mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 15:17:36 +00:00
85 lines
2.4 KiB
HTML
85 lines
2.4 KiB
HTML
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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* {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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body,
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#box {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<div id="box"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../libs/three/build/three.module.js",
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"three/addons/": "./../../libs/three/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three'
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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const box = document.getElementById('box')
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const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(); //相机
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camera.position.set(50, 100, 50); //相机位置
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camera.lookAt(10, 0, 10); //相机位置
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
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scene.add(new THREE.AmbientLight(0xffffff, 4))
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scene.add(new THREE.AxesHelper(1000))
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// 加载模型 gltf/ glb
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const loader = new GLTFLoader()
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loader.load('./zhanji.glb', (gltf) => {
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scene.add(gltf.scene)
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gltf.scene.scale.set(0.015, 0.015, 0.015)
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// --------------------通过欧拉对象Euler设置----------------------
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let euler = new THREE.Euler(Math.PI / 4, Math.PI / 6, Math.PI / 3, 'XYZ');
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gltf.scene.rotation.copy(euler);
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// mesh.rotation.copy(euler); //普通mesh的话这样设置
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// ------------------------------直接设置--------------------------------
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//Math.PI为180度
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// gltf.scene.rotateZ(Math.PI / 4);
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// gltf.scene.rotateY(Math.PI / 2);
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})
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renderer.setSize(box.clientWidth, box.clientHeight)
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box.appendChild(renderer.domElement)
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new OrbitControls(camera, renderer.domElement)
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animate()
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function animate() {
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requestAnimationFrame(animate)
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renderer.render(scene, camera)
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}
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</script>
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</body>
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</html> |