Cesium-Examples/examples/threeEx/1.1.29、GUI分组.html
2025-03-19 11:00:22 +08:00

109 lines
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HTML

<!--********************************************************************
* by jiawanlong
*********************************************************************-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
margin: 0;
padding: 0;
}
body,
.box {
width: 100%;
background-color: #1f1f1f;
height: 100%;
}
</style>
</head>
<body>
<div class="box" id="box"></div>
<script type="importmap">
{
"imports": {
"three": "./../../libs/three/build/three.module.js",
"three/addons/": "./../../libs/three/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
// 实例化一个gui对象
const gui = new GUI();
const obj = {
yd: 300,
dx: 5,
color: 0x00ffff,
scale: 0,
bool: false
};
// 创建场景
const scene = new THREE.Scene();
let box = document.getElementById("box")
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
box.appendChild(renderer.domElement)
// 光源
var ambient = new THREE.AmbientLight(0x888888, 2);
scene.add(ambient);
// 创建材质子菜单
const matFolder1 = gui.addFolder('分组1');
matFolder1.close();
// 环境光强度
matFolder1.add(ambient, 'intensity', 0, 5.0).name('环境光强度').step(0.1);
// GUI控制雨滴
matFolder1.add(obj, 'yd', 0, 18000).name('雨滴多少').onChange(function (value) {
});
// 颜色
matFolder1.addColor(obj, 'color').name('颜色').onChange(function (value) {
});
// 创建材质子菜单
const matFolder2 = gui.addFolder('分组2');
matFolder2.open();
// 下拉菜单
matFolder2.add(obj, 'scale', [-100, 0, 100]).name('下拉菜单').onChange(function (value) {
});
// 下拉菜单
matFolder2.add(obj, 'scale', { left: -100, center: 0, right: 100 }).name('下拉菜单').onChange(function (value) {
});
// 布尔值
matFolder2.add(obj, 'bool').name('布尔值').onChange(function (value) {
});
function render() {
renderer.render(scene, camera)
requestAnimationFrame(render);
}
render();
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', function () {
renderer.render(scene, camera);
});
</script>
</body>
</html>