mirror of
https://github.com/jiawanlong/Cesium-Examples.git
synced 2025-07-04 15:17:36 +00:00
94 lines
3.0 KiB
HTML
94 lines
3.0 KiB
HTML
<!--********************************************************************
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* by jiawanlong
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*********************************************************************-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<style>
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* {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "./../../libs/three/build/three.module.js",
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"three/addons/": "./../../libs/three/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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// 创建场景
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const scene = new THREE.Scene();
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// 创建相机
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// 创建渲染器
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// 创建一个立方体几何体
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const geometry = new THREE.BoxGeometry();
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// 使用不同的颜色表示方式创建材质
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const material1 = new THREE.MeshBasicMaterial({ color: 0xff0000 }); // 十六进制
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const material2 = new THREE.MeshBasicMaterial({ color: '#00ff00' }); // 十六进制字符串
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const material3 = new THREE.MeshBasicMaterial({ color: 'blue' }); // CSS 颜色字符串
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const material4 = new THREE.MeshBasicMaterial({ color: new THREE.Color(1, 1, 0) }); // RGB
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const material5 = new THREE.MeshBasicMaterial({ color: new THREE.Color('rgb(255, 100, 0)') }); // RGB
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// 带透明度的方式
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const material6 = new THREE.MeshBasicMaterial({
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color: 0xff0000, // 红色
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transparent: true, // 启用透明度
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opacity: 0.3 // 设置透明度
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});
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// 创建多个立方体
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const cube1 = new THREE.Mesh(geometry, material1);
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const cube2 = new THREE.Mesh(geometry, material2);
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const cube3 = new THREE.Mesh(geometry, material3);
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const cube4 = new THREE.Mesh(geometry, material4);
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const cube5 = new THREE.Mesh(geometry, material5);
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const cube6 = new THREE.Mesh(geometry, material6);
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// 将立方体添加到场景中,并调整位置
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cube1.position.x = -2;
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cube2.position.x = -1;
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cube3.position.x = 1;
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cube4.position.x = 2;
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cube5.position.x = -3;
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cube6.position.x = 3;
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scene.add(cube1, cube2, cube3, cube4, cube5, cube6);
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// 添加轨道控制器
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const controls = new OrbitControls(camera, renderer.domElement);
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// 渲染函数
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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// 开始动画循环
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animate();
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</script>
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</body>
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</html> |