Cesium-Examples/examples/threeEx/1.1.24、精灵.html
2025-03-19 11:00:22 +08:00

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HTML

<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
}
body,
.box {
width: 100%;
background-color: #1f1f1f;
height: 100%;
}
</style>
</head>
<body>
<div class="box" id="box"></div>
<script type="importmap">
{
"imports": {
"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
// 创建场景
const scene = new THREE.Scene();
// 坐标轴
const axes = new THREE.AxesHelper(500)
scene.add(axes)
// 相机
const camera = new THREE.PerspectiveCamera();
camera.position.set(400, 400, 400);
camera.lookAt(0, 0, 0);
// 创建渲染器
let box = document.getElementById("box")
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
box.appendChild(renderer.domElement)
// 加载纹理
const textureLoader = new THREE.TextureLoader();
const spriteTexture = textureLoader.load('./砖墙.jpg');
// 创建精灵材质
const spriteMaterial = new THREE.SpriteMaterial({
map: spriteTexture,
useScreenCoordinates: false,
color: 0xffffff // 可以设置颜色
});
// 创建精灵
const sprite = new THREE.Sprite(spriteMaterial);
sprite.scale.set(100, 100, 100); // 设置精灵的大小
sprite.position.set(100, 100, 100); // 设置精灵的位置
// 将精灵添加到场景中
scene.add(sprite);
function render() {
// 更新精灵的位置,运动,,,
sprite.position.y += 0.05;
renderer.render(scene, camera)
requestAnimationFrame(render);
}
render();
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', function () {
renderer.render(scene, camera);
});
</script>
</body>
</html>