padding: 0;
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}
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body,
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.box {
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width: 100%;
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background-color: #1f1f1f;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div class="box" id="box"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../libs/three/build/three.module.js",
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"three/addons/": "./../../libs/three/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
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// 创建场景
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const scene = new THREE.Scene();
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// 坐标轴
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const axes = new THREE.AxesHelper(500)
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scene.add(axes)
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// 相机
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const camera = new THREE.PerspectiveCamera();
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camera.position.set(400, 400, 400);
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camera.lookAt(0, 0, 0);
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// 创建渲染器
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let box = document.getElementById("box")
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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box.appendChild(renderer.domElement)
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// 加载纹理
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const textureLoader = new THREE.TextureLoader();
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const spriteTexture = textureLoader.load('./砖墙.jpg');
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// 创建精灵材质
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const spriteMaterial = new THREE.SpriteMaterial({
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map: spriteTexture,
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useScreenCoordinates: false,
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color: 0xffffff // 可以设置颜色
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});
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// 创建精灵
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const sprite = new THREE.Sprite(spriteMaterial);
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sprite.scale.set(100, 100, 100); // 设置精灵的大小
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sprite.position.set(100, 100, 100); // 设置精灵的位置
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// 将精灵添加到场景中
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scene.add(sprite);
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function render() {
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// 更新精灵的位置,运动,,,
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sprite.position.y += 0.05;
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renderer.render(scene, camera)
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requestAnimationFrame(render);
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}
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render();
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.addEventListener('change', function () {
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html> |