mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 15:17:36 +00:00
188 lines
5.8 KiB
HTML
188 lines
5.8 KiB
HTML
<!--********************************************************************
|
|
* by jiawanlong
|
|
*********************************************************************-->
|
|
<!DOCTYPE html>
|
|
<html>
|
|
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<style>
|
|
* {
|
|
margin: 0;
|
|
padding: 0;
|
|
}
|
|
|
|
body,
|
|
.box {
|
|
width: 100%;
|
|
background-color: #1f1f1f;
|
|
height: 100%;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div class="box" id="box"></div>
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "./../../libs/three/build/three.module.js",
|
|
"three/addons/": "./../../libs/three/examples/jsm/"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
|
|
<script type="module">
|
|
import * as THREE from 'three';
|
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
|
|
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
|
// 实例化一个gui对象
|
|
const gui = new GUI();
|
|
const obj = {
|
|
yd: 300,
|
|
dx: 5,
|
|
color: 0x00ffff,
|
|
scale: 0,
|
|
bool:false
|
|
};
|
|
|
|
// 创建场景
|
|
const scene = new THREE.Scene();
|
|
let box = document.getElementById("box")
|
|
|
|
//创建相机对象
|
|
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 50, 1000);
|
|
camera.position.set(292, 109, 568); //设置相机位置
|
|
camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
|
|
|
|
|
|
// 光源
|
|
var point = new THREE.PointLight(0xffffff);
|
|
point.position.set(400, 200, 300); //点光源位置
|
|
scene.add(point); //点光源添加到场景中
|
|
var point1 = new THREE.PointLight(0xffffff);
|
|
point1.position.set(-400, -200, -300);
|
|
scene.add(point1);
|
|
var ambient = new THREE.AmbientLight(0x888888, 2);
|
|
scene.add(ambient);
|
|
|
|
// 创建渲染器
|
|
const renderer = new THREE.WebGLRenderer();
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
box.appendChild(renderer.domElement)
|
|
|
|
// 加载纹理
|
|
const textureLoader = new THREE.TextureLoader();
|
|
const spriteTexture = textureLoader.load('./yd.jpg');
|
|
|
|
// 创建精灵材质
|
|
const spriteMaterial = new THREE.SpriteMaterial({
|
|
map: spriteTexture,
|
|
useScreenCoordinates: false,
|
|
color: 0xffffff // 可以设置颜色
|
|
});
|
|
|
|
|
|
let group = new THREE.Group();
|
|
for (let i = 0; i < obj.yd; i++) {
|
|
// 精灵模型共享材质
|
|
const sprite = new THREE.Sprite(spriteMaterial);
|
|
group.add(sprite);
|
|
sprite.scale.set(obj.dx, obj.dx, 1);
|
|
// 设置精灵模型位置,在长方体空间上上随机分布
|
|
const x = 1000 * (Math.random() - 0.5);
|
|
const y = 600 * Math.random();
|
|
const z = 1000 * (Math.random() - 0.5);
|
|
sprite.position.set(x, y, z)
|
|
}
|
|
scene.add(group);
|
|
|
|
|
|
function addYD() {
|
|
group.clear();
|
|
for (let i = 0; i < obj.yd; i++) {
|
|
// 精灵模型共享材质
|
|
const sprite = new THREE.Sprite(spriteMaterial);
|
|
group.add(sprite);
|
|
sprite.scale.set(obj.dx, obj.dx, 1);
|
|
// 设置精灵模型位置,在长方体空间上上随机分布
|
|
const x = 1000 * (Math.random() - 0.5);
|
|
const y = 600 * Math.random();
|
|
const z = 1000 * (Math.random() - 0.5);
|
|
sprite.position.set(x, y, z)
|
|
}
|
|
}
|
|
|
|
// 环境光强度
|
|
gui.add(ambient, 'intensity', 0, 5.0).name('环境光强度').step(0.1);
|
|
// point光强度
|
|
gui.add(point, 'intensity', 0, 5.0).name('point光强度');
|
|
|
|
|
|
// GUI控制雨滴
|
|
gui.add(obj, 'yd', 0, 18000).name('雨滴多少').onChange(function (value) {
|
|
addYD();
|
|
});
|
|
|
|
// GUI控制雨滴
|
|
gui.add(obj, 'dx', 0, 50).name('雨滴大小').onChange(function (value) {
|
|
addYD();
|
|
});
|
|
|
|
// 颜色
|
|
gui.addColor(obj, 'color').name('颜色').onChange(function (value) {
|
|
});
|
|
|
|
// 下拉菜单
|
|
gui.add(obj, 'scale', [-100, 0, 100]).name('下拉菜单').onChange(function (value) {
|
|
});
|
|
|
|
// 下拉菜单
|
|
gui.add(obj, 'scale', { left: -100,center: 0,right: 100}).name('下拉菜单').onChange(function (value) {
|
|
});
|
|
|
|
// 布尔值
|
|
gui.add(obj, 'bool').name('布尔值').onChange(function (value) {
|
|
});
|
|
|
|
|
|
|
|
// 草地
|
|
var geometry1 = new THREE.PlaneGeometry(2000, 2000);
|
|
const texLoader = new THREE.TextureLoader();
|
|
const texture = texLoader.load('./cao.png');
|
|
texture.wrapS = THREE.RepeatWrapping;
|
|
texture.wrapT = THREE.RepeatWrapping;
|
|
texture.repeat.set(20, 20);
|
|
const material = new THREE.MeshLambertMaterial({
|
|
map: texture,
|
|
});
|
|
const mesh1 = new THREE.Mesh(geometry1, material);
|
|
mesh1.position.set(50, 50, 0);
|
|
scene.add(mesh1);
|
|
mesh1.rotateX(-Math.PI / 2);
|
|
|
|
|
|
function render() {
|
|
group.children.forEach(sprite => {
|
|
sprite.position.y -= 2;
|
|
if (sprite.position.y < 0) {
|
|
sprite.position.y = 600;
|
|
}
|
|
});
|
|
renderer.render(scene, camera)
|
|
requestAnimationFrame(render);
|
|
}
|
|
render();
|
|
|
|
const controls = new OrbitControls(camera, renderer.domElement);
|
|
controls.addEventListener('change', function () {
|
|
renderer.render(scene, camera);
|
|
});
|
|
</script>
|
|
|
|
</body>
|
|
|
|
</html> |